Battle report from my blog www.imperiusdominatus.com
Poddy was round my house last night and we got our
40k groove on. I thought I'd rock my
CSM as I wanted to use my gaping arse Heldrake

.
No pictures I am afriad as half my stuff is proxy and Poddy just cannot be bothered to paint his, even though he has a airbursh!
Chaos Space Marines 'Iron Warriors' - 2,000 points
HQ
Chaos Lord - power fist, chaos bike, sigil of corruption & mark of nurgle
Sorcerer
Troops
5 x Chaos Space Marines w/ Rhino - plasma gun - Champion w/ combi plasma - Rhino w/ havoc launcher
5 x Chaos Space Marines w/ Rhino - plasma gun - Champion w/ combi plasma - Rhino w/ havoc launcher
5 x Chaos Space Marines w/ Rhino - plasma gun - Champion w/ combi plasma - Rhino w/ havoc launcher
5 x Chaos Space Marines w/ Rhino - plasma gun - Champion w/ combi plasma - Rhino w/ havoc launcher
5 x Chaos Space Marines w/ Rhino - meltagun - Champion w/ combi melta - Rhino w/ havoc launcher
5 x Chaos Space Marines w/ Rhino - meltagun - Champion w/ combi melta - Rhino w/ havoc launcher
10 x Chaos Cultists
Fast Attack
Heldrake - baleflamer
Heavy Support
Chaos Vindicator
Chaos Vindicator
5 x Havocs - 4 x autocannons
5 x Havocs - 4 x autocannons
3 x Obliterators - mark of nurgle
Dark Eldar ' Kabal of the Gaping Gash' - 2,000 points
HQ
Haemonculus
Elite
3 x Kabalite Trueborn w/ Venom - 3 x blasters - Venom w/ splinter cannon
3 x Kabalite Trueborn w/ Venom - 3 x blasters - Venom w/ splinter cannon
3 x Kabalite Trueborn w/ Venom - 3 x blasters - Venom w/ splinter cannon
Troops
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
9 x Wyches w/ Raider - shardnet & impaler - Hekkatrix w/ agoniser
Fast Attack
6 x Reaver Jetbikes - 2 x heatlances
6 x Reaver Jetbikes - 2 x heatlances
Heavy Support
Ravager - flickerfield
Ravager - flickerfield
Ravager - flickerfield
Game: dawn of war + biug guns never tire - night fighting is active
Deployment
I won the roll off for table sides and Poddy won the roll of and decided to go first.
Poddy placed three objectives along his table edge in all the ruins. I placed mine in a small ruin on my right flank and another just outside a ruin on the left flank.
Poddy did a split fire base deployment and put a Reaver unit along with several Venoms and two Ravagers on the my right flank while everything else was deployed nicely in the centre.
I deployed my Havocs on the left flank as this is further away from the Venoms. In the centre I put my Rhinos in rows of 4 with Vindies flanking and two melta carrying Rhinos at the front. Oblits deployed in terrain on the objective. Sorcerer and Cultists stayed in reserve while Lord hid behind a Rhino.
* Tactical Notes
I am hoping my Havocs will survive the first turn of shooting as some of the Venoms maybe too far away - I am hoping anyway. Luckily there's four buildings in the centre which will give me a lot of cover. Speaking of cover, Poddy rolled a 1 on the strategic asset table, that's stealth for all his units when in ruins - my table has 9 ruins on it, yeah...
Turn 1
I attempt to seize and roll a 1, I hope this isn't a sign of things to come.
Poddy moves his units out using the centre terrain for cover. The Raider moves up 6" and the Wyches bail out and move into terrain, but they get a low roll. Reavers move out, looks like they will tear arse down each flank.
Shooting; Venoms go to work and wipe out one Havoc unit and leave a sole survivor from another - he passes morale. Vindie on the right flank gets blasted by dark lances, I get cover and it survives with two hull points and a stunned result. Reavers go flat out and are now in my deployment zone.
CSM turn; Oblits move out of cover to target the Reavers, looks like flamers will be out of range, pity. Vindie moves up the left flank to target bunched up Venom and Raider while Lord moves out to assault Wyches; if he doesn't then he will be easily shot up next turn. Rhinos move up, though make sure they can draw
LOS on the Reavers by the Oblits. Stunned Vindicator pops smoke.
