Switch Theme:

1500pt de army of rejects  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Smokin' Skorcha Driver






so as the title implies I have tried to compose a list primarily of de units that most have deemed to be ineffective. please feel free to comment!

HQ

baron

archon- huskblade, shadow field, combat drugs, soul-trap, pgl, and hwg's w/ 1 lhamaean, 2 mendusae, 2 sslyth, and 4 ur-ghuls in raider
w/ TGL

Troops

10 kabals w/ sc

5 wyches w/ hwg's in venom w/ 2 sc's

2×10 hellions

Elites

10 mandrakes w/ nightfiend

Fast attack

2×5 scourges w/ 2 DL's

my original plan was to have the scourges behind an ADL for some anti-flyer support, but I couldnt quite fit it in let me know what you think



Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Executing Exarch





The Twilight Zone

I like the archon, although the haywire grenades are probably overkill. Sslyth are also by far your best option in a court, so taking three is pretty much required. The ur-ghul are the weakest, so drop one of these to make room.
If they have the TGL on the raider, might want to also consider a shock prow and enhanced aethersails to get close to the enemy ASAP and do some damage on the way in.

Consider getting a raider for the kabbies, but they are just fine without one.

Throw the hellions into one huge group of 20, and get a helliarch with a cool weapon of your choice.

Mandrakes are just awful, so no help there!

The scourges should have mobile weapons as mobility is their best trait. Blasters are your best bet, but heat lances or haywire blasters are okay as well.

Overall, you will struggle against heavy or massed armor, but against a horde you might actually well.


For anit flier/armor a razorwing/voidraven would be best. Dark eldar are too squishy to put behind an ADL and survive

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Smokin' Skorcha Driver






 Dr. Serling wrote:
I like the archon, although the haywire grenades are probably overkill. Sslyth are also by far your best option in a court, so taking three is pretty much required. The ur-ghul are the weakest, so drop one of these to make room.
If they have the TGL on the raider, might want to also consider a shock prow and enhanced aethersails to get close to the enemy ASAP and do some damage on the way in.

Consider getting a raider for the kabbies, but they are just fine without one.

Throw the hellions into one huge group of 20, and get a helliarch with a cool weapon of your choice.

Mandrakes are just awful, so no help there!

The scourges should have mobile weapons as mobility is their best trait. Blasters are your best bet, but heat lances or haywire blasters are okay as well.

Overall, you will struggle against heavy or massed armor, but against a horde you might actually well.


For anit flier/armor a razorwing/voidraven would be best. Dark eldar are too squishy to put behind an ADL and survive
thanks for the help! I was originally just gonna camp my scourges in the back, but using blasters might actually put the shardcarbines to good use so I'll probably go with you on that one. I actually disagree that ur-ghuls are the weekest, they have S4, 3 attacks base and start out with fc and fnp, but overall dropping one wont really make that much of a difference.

If only mandrakes could start out with a pain token or have a dedicated transport, they would be infinately better

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Dakka Veteran





uh, they could start with a haemy and not infiltrate...I guess...that's the only use I can see them ever having.
   
 
Forum Index » 40K Army Lists
Go to: