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![[Post New]](/s/i/i.gif) 2012/12/04 21:37:15
Subject: Ironclad Loadouts
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Steadfast Grey Hunter
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What is/are the power loadouts for Ironclad dreads? Im thinking about running a couple for a drop pod list, and was wondering what the optimal upgrades are? Like: do you equip assault launchers? what arm mounted weapons to take? Is it better to keep both arms or take a chainfist/bolters? Thank ya kindly!
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![[Post New]](/s/i/i.gif) 2012/12/04 22:24:05
Subject: Ironclad Loadouts
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Boosting Space Marine Biker
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Best option I can think of is two CCW and a Lucius pattern Drop Pod. Unload with flamers/Melta then charge in on the turn you land and destroy a tank or chew up infantry
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This message was edited 1 time. Last update was at 2012/12/04 22:24:22
10-15K (way too many to point up)
4K |
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![[Post New]](/s/i/i.gif) 2012/12/04 22:26:49
Subject: Ironclad Loadouts
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Nasty Nob on Warbike with Klaw
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If you're taking FW stuff. just have the MG/Flamer possibly 2x HKM in a pod
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This message was edited 1 time. Last update was at 2012/12/04 22:26:59
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![[Post New]](/s/i/i.gif) 2012/12/04 22:31:51
Subject: Ironclad Loadouts
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Elite Tyranid Warrior
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Instinctual wrote:Best option I can think of is two CCW and a Lucius pattern Drop Pod. Unload with flamers/Melta then charge in on the turn you land and destroy a tank or chew up infantry 
this
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Hive Fleet Lazarus the Undying Swarm
Iron Angels of Khorne
Deathwatch Encyclopedia
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![[Post New]](/s/i/i.gif) 2012/12/05 02:06:25
Subject: Ironclad Loadouts
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Crushing Black Templar Crusader Pilot
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DCCW
Chainfist: in 5th I would have said seismic hammer, but now that AP 2 already gives you +1 on the damage chart I like the double-tap for pen with the CF (very nice when there's a monolith/LR to beat up)
Heavy Flamer and Melta-gun: gives you alternatives
Grenade launcher: let's you beat stuff to death before the fists/hammers hit back (if assaulting through cover)
2 HK missiles: optional, but nice to have for some range
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![[Post New]](/s/i/i.gif) 2012/12/05 04:17:19
Subject: Ironclad Loadouts
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Resolute Ultramarine Honor Guard
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DCCW, Chainfist, Melta Gun.
In a Pod. Never run them on foot.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2012/12/05 04:57:10
Subject: Ironclad Loadouts
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Lone Wolf Sentinel Pilot
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The only issue with the chainfist is that it takes away your extra attack. And when you only have 2 attacks base, its kind of hard to kill stuff. I would go with 2 DCCW, meltagun, and flamer. Keep it cheap. Put him in a pod and wreck havoc.
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![[Post New]](/s/i/i.gif) 2012/12/05 05:03:05
Subject: Ironclad Loadouts
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Resolute Ultramarine Honor Guard
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The Chainfist is still a DCCW. I don't see why it'd take away your extra attack.
(See the FAQ.)
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2012/12/05 05:05:45
Subject: Ironclad Loadouts
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Savage Khorne Berserker Biker
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I don't really see the point in taking a Chainfist when a Seismic Hammer makes all of the Dread's attacks essentially AP1 when he rolls on the vehicle damage chart.
EDIT: Nevermind, it's a free upgrade. Might as well give him a chainfist. You do lose the underslug weapon though.
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This message was edited 1 time. Last update was at 2012/12/05 05:07:54
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![[Post New]](/s/i/i.gif) 2012/12/05 05:07:38
Subject: Ironclad Loadouts
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Nasty Nob on Warbike with Klaw
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AresX8 wrote:I don't really see the point in taking a Chainfist when a Seismic Hammer makes all of the Dread's attacks essentially AP1 when he rolls on the vehicle damage chart.
It's about the extra D6 penetration. You don't get to the dmg chart if you don't pen in the first place. On top of that the PF is ap2, so it gets +1 as is.
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![[Post New]](/s/i/i.gif) 2012/12/05 05:11:57
Subject: Ironclad Loadouts
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Resolute Ultramarine Honor Guard
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AresX8 wrote:I don't really see the point in taking a Chainfist when a Seismic Hammer makes all of the Dread's attacks essentially AP1 when he rolls on the vehicle damage chart.
