Switch Theme:

Can DKoK be competitive?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Contagious Dreadnought of Nurgle





Oxfordshire UK

Greetings and salutations Dakkanauts!

I've got to the stage in my life when I can afford to buy more stuff and have a little more free time to paint/model. With Christmas coming up I thought it would be a good time start a new army, ya know, New Year New Stuff Syndrome!

Anyways, I've always thought that the DKoK stuff is fantastic, I like the fluff but more importantly the minis themselves are just awesome. So full of character and grit. So, I'm gonna buy myself a couple of 10 man squads and the Command squad for Christmas. This seems like a solid start and because they will be more of a 'show' army, they will take me 4-6 months to model up and paint to the best of my ability. However, I will want to game with them eventually, and this is the problem I have. I still haven't played a game of 6th and although I have the rule book I still haven't read it....

So my question is this, can DKoK be competitive and if they can what's the best build to go for? I know this sounds like a noobish question, and I'm far from a noob, but as stated, 6th is still a mystery to me!

Thanks for any help you can bring to the party Dakka!

* edited twice because of fething predictive text on my stupid iPhone...

This message was edited 2 times. Last update was at 2012/11/27 18:42:26



 
   
Made in gb
Tail Gunner




Well, I certainly think that any army in the right hands can be competitive. But if you are having troubles, then you can run them as vanilla guard. As for a decent Dkok list, just play them with lots of artillery and engineers. Unfortunately if you are playing for competitiveness, then you may not be able to use your favourite models. For example the Quatermaster simply is no longer worth it in 6th. But as a fellow Death Korp player, good luck with your army!

-orange
   
Made in gb
Contagious Dreadnought of Nurgle





Oxfordshire UK

Cheers orange, just the sort of stuff I was looking for! It's a shame about the Quatermaster, it's such a nice mini, although I'll probably buy one just for show. So lots of Artillery is the way to go huh?
Im also going to model a WW1 style table with lots of trenches and redoubts..


 
   
Made in gb
Tail Gunner




Definitely... For some great inspiration, I would seriously recommend having a look at this.

http://www.warseer.com/forums/showthread.php?251322-Death-Korps-of-Krieg-Muddy-Times
   
Made in gb
Contagious Dreadnought of Nurgle





Oxfordshire UK

That is a great plog, seriously inspirational! Thanks orange, big help. I'll be posting my exploits here on Dakka when the minis arrive! Thanks again orange....


 
   
Made in us
Douglas Bader






Unfortunately the actual DKoK list is pretty weak now that 6th killed assault blobs, but you can always use the models with the standard Codex:IG list and have a powerful army. And while you might not get all of the special DKoK units, the best ones (drills, artillery) are also available to codex armies.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

I don't know, I think that DKOK assault blobs are actually still viable.They all get stubborn (sort of) and have higher base WS. I'm not saying it is great, just that if any Guard army can manage to do assault blobs it is the DKOK.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

largely the currently strengths of the DKoK army list is the artillery. Lots of T7 W2 3+sv guns spitting out S6 AP4 Ordnance Blasts and W4 Earthshaker platforms is going to be rather difficult for many armies to deal with.

However, unfortunately many of the more interesting units are (and even more unfortunately, always have been) rather poor, such as Death Riders, Grenadiers, etc.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Douglas Bader






 Trickstick wrote:
I don't know, I think that DKOK assault blobs are actually still viable.They all get stubborn (sort of) and have higher base WS. I'm not saying it is great, just that if any Guard army can manage to do assault blobs it is the DKOK.


The problem is that they used to be awesome because of hidden powerfists. You got a codex assault blob, except with WS 4 and your sergeants got power fists instead of just power weapons (no drawback when you're only I3 anyway). You had some pretty good killing power, and 20-40 meatshield wounds that had to die before your opponent could even attempt to stop the power fists from swinging.

All of that is just gone in 6th thanks to the new wound allocation rules. You take shooting casualties from the front, then in the assault phase you have to choose between putting the fists up front and getting them killed immediately, or put them safely in the back where they don't get to attack. End result: the blob loses a lot of its killing power, and is no longer a viable strategy.

 Vaktathi wrote:
largely the currently strengths of the DKoK army list is the artillery. Lots of T7 W2 3+sv guns spitting out S6 AP4 Ordnance Blasts and W4 Earthshaker platforms is going to be rather difficult for many armies to deal with.


Of course since you can take those exact same units (well, except for meaningless WS 4 on the crew) in a Codex:IG list that's not a very impressive strength. The only unique DKoK units that other IG armies don't also get are the terrible ones.

This message was edited 1 time. Last update was at 2012/11/28 10:18:56


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Dark Angels Librarian with Book of Secrets






They probably can, as long as they are allowed...
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

 sarpedons-right-hand wrote:
Im also going to model a WW1 style table with lots of trenches and redoubts..


In that case, check out this blog. Awesome for WWI trench boards.

   
Made in us
Lead-Footed Trukkboy Driver



Oklahoma

 SoloFalcon1138 wrote:
They probably can, as long as they are allowed...


This^ which varies. I don't know any tournaments in my area (im assuming you mean tourney play when you say competitive) That allow FW rules, so you can have the models as long as they fit the IG codex. I also don't know of any GTs that do either. There are discussions, but thats another thread.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

FW inclusion in tournaments is increasing, but largely depends on your local scene. A lot of US west coast and southern events are allowing FW stuff now to varying degrees, especially larger events, but east coast and UK events (at least, from what I can tell) are being slower on the uptake.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Quick-fingered Warlord Moderatus






 Peregrine wrote:

The problem is that they used to be awesome because of hidden powerfists. You got a codex assault blob, except with WS 4 and your sergeants got power fists instead of just power weapons (no drawback when you're only I3 anyway). You had some pretty good killing power, and 20-40 meatshield wounds that had to die before your opponent could even attempt to stop the power fists from swinging.

All of that is just gone in 6th thanks to the new wound allocation rules. You take shooting casualties from the front, then in the assault phase you have to choose between putting the fists up front and getting them killed immediately, or put them safely in the back where they don't get to attack. End result: the blob loses a lot of its killing power, and is no longer a viable strategy.




Correct me if I'm wrong, but doesn't the power fist move in at his initiative step? so would he pile in last, or the same as usual?

"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
Made in us
Douglas Bader






 Tiger9gamer wrote:
Correct me if I'm wrong, but doesn't the power fist move in at his initiative step? so would he pile in last, or the same as usual?


At I1. But that won't save the fist, since blob squads could easily take 10-20 casualties in a single round of combat, enough to reach the fists if they're within range to pile in. It only worked in 5th because you could take all of your casualties from the back of the unit, even from models that were not engaged in combat.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
 
Forum Index » 40K General Discussion
Go to: