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![[Post New]](/s/i/i.gif) 2012/11/27 08:43:28
Subject: Chaos Terminators
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Malicious Mutant Scum
UK
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ok so i just bought a box of the lovely plastic terminators (closing down sale at a local hobby shop - couldnt resist!)
so i was wondering, what loadouts would you give? i'm not a fan of magnetising so dont suggest that!
heavy flamer or reaper autocannon?
would you deep strike them with the heavy flamer? or would the autocannon with maybe a combi melta or two be better for popping tanks in the rear armour?
OR would you have them on the board from turn one with reaper autocannon (so that they are able to do something in the shooting phase)
also, whats with all the power mauls and axes? should i get onto a bits website and get some power sword arms?
i'm sure everyone has a different opinion on what makes for a good squad of termi's so i'm interested in hearing it Automatically Appended Next Post: i'd like to point out that i had previously ran a black legion csm army in the past with a squad of termi's but never had much joy with them
i like the mini's, enjoyed painting them, but never sure what exactly to do with them!
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This message was edited 1 time. Last update was at 2012/11/27 08:44:54
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![[Post New]](/s/i/i.gif) 2012/11/27 08:54:05
Subject: Chaos Terminators
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Ladies Love the Vibro-Cannon Operator
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Well, I'd take the reaper autocannon, four combi-plasmas, and one chain fist, unless you want a Termicide unit.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/11/27 08:58:04
Subject: Chaos Terminators
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Malicious Mutant Scum
UK
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hmmm ok that sounds interesting, would you deep strike them or not? and what about the close combat weapons? would you use axes, mauls or swords?
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![[Post New]](/s/i/i.gif) 2012/11/27 09:18:31
Subject: Chaos Terminators
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Ladies Love the Vibro-Cannon Operator
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muleyyy wrote:hmmm ok that sounds interesting, would you deep strike them or not? and what about the close combat weapons? would you use axes, mauls or swords?
Well, deep striking? It will depend on the opponent. If you know that a Trygon will appear close to your front ranks, then it will be better to deploy them normally. Generally, with a reaper autocannon its better to deploy normally. If you have a Tervigon in the enemy back field, then deep striking them close to it would be an option.
Axes, mauls, or swords? The codex seems to offer only the option of swords, doesn't it?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/11/27 10:52:16
Subject: Chaos Terminators
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Malicious Mutant Scum
UK
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No, actually in the codex it says "power weapon" as their wargear
that could be sword, axe or mace, the chaos termi models come with mace and axe but no sword
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This message was edited 1 time. Last update was at 2012/11/27 10:55:24
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![[Post New]](/s/i/i.gif) 2012/11/27 12:56:18
Subject: Chaos Terminators
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Long-Range Land Speeder Pilot
A small, damp hole somewhere in England
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Reaper autocannon if foot-slogging, heavy flamer in a rhino. D/S - not sure, I think it's pretty risky to teleport them in as they don't havr the survivability of TH/SS loyalists.
Combi weapons are a given - only reason not to max out on these is because of twin LCs or because the model has a heavy weapon instead!
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Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here! |
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![[Post New]](/s/i/i.gif) 2012/11/27 13:35:02
Subject: Re:Chaos Terminators
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Regular Dakkanaut
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What meta are you playing against?
Alot of MEQ: get some plasma and power swords
Alot of Terminators: plasma and axes
Alot of tanks: melta and mauls
Alot of horde: flamers and mauls
But I think a healthy mix would be nice, atleast for the melee weapons. The range weapons should be focused on one thing.
Also, remember to gear some of them cheap, just a maul and combi bolter to stay up front and soak the shooting.
A popular equipment on the champion seems to be a fist and a lightningclaw. Expensive but very flexible and +1 attack.
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![[Post New]](/s/i/i.gif) 2012/11/27 14:47:26
Subject: Chaos Terminators
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Stone Bonkers Fabricator General
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The reaper autocannon is kind of overpriced but it nice if you are going to be footslogging.
The heavy flamer counters what terminators hate, hordes.
As for the rest of the lot, I go counter to conventional wisdom. I like mauls, axes, and lightning claws. On the champion I usually go for an axe as his upgrades are just too expensive. I sometime.
