EDIT: I probably should have just done this as a project log from the start, so I've started a project log here:
Just started a project log here:
http://www.dakkadakka.com/dakkaforum/posts/list/491830.page#5028579
Ok, so I'm starting a Squat force and I'd appreciate any advice and opinions you have on how to make them work within the framework of current
40k codicies. I've got a pretty good plan down, but it's not complete.
My premises for the project are this.
1) As I'm using some non
GW figs, my army won't be played at
GW stores. I'm ok with this.
2) I'm using
GW Squats, Harleqin Space Dwarves, and Mantic forgefathers.
3) I'm far more interested in making an army that reflects squat fluff as contained in
RT and 2nd edition
40k sources than building an army that is competitive, though if you have advice in that direction I'd like to hear it.
4) I'd like the weaponry (and to some extent the armor) to be as
WYSIWYG as possible to make it easy for my opponents to know -and for me to remember- what's what.
5) I'd like to keep them codex and rulebook compliant.
6) I'm planning on using an allied list of
SM and
IG to cover all the squat units.
Here's what I've come up with that seems pretty reasonable.
1 Squats with bolters:
The image of the squat with bolter is iconic. I've got a few metal squats with bolters and I plan on giving 2nd edition style bolters to all my Mantic forgefathers. For the most part I'm thinking that I will run them as Space Marine Scouts.
2) Thudd guns.
SM Thunderfire launcher seems like the best bet.
3) Squats with bikes.
So far I only have regular (non Heavy weapon bikes) so
SM Scout bikes seems like a good choice.
4) Squats with Lasguns, plasma guns, plasma pistols, and laspistols.
The bulk of the squats will be run as imperial guardsmen, stormtroopers or vets. That will cover most of my Harlequin Space Dwarves and basic
GW squats, both are armed with the weapons above. I'm leaning toward vets or stormtroopers as I think a squat would be a bit tougher than an average guardsman, but I'm not married to one or the other.
Now for the more problematic units. I'd appreciate any feedback about the suitability of these units and how you'd feel facing them.
1) Squats with Heavy Plasma guns and Multimeltas.
Heavy bolters, lascannons and Missile Launchers can fit into
IG platoons or scout squads. However, squats like their big guns and I have a few squats with Heavy Plasma guns and Multi Meltas the only way to get them into the army would be to use Space Marine Devastators. I'm a bit wary about this as devastators have power armor and increased stats, though it wouldn't be too out of line for the heavily armored Mantic Forgefather "stormrage veterans "
http://www.manticgames.com/Shop-Home/Warpath/Forge-Fathers/Infantry/Product/Forge-Father-Stormrage-Veterans-5-Figures.htmlwho are more heavily armored than any of my other squats and are armed with rough analogues to Heavy Bolters and Multimeltas.. Also it's not a unit that's going to get into close combat, so I don't think it the
WS increase would be too Cheesy in gameplay.
One other option would be to take them as servitors for a Squat Engineer run as a techmarine (see below)
2) Squat Engineer Guildmaster
With their mix of weapons, it seems like Techmarine is the only choice. This has the same drawbacks of giving power armor in that it's a bit more potent that a squat would be, but I have to take techmarines of some sort in order to be able to use Thud guns and it would provide another path to including Multimeltas and Plasma guns (see above).
3)Squat Living Ancestor.
This is the squat psyker and the squat army list's most potent character. I'm unsure of whether to go with
IG Primaris Psyker who is no slouch, but not really reflective of the Living ancestor's prominence or the Space Marine Librarian who is more reflective of the living ancestor's psychic power and prominence, but has far more close combat and offensive power than a Squat Living Ancestor would. I don't have an appropriate figure for a living ancestor yet, but I plan to find something.
4) Guildmaster and Hearthguard.
This is the Squat commander and his bodyguard. It will probably be a Space Marine captain and command squad or a Master of the forge accompanied by a
SM veteran squad. I'll probably be using the Mantic Forgefathers for this though I don't know how I'll arm them. Thunderhammers seem fluffy and the forgefathers kits provide plenty of big hammers.
Anywho, I'd appreciate any input you all would have. Especially regarding the appropriateness of various units for the stats I'd be using them with. Also, I'm planning on using the vanilla
SM codex. I've got the
BA codex also, but it doesn't fit the squats very much. I don't know much about the Space Wolf codex, would it be more appropriate?
Just so you know this isn't completely hypothetical, here's 3 of the 10 space dwarves I painted up last week. These three are Harlequin Space Dwarves. They come armed mostly with lasgun-like weapons. For the one on the right I replaced his "lasgun" with an
RT ork plasmagun. I just got a batch of
GW squats in the mail today!