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Made in us
Stubborn Eternal Guard





Hey everyone, I have been playing for about 1 year now, but have won about 2 games out of 50, so I really want to get good at the game to stand a chance at some local tournaments. I usually play 1000 - 1500 (Eldar) and use Ulthran or a Avatar as a HQ. Any help on what to use/ not to do would be great, and any lists that have gotten out in the top 20% of a tourny would be great. Thanks!

 
   
Made in ie
[DCM]
Procrastinator extraordinaire





London, UK

What sort troops, elites and heavies do you have? If I knew what you have I could make you a list and tell you how to use them.

   
Made in us
Stubborn Eternal Guard





I have around 30 Guardians both with magnetic weapon platforms, 2 wave serpents, 1 fire prism, 1 falcon, 3 war walkers, 4 bikes. I have been waiting to get elites and more heavies until I talked to the people from dakka.


Automatically Appended Next Post:
also the HQs I had talked about

This message was edited 1 time. Last update was at 2012/11/25 17:26:10


 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

A farseer is the superior HQ choice for any eldar. The eldar work on force multipliers and farseers are it. Consider just the spells that eldar hve access to:

Fortune: Dramatically increases the survivability of units... 12 EJB with aconceal warlock. They take 12 wounds 3 of which are AP2. Without fortune they lose an average of 5 bikes. With fortune they lose an average of a little over 2.

Doom: Increases the chance to affect the enemy. 10 Dire Avengers bladestorm and hit 22 times. Without doom you wound 11 marines. With it you wound 17+.

Guide: : Increases the hance to hit. 3 wark walkers with scatter lasers hit 12 times without but hit an average of 18 times with...

If you figure the troops are costed correctly, a farseer improves a 210 point 3 warwalker squadron to be as effective as 315 points of war walkers.

A farseer also benefits you defensively by reducing the opponent's psyker effectiveness with Runes of warding. They go from about 90% effectiv to about 55% effective.

Divination is also available and again is a force multiplier.


Automatically Appended Next Post:
An avatar is a little gimmicky. It is slow but it can be useful with a guardian base. My one thought is it is a lot of points to get one melta shot and a fearless bubble on the board. I would rather have another farseer.

This message was edited 1 time. Last update was at 2012/11/25 17:45:53


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Made in gb
Devastating Dark Reaper





I'll try to give some advice, feel free to use or ignore it!
Heres some pointers on your units:
Eldrad is fantastic, but you have to make sure he is using his powers effectively e.g. getting guide off on your war walkers.
A farseer can also do this job very well and if you work it out can save you a lot of points, for example 75pts for a farseer with guide as opposed to eldrad can work well while saving you 135 points to add in some devastation.
Something to note is that when playing a 1000 point battle eldrad or the avatar can be pricey.

War walkers - these units are DEADLY, take double scatter lasers on them and you are putting out 24 strength 6 shots over a nice range for only 180 points! Cast guide on the unit and your opponent is in trouble. Don't waste points on spirit stones, they go down fast either way. When facing marines I like to take star cannons even though they are expensive points wise. 12 strength 6 shots negating armor saves while re-rolls to hit can really punch through a squad.

Fire-prism - nice shooty unit that is multi-purpose but be awared that it will be a target and can do down very quickly. Use the small blast on marines and large blast on units with weak armor saves and it will be an enjoyable unit! Please don't buy spirit stones or holo fields, as it can easily be glanced or penetrated to death either way.

Guardians - to me they are a tax. You pay the tax so you can field the dangerous stuff. A 10 man squad with a star cannon costing around 105 points can be nice as a meat shield for your farseer and to get off around 1 strength 6 shot a turn. If you want to use them aggresively you can take them in a wave serpent and drop them 12" away from the enemy but don't expect wonders.

Wave serpents - although one of the most expensive transports around us eldar folk don't have anything cheaper that can carry a large squad. I like them equipped with either a bright lance or starcannon against marines as they can pick off those termies with SC or vehicles with BL nicely with the twin-link. They are most effective when getting fire dragons in the face of your enemy. Swooping up the board and dropping off 6 fire dragons all with strength 8 melta, ap1 weapons can DESTROY any tank or decimate a good 4 marines. Be aware that you will be vunerable to counter attack though.

