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		![[Post New]](/s/i/i.gif)  2012/12/01 16:47:43
	     Subject: Recommendations for Necrons Vs. Daemons | 
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						|   Pyro Pilot of a Triach Stalker
 
 
 
 
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									I could be headed up against a strong Daemon opponent for a final league game and would be interested in some suggestions for Necron builds against Chaos Daemons.  My opponent appears to be using Fateweaver and a ton of screamers and the flamer daemons.  
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							| This message was edited 1 time. Last update was at 2012/12/01 16:47:59 
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		![[Post New]](/s/i/i.gif)  2012/12/01 18:13:00
	     Subject: Recommendations for Necrons Vs. Daemons | 
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						|   Ladies Love the Vibro-Cannon Operator
 
 
 
 
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									Well, I'd consider a standard air force army with Wraiths support. How many pts do you play?
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 Former moderator 40kOnline
 Lanchester's square law - please obey in list building!
 
 Illumini: "And thank you for not finishing your post with a "
  " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."   
 Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss
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		![[Post New]](/s/i/i.gif)  2012/12/01 18:26:16
	     Subject: Recommendations for Necrons Vs. Daemons | 
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						|   Pyro Pilot of a Triach Stalker
 
 
 
 
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									It will be 2000.  Right now I have 2 flyers magnetized to be night or doom scythes.  I don't see a Doomscythe being terribly effective against Daemons as they don't have any tanks and the strength 7 tesla weapons will wound just as often as the few hits you would score from the death ray.  
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		![[Post New]](/s/i/i.gif)  2012/12/01 18:39:09
	     Subject: Recommendations for Necrons Vs. Daemons | 
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						|   Fixture of Dakka
 
 
 
 
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									What type of units/models do you have?  I'd rather recommend strategy for units that you have instead of telling you to get units that you don't have (unless that is not a problem).
 
 
 
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		![[Post New]](/s/i/i.gif)  2012/12/01 19:59:43
	     Subject: Re:Recommendations for Necrons Vs. Daemons | 
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						|   Fresh-Faced New User
 
 
 
	
	
	
 
 
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									Consider Nemesor Zahndrekt and his Phased Reinforcements rule. When deploying nominate as many Nightscythes as you can to Deepstrike Reserve, then the moment the first Daemon unit has finished scattering to wherever you announce to your opponent that your reserves will be arriving now during his movement phase. Ive done it many times and its almost foolproof. Can you imagine how many more mishaps he will have for all the subsequent Daemons as they scatter helplessly into your huge flyer bases. I have used this strategy with great success against Daemons in particular. 
 Just be carefull that you don't deepstrike too close to a table edge and far enough away from the first Daemon unit to arrive as you can still mishap these two ways. Apart from that you can't mishap as flyers ignore everything else, and those pesky Flamers can't Template flyers either! I would also recommend a pair of Annihilation barges and a load of Warriors and Immortals for the win. I also love the Lance-Teks in the Royal Courts for hammering Daemon Princes and Greater Daemons. Needless to say a pair of Chrono-Teks will also get you out of many a sticky situation when paired with an Overlord in your other HQ slot. Given MSS, Warscythe, Res. Orb and Weave he should tie up important units, but just don't charge the Flamers, shoot, shoot, shoot instead because their Overewatch hurts!
 
 Hope this helps
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		![[Post New]](/s/i/i.gif)  2012/12/01 20:21:13
	     Subject: Re:Recommendations for Necrons Vs. Daemons | 
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						|   Bane Lord Tartar Sauce
 
 
 
	
	
	
 
 
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									My first advice would be to max out on Tesla weaponry.  Gauss weapons are no more effective against daemons than a standard bolter due to their lack of anything with an AV value and the fact that you don't care about the AP value.  I would also suggest seeing if you can get more fliers.  If he is spamming Flamers, very little in his army will be able to interact with a Night Scythe.  I would also suggest a lost of AP 13 units, since if I recall correctly, Flamers and Screamers are only S6 so can do very little against Quantum Shielding.  
 So in short, what I would recommend are Night Scythes, Wraiths (due to their 3++ being useful against the high AP flamers), and Annihilation Barges.  Avoid gauss weaponry, scarabs, and bunching up your units.
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		![[Post New]](/s/i/i.gif)  2012/12/01 22:44:22
	     Subject: Recommendations for Necrons Vs. Daemons | 
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						|   Painlord Titan Princeps of Slaanesh
 
 
 
 
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									Screamers are S5 but with Armourbane - but in CC they hit back armor which does not benefit from shielding.  The Flamers  auto glance on a 4+ which means they kill through hull point attrition.
 I like the Phased reinforcements concept.
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							| This message was edited 1 time. Last update was at 2012/12/01 23:09:36 
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		![[Post New]](/s/i/i.gif)  2012/12/01 23:14:33
	     Subject: Recommendations for Necrons Vs. Daemons | 
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						|   Daemonic Dreadnought
 
 
 
 
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									As a deamon player I say wraiths.  They don't care that screamers are ap2 or that flamers ignore armor and cover saves.  Their s6 rending works well against everything in the deamon codex.
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 Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
 
 
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		![[Post New]](/s/i/i.gif)  2012/12/01 23:19:05
	     Subject: Re:Recommendations for Necrons Vs. Daemons | 
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						|   Been Around the Block
 
 
 
	
	
	
 
 
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									Flyers. Simple as that. Flamers and Screamers will make up the majority of his points if he is playing a really hard list and they cannot even touch scythes. Fatey is also strength 5 for Vector Strikes so the only anti air your opponent will have will be one strength 8 attack shot per turn and maybe a quad gun. You can either try to put a ton of wounds on Fatey first or just target his troop choices. You will be able to win any objective mission except for the Fast Attack one since you will be able to drop your troops safely towards the end of the game and you should be able to wipe out all of his troops. 
 If you don't want to do flyer spam then you have a lot more trouble. Wraiths are great because the 3++ gives you some resilience against flamers and screamers. If possible, try to charge flamers with a depleted squad first to eat the overwatch before charging with a CC unit. Ann Barges are also solid choices since the best way to deal with Daemons is to make them roll a lot of dice. Of course, Barges will vanish in a single turn to a squad of flamers. Res Orbs might also be good options since you want to get as much value out of Reanimation Protocols as you can since you wont be getting any saves.
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