EDIT: Nevermind, it's a free upgrade. Might as well give him a chainfist. You do lose the underslug weapon though.
You don't lose the Underslung weapon either.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2012/12/05 06:10:16
Subject: Re:Ironclad Loadouts
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Savage Khorne Berserker Biker
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Learn something new every day
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![[Post New]](/s/i/i.gif) 0043/12/18 17:29:02
Subject: Ironclad Loadouts
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Warplord Titan Princeps of Tzeentch
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Well, f the chainfist still give an extra attack these days, then there really is no reason not to take it.
I would favor double flamers though. that way you can flame infantry to death, or assualt a tank-as an assualted tank is pretty much dead anyway.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2012/12/05 18:06:55
Subject: Ironclad Loadouts
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Boosting Space Marine Biker
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Not sure about the duel flamers
Usually a dread will just tar-pit infantry now though. Even with the flamers I can't see the Ironclad doing much to a huge unit of boys or nids.
For MEQ they'd be great, but then there aren't too many of them to kill in the first place
I prefer the Melta as it gives you a chance to one shot a tank and then assault a second one if you get a good role
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10-15K (way too many to point up)
4K |
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![[Post New]](/s/i/i.gif) 2012/12/05 18:26:27
Subject: Ironclad Loadouts
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Krazed Killa Kan
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Crazyterran wrote: AresX8 wrote:I don't really see the point in taking a Chainfist when a Seismic Hammer makes all of the Dread's attacks essentially AP1 when he rolls on the vehicle damage chart.
EDIT: Nevermind, it's a free upgrade. Might as well give him a chainfist. You do lose the underslug weapon though.
You don't lose the Underslung weapon either.
Are you sure? I'm not doubting you but the chain fist doesn't specifically state that it has a built in weapon like the hammer does.
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![[Post New]](/s/i/i.gif) 2012/12/05 18:29:05
Subject: Re:Ironclad Loadouts
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Savage Khorne Berserker Biker
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I thought so too, until I saw the Ironclad with chainfist on GW's site:
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![[Post New]](/s/i/i.gif) 2012/12/05 18:52:15
Subject: Re:Ironclad Loadouts
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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The Chainfist option is the only option where a DCCW is getting replaced and it doesn't explicitly mention the built in weapon going away.
I always go for the hammer. Str10 at worst is at a 4+ to glance, and only 2 vehicles in the entire game have rear armor 14.
Rear armor is almost always 10, 11, or 14. With 11 and 10 being most common.
So the chainfist is pointless most of the time.
But the Seismic Hammmer gets +2 on the damage chart(1 for being AP2, 1 for being a Seismic Hammer) so thats a 50% chance to wreck any vehicle on a pen. With 4 attacks on the charge, hitting on 3s, and assuming a Landraider, thats averaging one pen roll a round. Potentially more.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/12/05 19:13:48
Subject: Re:Ironclad Loadouts
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Stone Bonkers Fabricator General
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Grey Templar wrote:The Chainfist option is the only option where a DCCW is getting replaced and it doesn't explicitly mention the built in weapon going away.
I always go for the hammer. Str10 at worst is at a 4+ to glance, and only 2 vehicles in the entire game have rear armor 14.
Rear armor is almost always 10, 11, or 14. With 11 and 10 being most common.
So the chainfist is pointless most of the time.
But the Seismic Hammmer gets +2 on the damage chart(1 for being AP2, 1 for being a Seismic Hammer) so thats a 50% chance to wreck any vehicle on a pen. With 4 attacks on the charge, hitting on 3s, and assuming a Landraider, thats averaging one pen roll a round. Potentially more.
but there are a bunch of walkers with AV13 on the front, and isnt vect's dais AV13 on the back.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/12/05 19:16:48
Subject: Re:Ironclad Loadouts
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Some, but Str10 attacks are still plenty and I probably wouldn't engage it with my Ironclad if I had a choice.
I use Ironclads as a tank hunter and small infantry killer. I send it against targets that have little or no hope of harming the walker in return.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/12/05 20:32:49
Subject: Ironclad Loadouts
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Resolute Ultramarine Honor Guard
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Wargear, Chainfist.
Change to “See the Terminator entry on page 64. Note that a
chainfist on an Ironclad Dreadnought is a Dreadnought close
combat weapon that rolls 2D6 for armour penetration.
For the Chainfist FAQ.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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