Combiwise I think if you are facing hordes you should go with combi flamer, if facing meq or teq go with combi plas
Some people like fists, I dont really think they are worth it. Perhaps a chainfist on a large unit.
for me combi melta are only useful for termicide.
3 terminators 3 combi melta, champion and a regular guy with a maul/sword/axe. Regular dude with chainfist.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/11/27 14:50:59
Subject: Chaos Terminators
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Malicious Mutant Scum
UK
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I my opponents are likely to be csm ravenwing dark angels and orks
Terminators can't ride in a rhino, also how are they less survivable? They get the same 5+ inv
I always found they died quickly after deep striking, though I havnt played 40k since 4th edition back then there was more that could hurt termis
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This message was edited 1 time. Last update was at 2012/11/27 15:27:42
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![[Post New]](/s/i/i.gif) 2012/11/27 15:58:19
Subject: Chaos Terminators
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Daemonic Dreadnought
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From what i understand (i am kind of new to usign them as well) the beauty of chaos terminators is their versatilty. You can take a load of power weapons and then chuck in a couepl of a reaper and some bolters for ranged nastiness.
I tend to field the follwoing at the moment:
Champion with lightning claw and chain fist
1 with bolter + power maul
1 with reaper/heavy flamer + power maul
1 with bolter + power axe
1 with combi melta + power axe
The Champ will smacka lot of peope around in challenges (killed Mephiston in my last apoc game, i was so proud!!)
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![[Post New]](/s/i/i.gif) 2012/11/27 16:08:17
Subject: Re:Chaos Terminators
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Member of a Lodge? I Can't Say
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I've tried my chaos termies both deep striking and starting the game on the field turn one. I've had more luck with them when they start the game on the table. I have a squad of 10 of them (expensive I know) with 2 reaper auto cannons, 3 combi meltas, 2 combi flamers, 2 power axes (from 5th otherwise I would have gone with swords) 5 power fists and 3 chain fists. It's an expensive unit which I only use in big games but it packs a punch.
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“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn |
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![[Post New]](/s/i/i.gif) 2012/11/27 16:46:55
Subject: Chaos Terminators
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Pyro Pilot of a Triach Stalker
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Suicide melta termies with powerweapons are where it's at for me. A unit of 5 DS to deal with an enemy armored unit, or TEQ, is the idea, and pretty cheap to boot. Plus your opponent then has termies to deal with which arn't fun for some armies. They'll die but they will make their points back.
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This message was edited 1 time. Last update was at 2012/11/27 16:47:12
01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2012/11/27 17:03:13
Subject: Chaos Terminators
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Morphing Obliterator
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muleyyy wrote:I my opponents are likely to be csm ravenwing dark angels and orks
Terminators can't ride in a rhino, also how are they less survivable? They get the same 5+ inv
I always found they died quickly after deep striking, though I havnt played 40k since 4th edition back then there was more that could hurt termis
Loyal ones usually have 3+ inv, because of their stormshields.
Regarding the decking I usually go with 2 combimeltas & power axes/fists when they ride as my termie lord bodyguard on a LR, popping out vehicles so that they can assault whatever is inside or kill 2 heavy infantry units.
If walking on their own thou I'd probably go with reaper autocannon and combi-plasmas as sugested above.
If deepstriking combi-meltas to deal with armored units on the back.
On the close combat weapon matter i've found axes to be the best choice, having 2+ sv they will rarely die against anything that is higher I than 1, maybe just leave the champion with power sword for challenges, it sucks when you get double K.O. from a PA marine wielding an axe. Automatically Appended Next Post: Also there are no power swords on the chaos termies kit... sure you can mod some, but axes/fists are better almost everytime
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This message was edited 1 time. Last update was at 2012/11/27 17:03:58
CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2012/11/27 17:39:21
Subject: Chaos Terminators
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Tough Traitorous Guardsman
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I like to use my terminators with MoS, dual lightening claws, and infiltrate them using Huron.
This way they can potentially get within 12" on the first turn and get a turn 2 charge off. I usually throw in a chain fist and a few combi weapons as well. I prefer to do this with units of at least 6 terminators so that they'll actually make it into combat.
Or keep them at 5, buy a dedicated LR and infiltrate them inside of it for extra fun, not many opponents will like having a full land raider 18" (or 12" if there are large LOS obstructions) on turn one.