IMO pathfinders are a nice troops choice. A squad of 5 costing 120pts can be infiltrated into 4+ cover and get a 2+ cover save from thier boosts. The then have 5 long ranged shots which always wound on a 4+, can rend on a 6 (ignore armour), allow you to choose you target on a 6 hit and they can be used as a last resort anti tank squad (but be aware they need 6's so it is only an act of desperation!).

Dire avengers are a great troops choice against most armies ( I have found them to have some problems vs marines). They can shoot an extra 6" compared with guardians, have better BS, a better armour save and some abilities which can spec them for close combat or shooting. I like bladestorm personally (fire 3 shots instead of 2 but miss a turn of firing). They are more effectively if you use them with a wave serpent, put them in your enemys face and bladestorm the hell out of some lightly armoured troops before swooping away. 152 pts will get you a squad of 10, an exarch with bladestorm and duel shuriken cats. This means that you can throw out 33 strength 4 shots in one turn hitting on a 3+ or better with guide!

I also like warp spiders, they can really sting an opponent and then run away to fight again! They have a 3+ armour save which is nice and fire 2 strength 6 shots each! Against more lightley armoured opponents this is fantastic.

I love using wraithlords personally, toughness 8 and the maximum strength in the game is fantastic! They are great damage sponges and can deal with heavy armour brilliantly if you equip them right (e.g. EML/BL). Don't waste points on twin-linking their guns as they hit on a 3+ anyway.

All in all the eldar have some great shooting options and some decent close combat options if used in a highly specialised way.

Understand some of the downsides of this army and you can make sure you play to the strengths of the eldar!

Here are some weaknesses:
Shuriken catapults, avenger catapults (DA), death spinners (Warp spiders), melta guns (fire dragons) etc... Are really short ranged and the eldar have a terrible toughness so you need to think about getting them in, hitting hard, then getting them out or distracting the enemy.

Eldar are not all-rounders like marines, if you make a wrong move with a space marine tactical squad you can recover. If you make a mistake with most eldar units they can quite easily be wiped out!

Think about what you want your army to do and specialise e.g. I like to be shooty as my friend has blood angels so I go for war walkers with star cannons, fire prisms, farseers with guide and other powers when I feel the need, pathfinders, fire dragons with wave serpents and just generally make sure that there is enough strength 6+ ap2 or better weapons to make mince meat of those marines.

If your fighting something like orks you may find scatter lasers are less points and can anihilate the boys much easier. If you are fighting tau you may find putting striking scopions amongst the opponents ranks before closing in with dire avengers and other short ranged nasties is useful.

Hope this helps!

The eldar is a tough race to play and were all trying to dominate those matches!


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Made in ie
[DCM]
Procrastinator extraordinaire





London, UK

I would take a Farseer over an Avatar any day, under 1000 pts give the farseer doom. Over that I tend to take Eldrad with a Dire avengers and a farseer with stones, doom and guide, usually attached to Dark Reapers. The two of those choices really buff an army, which is what Eldar need.

3 War Walkers is a solid choice. Arm them with scatter lasers and outflank them to get the rear armour of enemy vehicles. Hopefully the rear armour is AV10. Heck, even against rear AV12 the amount of shots that can be put out from 6 scatter lasers, there is a good chance you will glance things to death.
I love Fire Prisms, I always take at least one in my games. They can be horde killers or armour killers which make them really good. Give them some cover to be in and blast away. I enjoy using Dark Reapers a lot. Even a small squad of three can deal a fair amount of damage. Put them in cover far enough away so you don't lose them early on.

What you need is a better troop choice than Guardians. They are ok for sitting on a hidden objective but don't hold up to anything shooting at them arm them with a shurican cannon platform for some Str6 shots to do some damage. I would think about getting at least 2 squads of Dire Avengers, they are better troops all around, they may cost 4 points more but it's worth it in the long run. Get more bikes! They are probably the best troop choice for getting a last minute objective or even contest one.

For elites I recommend some Fire Dragons for a start. Put them in a wave serpent to get them across the board to kill some high AV targets. They are nice terminator killers too.

I hope this helps.


   
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Ladies Love the Vibro-Cannon Operator






Hamburg

Could you please tell us what models you have? Thank you.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
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Devastating Dark Reaper





 wuestenfux wrote:
Could you please tell us what models you have? Thank you.


The list is above - guardians, avatar, eldrad, fire prism, war walkers etc...

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Made in us
Stubborn Eternal Guard





also what is better, a fire prism or a falcon?

 
   
Made in us
Possessed Khorne Marine Covered in Spikes






New Hampshire

For elites, Dark reapers are nice (I know some people think they're overrated/too expensive) but they have good range, strong weapons, and good BS. Fire Dragons are a solid choice for tank-busting.

WAAAGH!!!

 
   
Made in us
Stubborn Eternal Guard





ashfire- Thank you very much for your in depth review on what is good/ bad for eldar do you have a Army List that you run for lets say marines or tau that is 1500 points

 
   
Made in au
Emboldened Warlock




 cox.dan2 wrote:
For elites, Dark reapers are nice (I know some people think they're overrated/too expensive) but they have good range, strong weapons, and good BS. Fire Dragons are a solid choice for tank-busting.


Reapers are heavy support... and you only get them for the exarch. Clowns are amazing for elites if you need the CC oomph; otherwise fragons! (Or, if you are like me and totally suicidal in your strat and prefer a 12" army with fire support - wraithguard)

So far the effectiveness of 10 Wraithblades with Ghost Axes:
Tanked 2 Leman Russ squadrons (including the battle cannons and the triple plasma variant); whilst also getting wailed on by everything imaginable in a Fortress of Redemption. Only to get into CC with the tanks and open them up.
2000 points worth of Necrons with Forgeworld additions. Got into CC with a court of Lords and opened them up.
Killed a GUO.
Killed Angrath the Gargantuan Bloodthirster in an Apoc game (with the help of Iranna the Spirit Seer).
Ate a Hammerhead, pathfinders and scored after 3 turns of walking towards a 2000 point Tau gunline and overwatch!
And counting............ 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

ashfire wrote:
 wuestenfux wrote:
Could you please tell us what models you have? Thank you.


The list is above - guardians, avatar, eldrad, fire prism, war walkers etc...

Well, here could be a core:

Eldrad
Avatar

2x 5 Pathfinders
2x 10 Guardians w/ scatterlasers (walking in the Avatar's fearlessness bubble)

3 Warwalkers w/ scatterlasers
Fire Prism w/ underslung shuricannon

Add another HS unit, like a Wraithlord w/ eml and brightlance, and some counterstrike unit, like 6 Harlies w/ kisses, incl. Shadowseer.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ie
[DCM]
Procrastinator extraordinaire





London, UK

 King of the Elves wrote:
also what is better, a fire prism or a falcon?


Fire Prism is way better. Falcons don't do much for me tbh, I have wave serpents that can do the job of a tank hunter/ horde killer way better than a falcon if you arm the serpent with EMLs. They also can transport more models than a Falcon.

   
Made in gb
Devastating Dark Reaper





Hey dude I'm no pro but I have recently won a 1500 point battle against dark angels and a 2500 point battle against a blood angel player using a list a lil something like this:

HQ:
Eldrad 210
Farseer (guide, fortune, spirit stones, mind war) 145

Troops:
Dire avengers (10, bladestorm, exarch, duel cats) 152
Guardians (12 with starcannon) 121
Pathfinders (5) 120

Elites
Fire dragons (6) 96
Fire dragons (6) 96

Fast attack
Warp spiders (5, exarch, duel deathspinners) 127

Heavy support
War walkers (2 with starcannons) 160
Wraithlord (EML/BL) 155
Fire prism 115

Now this list is fairly good but there are some obvious problems with the fire dragons and dire avengers foot slogging etc... But with some decent strategy it worked well for me. I only play lists like this due to model restrictions, I am planning on putting together a 1500 point wraithguard focussed army when I get the spare cash.

The main strategy is to instill nervousness/draw shots with the wraithlord (and have a good crack at MEQ, I immobilised a land raider on 1 turn with this guy). Punch through marine armour with the fire dragons, starcannons and prism cannon. Keep distance with the fire dragons out of line of sight. Guide the heck out of war walkers. Fortune up some squads e.g. the guardians with eldrad or the avengers with the seer. Get the pathfinders a 2+ cover save and go for whatever feels right. Mind war terminators, captains, librarians etc... Use the warp spiders to distract/provide their 3+ armour save to shield the fire dragons and just generally glue the force together.

I know it's not perfect, but it has worked for me.

Good luck!


Automatically Appended Next Post:
Comes out at roughly 1497 points.


Automatically Appended Next Post:
To improve this if you have the cash my advice is:
Wave serpents for the fire dragons (even if you have to drop the spiders etc...)
A squad of 3 war walkers works much better (I can't afford a new one right now).
Keep the fire dragons un upgraded.
Maybe switch out the guardians for a wave serpent for the avengers to grab objectives etc...


Automatically Appended Next Post:
You could also cut points by using 2X10 guardian squads with starcannons for 210 points rather than the 273 for the avengers plus 12 guardians. Have a play about.

This message was edited 3 times. Last update was at 2012/11/26 21:25:14


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Made in us
Boosting Space Marine Biker





Berks County - Pennsylvania - USA

So at 1,500 points, I usually run lists that are very simple.

Here's what my lists look like, and I usually do rather well with it.

HQ:
Farseer (Warlord) w/Doom, Guide, Stones, RoWit = 130
Farseer - w/Doom, Guide, Stones, RoWit, Spear = 133

Troop:
Dire Avengers (10 models) - w/Exarch, Dual ShuriCats, Bladestorm, Wave Serpent, TL-EML = 282
Dire Avengers (10 models) - w/Exarch, Dual ShuriCats, Bladestorm, Wave Serpent, TL-EML = 282
Rangers (7 models) - Pathfinders = 168

Heavy Support:
Fire Prism - w/Stones and Holofield = 160
Fire Prism - w/Stones and Holofield = 160
War Walker Squadron (3 models) - all have 2xScatters = 180

Total Cost = 1495

This list is fast and versatile. You need to make sure you move your vehicles every turn though so you gain Jink saves on your Fast/Skimmers. You also want to make sure you are guiding the War Walkers when they shoot. They aren't twin linked, so it gives you tons of shots, but BS3 means you only hit on 4's...This will increase you output of shots.

DR:80+S+G+M-B++IPw40k99#+D++A++/cWD263R+++T(T)DM++
WH40k: Eldar Craftworld Altansar; Cabal of the Twisted Heart Dark Eldar; Raven Guard Space Marines
WHFB: Dwarfs
NECROMUNDA: House Cawdor; House Orlock
 
   
Made in us
Stubborn Eternal Guard





Thanks everyone for their replys! Now for warwalkers, I tend to run mine with a scatter lazer and a bright lance. Sometimes the bright lance can take out a small tank or transport that the scatterlazer can't even touch. How is that?

 
   
Made in us
Boosting Space Marine Biker





Berks County - Pennsylvania - USA

That's because the bright lance is strength 8. The problem with that is the bright lance is too expensive. You are probably also deploying your war walkers onto the table at the start of the game. If you were to outflank your war walkers you could get them in your enemies backfield and hit rear armour. Rear armour usually being AV10, your strength 6 scatter lasers will glance the vehicle on a 4, and penetrate on 5's and 6's.
You need to hit side and back armour as much as possible. Playing Eldar can be very difficult. It's a finesse game...you have to apply the precise amount of pressure at the right time. Anyone can play space marines...it takes talent to play Eldar properly.

