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Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 eversor assassin wrote:
thanks for the reply, I have redone the list trimming down on both platoons and adding a Medusa, I wasn't sure if i should put bastion breacher shells on it or not. The reason for the flamers is that im going Catachan and the kit comes with only flamers and I like the fluff of them. Im not too sold on the regimental standard but a lascannon could go nice in the ccs.
Here is the revised list.

Company command squad/ 2 melta guns – 70
Marbo – 65

Infantry platoon (260)
Platoon command squad/ 3 plasma guns – 75
Infantry squad/ flamer – 55
Infantry squad/flamer – 55
Heavy weapons team/ 3 autocannons – 75

Infantry platoon (185)
Platoon command squad/ 3 plasma guns – 75
Infantry squad/ flamer - 55
Infantry squad/ flamer - 55

Vendetta gunship – 130
Medusa/ bastion breacher shells - 140
Leman Russ battle tank - 150


Instead of having separate heavy weapons teams. I would suggest jamming in heavy weapons into your infantry squads. They will be more survivable that way. Now you can even snap shoot if you decide to move. Also, I think the plasma guns are a waste on the PCS. There are only 5 of them and they have BS 3. So you're spending more points on the weapon upgrades than the squad is worth and they're not even very good with hitting things. Plus they are easy to kill to neutralize all their plasma killing power. Perhaps give the plasma guns to your infantry squads and the flamers to the pcs. If someone gets close to your lines, your pcs can run out and flame them. Or deal with deep strikers.

I think at 1000 points, one flier is a good idea. You can deal with other fliers or get shots at rear armor thanks to outflank on the vendetta. The medusa is not that great though. It's on too much of a fragile platform for such a dangerous weapon. Your opponent will look to blow it off the board early. Perhaps you can get another leman russ for some av 14 redundacy. Or another vendetta.
 
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