Shooting; I dakka the Reavers with assault cannons from the Oblits and drop havoc blasts on them; two die and they pass morale. I also blast some plasma at them, but the plasma gun blows up in the
CSM's face and he dies. Melta fires into the Raider, but the damn 3+ cover from the building (warlord trait) saves Poddy, plus his good fickerfield saves. Vindicator fires and only hits the Venom after it scatters and Poddy saves with flickerfield.
Assault; Lord charges the Wyches and challenges the Hekkatrix, who declines, combat is a draw after two Wyches pass dodge saves.
* Tactical Notes
Ok not an awesome start, but I suspected this. Doesn't help with D.E ignore night fighting and Poddy has a wicked warlord trait. Ah well, I shall plod on.
Next turn I hope the Heldrake comes in and I can tackle some Reavers while the Vindies blow up stuff and plasma guns rock up and double tap.
Turn 2
Poddy moves the Reavers on the left flank towards the lone Vindie while the unit on the right flank moves away from the Oblits. Venoms move about while a Trueborn Venom moves 12" to support the Reavers on the left flank. Raider moves 12" away from me so I cannot get the Haemonculus.
Shooting; Reavers hammer the Vindie and it goes boom. Other Reavers blast the other Vindie, but they are out of
2D6 range and fail. A Rhino carrying a melta unit gets blasted by a Ravager and is wrecked - squad inside fails pinning and then is shot up by splinter cannons; two remain who pass morale. Another Rhino loses a hull point from Ravager fire. I think that's about it, luckily some of Poddy's blasters are out of range, so he moves those Venoms flat out so he can get a cover save.
Assault; Lord beats up a Wych and they fail morale and fall back with the Lord in hot pursuit.
I roll for reserves and the Heldrake arrives, it comes on centre of my board and piots 45 degrees and heads towards the Reavers, who are nicely bunched up.
Movement; Vindicator pivots to blast the Reavers as the Obliterators move up to rapid fire them with plasma guns. Rhinos move up to deal with Venoms and to drop havocs on the Wyches; hopefully I can force a morale test on them, which they will auto fail and then the Lord can beat up a Venom or a squad inside or something.
Shooting; I blast the Wyches with twin-linked bolters and Havocs, but Poddy's cover saves are strong thanks to the warlord trait. I fire the Chaos Lord's bolters into the Wyches and now they fall back a large distance so I am now out of assault range! Meltas fire into a Venom and it goes boom, two Warriors die and fail morale and fall back. Reavers get blasted by Vindie, which scatters and only hits one, who passes cover save, unfortunately I am mostly out of rapid fire plasma, but I kill a Reaver and they fail morale and fall back. Heldrake nukes the Reaver unit on the left flank and three survive and they pass morale, also hits a Venom but the flickerfield makes the save.
* Tactical Notes
Done some minor damage and got units falling back, but Poddy can still regroup them. I suspect the Chaos Lord is dead meat next turn, damn it.
If I can just take down some Venoms, particularly Trueborn ones, then I will be happy.
Turn 3
Poddy moves the bulk of his vehicles over to top left corner while two Ravagers hang about top right corner. Reavers fail to regroup and fall back while the Warriors and Wyches regroup, Wyche run and move to claim an objective in the large ruin centre of Poddy's table side while the Warriors run and claim an objective in the shrine ruin on the right flank. Reavers move to nuke a Rhino on the left with Trueborn coming to support.
Shooting; last Vindie goes buff thanks to the Ravagers. Rhino on the left gets opened up by Trueborn, the squad is pinned though comes under fire from splinter cannons and the Reavers. Rhino carrying the melta unit which bust a Venom last turn gets opened up, squad is then destroyed by splinter cannons and dark lances. Infantry blast the Chaos Lord with splinter rifles and blasters, he goes down to weight of fire power. I think that's it.
I roll for reserves and the Cultists arrive and take the objective in the small ruin on my right flank.
Heldrake moves up and vector strikes a Venom, I only take a hull point off it and roll a 1 on the damage chart. I go balls out on the offensive and move three Rhinos 12" to the shrine ruin - I won't get the other objectives so no point trying. I move the two man unit back and run them towards the objective where the Havocs where, they will probably be gunned down next turn.
Shooting; Heldrake burns a Venom and it goes boom, squad is fine. All Rhinos moves 6" flat out as I reason 5+ smoke isn't awesome and not all Rhinos will fall, if they do, then at least I am by an objective. That's it!