DR:80+S+G+M-B++IPw40k99#+D++A++/cWD263R+++T(T)DM++
WH40k: Eldar Craftworld Altansar; Cabal of the Twisted Heart Dark Eldar; Raven Guard Space Marines
WHFB: Dwarfs
NECROMUNDA: House Cawdor; House Orlock
 
   
Made in gb
Devastating Dark Reaper





 XxRVNGRDxX wrote:
That's because the bright lance is strength 8. The problem with that is the bright lance is too expensive. You are probably also deploying your war walkers onto the table at the start of the game. If you were to outflank your war walkers you could get them in your enemies backfield and hit rear armour. Rear armour usually being AV10, your strength 6 scatter lasers will glance the vehicle on a 4, and penetrate on 5's and 6's.
You need to hit side and back armour as much as possible. Playing Eldar can be very difficult. It's a finesse game...you have to apply the precise amount of pressure at the right time. Anyone can play space marines...it takes talent to play Eldar properly.


Couldn't agree more, I love the 3 war walkers set up with scatter lasers!

Bright lances are too expensive and you have a 50% chance of missing with a gun that costs as much as the war walker itself!

I like to add in fire dragons to pose the major threat against heavily armoured units so that my war walkers get overlooked and they can devastate AV10!


Automatically Appended Next Post:
The list I put above was purely for a battle vs blood angels so I really needed to make the early shooting phases count (negating armour saves) and get rid of the cup bearers with mind war!


Automatically Appended Next Post:
The only changes I would make to XxR....'s list is to get rid of spirit stones and holofields on the fire prisms as they suck in 6th ed. Then maybe consider mind war on a farseer to deal with characters, fortune or add in a couple of pathfinders.

Again, just my opinion so not necessarily the right way to go!

This message was edited 2 times. Last update was at 2012/11/27 17:10:09


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Made in us
Sure Space Wolves Land Raider Pilot





Check out fritz40k's ideas. he's got some solid Eldar tactics. I'd especially look into making a jet bike "invisi-council". That's just about the best deathstar / spearhead Eldar can field. I'd take a 2nd farseer to hang back in cover with a squad of war walkers with scatter lasers. For heavy, I'd usually field 2 Fire Prisms and a squad of Dark Reapers. Against marines they are priceless. One of my friends will sometimes field 3 squads of them (one with Magen Rah [or whatever his name is]) and it's devastating to MEQs. One of the keys to playing Eldar successfully is prioritizing targetss, choosing when and where to fight and where to pull back. Eldar has an answer for everything, but there units are expensive and die like flies. In addition, they have some of the weakest troops in the game. Even wraithguard go down to torrent fire FAST. I'd say get a unit of fire warriors in a serpent and a squad of Wraithguard to lead the spearhead with the dreaded invisi-council.

Check out this guys videos. This is one of Fritz's videos.
http://www.youtube.com/watch?v=fm9-CaOVknw
   
Made in us
Locked in the Tower of Amareo




Anyone can play space marines? Tell that to the BA players getting wiped up in 6th. Moving on.......

You guys are missing the most obvious thing to make this list very, very lethal. 3 war walkers are good.... 9 are murder. Forget the starcannons. Forget outflanking. Just throw out 9X2X4= 72 scatter laser shots, 48 of which can be guided. Maybe all with eldrad. There is nothing else the Eldar can put in their heavy support that touches the warwalker. If they can get even some 5+ cover and fortune, they can be pesky to get rid of. Especially if the poor opponent has to move within 36" to shoot them.

With 9 warwalkers, you'll still have plenty of points for other stuff. Like dire avengers and fire dragons at higher point totals. Reading the original post, 6 warwalkers is probably more appropriate. Still, 48 scatter laser shots will do horrible things to most other 1500 pt lists. Guided they are also double duty for anti-air.

Scatterlasers can kill even AV 12 pretty consistently in 6th edition, so the real problems are AV 13 and AV 14. AV 14 land raiders are easily solved by fire dragons in a waveserpent, just be sure to scatter laser the terminators that come out to death.