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![[Post New]](/s/i/i.gif) 2012/11/27 18:32:36
Subject: Re:Chaos Terminators
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Chaos Space Marine dedicated to Slaanesh
New Orleans, LA -USA
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I run a unit of 6 for my Emperor's Children build.
2 powerfists, 4 power weapons
1 heavy flamer, 1 combi-flamer, 1 combi-melta, 3 combi-bolters
Mark of Slaanesh
I deep strike them, they only have to survive 1 turn, then they wreck face. The flamers allow some decent output on the turn they come in. The melta is there in case of a bothersome vehicle.
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-Jon
Emperor's Children, Sisters of Battle, Sylvaneth, Hedonites of Slaanesh |
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![[Post New]](/s/i/i.gif) 2012/11/27 18:58:58
Subject: Chaos Terminators
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Malicious Mutant Scum
UK
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the stormshield is a wargear option that costs extra points? it adds 2 to the invulnerable save these days?? in 4th edition it only gave a 4+, its pretty hard to get better than a 4+ through wargear i would have thought Automatically Appended Next Post: ok i checked the books, the assult terminators can have either lightening claws or thunderhammer and storm shield, but cost 200pts base, a 5 man chaos termi unit with your choice of power weapons is nearly 50pts less
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This message was edited 1 time. Last update was at 2012/11/27 19:14:55
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![[Post New]](/s/i/i.gif) 2012/11/27 19:17:51
Subject: Chaos Terminators
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Stone Bonkers Fabricator General
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muleyyy wrote:
the stormshield is a wargear option that costs extra points? it adds 2 to the invulnerable save these days?? in 4th edition it only gave a 4+, its pretty hard to get better than a 4+ through wargear i would have thought
Automatically Appended Next Post:
ok i checked the books, the assult terminators can have either lightening claws or thunderhammer and storm shield, but cost 200pts base, a 5 man chaos termi unit with your choice of power weapons is nearly 50pts less
yeah but your choice doenst include powerfists, or you will end up costing 190 points and still not have ATSKNF. The Stormshield is the most broken piece of wargear around. Worth a lot more than a stormbolter, but GW wont relent.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/11/27 19:45:54
Subject: Chaos Terminators
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Malicious Mutant Scum
UK
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lol whats next a 5 up invulnerable for power armour?
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![[Post New]](/s/i/i.gif) 2012/11/27 20:22:40
Subject: Chaos Terminators
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Decrepit Dakkanaut
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You already have it, sort of. In the Chaos Codex, you can give your PA guys Mark of Tzeentch for a 6++. Also in the Chaos Codex, Possessed are Daemons with PA, so that's a 3+/5++. You can give them Mark of Tzeentch for a 3+/4++. Finally, in the FW HH book, you can take siege shields on PA guys for a 5++ in Close Combat and 6++ from shooting. On the topic of terminators, I'm working through ideas for my own Chaos terminators now. I was thinking a 3x melta-scide unit with MoT and combi-meltas, but have been talking myself out of it. Still pondering over this one, myself, I'm afraid.
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This message was edited 1 time. Last update was at 2012/11/27 20:24:25
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/11/27 20:30:34
Subject: Chaos Terminators
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Stone Bonkers Fabricator General
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only for loyalists. They have to give up their combat squading for it, but it's a 4++ every turn but the first.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/11/27 20:39:59
Subject: Chaos Terminators
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Decrepit Dakkanaut
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Exergy wrote:
only for loyalists. They have to give up their combat squading for it, but it's a 4++ every turn but the first.
What are you referring to?
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/11/27 21:55:46
Subject: Chaos Terminators
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Morphing Obliterator
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kronk wrote:You already have it, sort of.
In the Chaos Codex, you can give your PA guys Mark of Tzeentch for a 6++.
Also in the Chaos Codex, Possessed are Daemons with PA, so that's a 3+/5++. You can give them Mark of Tzeentch for a 3+/4++.
Finally, in the FW HH book, you can take siege shields on PA guys for a 5++ in Close Combat and 6++ from shooting.
On the topic of terminators, I'm working through ideas for my own Chaos terminators now. I was thinking a 3x melta-scide unit with MoT and combi-meltas, but have been talking myself out of it. Still pondering over this one, myself, I'm afraid.
If you are going termicide don't buy them any mark, once they throw away their meltas they have done their job, whatever they manage to do afterward is just extra.
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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