* Tactical Notes
I know it is only turn 3, but I often find this turn is when things become clear. Poddy already has 6 points (first blood, slay the warlord & killed four heavy support units) I have none. He then will claim at least one objective. I possibly can claim three, which may make this into a draw, but I will need the Heldrake to bbq a lot of stuff and things to go my way, so far they haven't.
Turn 4
Poddy keeps his Venoms mostly in the top left corner while the Trueborn Venom and Reavers on the left flank move to tackle my
CSM near the objective. Reavers falling back regroup and move back down the board a little bit.
Shooting; two Rhinos by the shrine objective get taken out and one squad is completely destroyed. The third Rhino is taken out by a Ravager, this leaves me two
CSM units to take that objective. Splinter cannons dakka the two
CSM moving back to the objective and they die while Trueborn and Reavers fire into the pinned
CSM, three remain and pass morale. Some potshots are taken at the Heldrake, though all miss. Reavers zoom down the left flank.
Reavers charge the
CSM, I think combat is a draw.
CSM turn; I move my
CSM up towards the shrine and take aim at the remaining Warriors inside and also at a Ravager, hopefully I can get a point and objective here. Cultists roll low again and move a total of 3" into cover, some of them still will be blasted to bits easily.
Shooting;
CSM blast plasma into a Ravager, unfortunately this is the unit who lost the
CSM carrying the plasma gunner in turn 1, I only managed to roll a 1 on the damage chart as well, story of the night!
CSM dakka the Warriors on the shrine, they go to ground and one dies and the squad passes morale. Heldrake nukes the Wyches, only the Hekkatrix survives and she fails morale and falls back. Obliterators use twin-linked flamers on the Reavers and wipe them out.
Reavers lose combat though I lose a
CSM also - Reavers hold in assault.
* Tactical Notes
Well damit, I was hoping I could turn it around this turn and take out a Ravager and get me an objective, but these dice just do not want to play ball tonight. I guess sometimes you've got it and sometimes you haven't.
I'll see how next turn goes and if it doesn't work out I'll throw the towel in. I think Poddy has this game either way
tbh.
Turn 5
Trueborn Venom comes along my table edge and takes aim at the Cultists as well as other Venoms moving up to support. Unit from the Venom which got blown up by the Heldrake move and claim the objective in the ruin top left corner.
Shooting; Venoms go to work and leave two Cultists left - luckily they pass morale. Ravager and Venom blasts the
CSM by the Warriors on the shrine and they are wiped out. Other Ravager kills a
CSM from the unit behind, they pass morale. A Ravager gets a lucky shot on the Heldrake and it goes boom and falls to the ground in a ball of flame.
In combat the Reavers batter the
CSM and consolidate onto the objective.
Only thing my turn consists off it moving my
CSM up and using bolt pistols on the Warriors, I kill them all and claim that objective.
At this point I can see Poddy has clearly won and I have zero way of beating him. I have two objectives and have got line breaker, so 7 points for me. Poddy has killed my warlord, got first blood, killed four heavy support units, got line breaker and also has two objectives, in total he has 13 points. Poddy wins this game by a long shot and his first
40k victory, woooooo, go Poddy!
Summary
Damn, dawg, that was rough. Now I know how it feels when things are one sided!
lol. I think my good luck dice have also burnt out. Thing is
40k is a dice game and you just have to roll with it - see what I did there
Poddy played really well and it learning a lot with the D.E all the time. I am not saying this because he won, but I think he played perfectly. He has the Reavers coming down each flank and had them supported in some fashion while the Ravagers hung back and the Haemonculus retreated in the Raider.
CSM then, I like the Lord, but without real support he is dead on that bike. D.E is also the worse enemy for the Lord. I still like the idea of a Warpsmith and may go back to one, a curse on a Venom would be nasty.
CSM are ok, nothing to complain about there. Havocs I am not sure on. They do ok, but if units are spaced out correctly then you hit very little.
Obliterators I should have deep striked in like normal, this way I get to use all guns. I was in the situation when I wanted to use assault cannons twice in a row. 228 points these cost, that's a lot for what they did. Need to think about these and maybe jack them in for more Havocs?
Next time I will get my Grey Knights out and teach him the meaning of pain, that's just because how I roll