And, yes, the seer council is also another murderous Eldar unit. However, it requires a farseer to work properly, so that takes away from warwalker buffing. I guess that's what Eldrad is for
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

Erik the Red wrote:
Check out fritz40k's ideas. he's got some solid Eldar tactics. I'd especially look into making a jet bike "invisi-council". That's just about the best deathstar / spearhead Eldar can field. I'd take a 2nd farseer to hang back in cover with a squad of war walkers with scatter lasers. For heavy, I'd usually field 2 Fire Prisms and a squad of Dark Reapers. Against marines they are priceless. One of my friends will sometimes field 3 squads of them (one with Magen Rah [or whatever his name is]) and it's devastating to MEQs. One of the keys to playing Eldar successfully is prioritizing targetss, choosing when and where to fight and where to pull back. Eldar has an answer for everything, but there units are expensive and die like flies. In addition, they have some of the weakest troops in the game. Even wraithguard go down to torrent fire FAST. I'd say get a unit of fire warriors in a serpent and a squad of Wraithguard to lead the spearhead with the dreaded invisi-council.

Check out this guys videos. This is one of Fritz's videos.
http://www.youtube.com/watch?v=fm9-CaOVknw


I read this too and finally I got excited to run eldar. It has been soooo long since I sold off my eldar and I have wanted to pick them up again but cannot seem to get excited about any builds. I really like the idea of a jet bike focused list and a functional seer council death star, fritz's invisi-council, got the blood flowing.

I am thinking, and maybe OP will like the following unit selection that should be able to fit in 2000 pts:

2x Farseer
Jazzed up Seer-Bike Council (Harassing Death Star)

Guardian Jet Bikes for troops (ROF and Scoring)

Fire Dragons in Wave Serpent (for heavy AV)
Fire Dragons in Wave Serpent

Fire Prism (for heavy infantry and mid-light AV)
Fire Prism
3x War Walkers w/ Scatters Lasers (for disruption and ROF)

Thoughts?????


This message was edited 1 time. Last update was at 2012/12/26 19:07:07


I have a love /hate relationship with anything green. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, its a Saim Hann based army and has a large foot print.
I'd include 2x 5 Pathfinders for scoring purposes. How will the GJB's be outfitted.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

 wuestenfux wrote:
Well, its a Saim Hann based army and has a large foot print.
I'd include 2x 5 Pathfinders for scoring purposes. How will the GJB's be outfitted.


Yes it is. I figure the boon that bikes enjoyed in 6th would be important to leverage in such a point heavy rule set such as the current 4th Ed Eldar codex.

I would like to fit as many GJBs as possible in multiples of 3 to maximize shuri-cannon upgrades. Besides that I don't know how else to run them.

I have a love /hate relationship with anything green. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, there are several ways to run GJB's, like MSU or 6 GJB w/ 2 shuricannons led by a Warlock w/ embolden.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

 wuestenfux wrote:
Well, there are several ways to run GJB's, like MSU or 6 GJB w/ 2 shuricannons led by a Warlock w/ embolden.


Hmmm i'll have to break out the codex when i get home and crunch numbers before i can say definitely. I imagine with the huge point investment going into the seer council on bikes, MSU may be the only real way to go with the GJBs.

I have a love /hate relationship with anything green. 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

Erik the Red wrote:
Check out fritz40k's ideas. he's got some solid Eldar tactics. I'd especially look into making a jet bike "invisi-council". That's just about the best deathstar / spearhead Eldar can field. I'd take a 2nd farseer to hang back in cover with a squad of war walkers with scatter lasers. For heavy, I'd usually field 2 Fire Prisms and a squad of Dark Reapers. Against marines they are priceless. One of my friends will sometimes field 3 squads of them (one with Magen Rah [or whatever his name is]) and it's devastating to MEQs. One of the keys to playing Eldar successfully is prioritizing targetss, choosing when and where to fight and where to pull back. Eldar has an answer for everything, but there units are expensive and die like flies. In addition, they have some of the weakest troops in the game. Even wraithguard go down to torrent fire FAST. I'd say get a unit of fire warriors in a serpent and a squad of Wraithguard to lead the spearhead with the dreaded invisi-council.

Check out this guys videos. This is one of Fritz's videos.
http://www.youtube.com/watch?v=fm9-CaOVknw


Fritz says to use Eldrad but I do not understand how this works with the biker council. Can someone explain a little further?

I have a love /hate relationship with anything green. 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI


Put Eldrad in a Falcon or Wave Serpent and he can keep up. However, you probably want a 2nd Farseer on a bike to go with your bike council. If you want, you can keep him cheap with just taking fortune.

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