Akatori wrote:
eSkarre -6
2 x Ripjaw 10
Seether 9
Deathjack 12
2 x Full Bloodgorgers 16
Mechanithralls 3
Necrosurgeon 2
Full Satyxis Blood Witches w/Hag 8
Full Satyxis Raiders w/ Witch 10
Gerlack Slaugterborn 3
Before I get into the list, why 75pts? Is it often played at this level at your local or is it just something to aim for? Just curious about the different metas around here.
FIrst things. Everything I write is perfect for me and might not be for you. I just try to help explain myself as much as possible and hope you can see where I come from.
Two ripjaws is interesting. I have been only taking one arc node as I can prevent counter strikes with her feat. I've not really found it necessary to cast offensive spells at the enemy via two arc nodes. The next question is about the Ripjaws vs the Deathrippers. Armour piercing is great for getting at least one attack through the enemy but you can only use it once per turn. Not bad but if the arc nodes are making attacks in the first couple of turns I'm generally under pressure from a good opponent. For a point less you get something functionally similar.
The Seether has one major weakness, the slayer chassis. Few hit boxes and though its
DEF is good, it still isn't great and any hit that gets through will do plenty of damage thanks to
ARM 17. Thankfully Skarre can protect the seether for one turn with her feat and a little long with Death Ward, but why is that on the seether when you have ...
The Deathjack. God yes. Use him, so great with Perdition, Death Ward, Admonition (not at the same time as Death Ward), Feat and Seas of Fate. I'll stop gushing there.
Bloodgorgers is an interesting one. They are a good unit but not great like some of the Cryx infantry. Saying that though, Death Ward will help them a great deal as 12/15 defensive stats are as good as dead to most things around. They are also relatively slow but will help protect the things behing with their medium bases and no knockdown thanks to Gerlak. If you really want to try them out only get one full unit or two min ones. See how one unit works for you before spending the money on a second unit.
Gerlak, Raiders and Blood Witches are all solid choices so enjoy those. (The Blood Hag is only
FA:1 by the way)
The mechanithralls are a great choice here because of all the living model you have to steal corpses from. Don't rely upon nicking the enemy corpses as they should be in control of their resources. Slight change is adding in a second unit of necrosurgeon + Palls. Collect from the places where the enemy is heavily attack and you should end up with more mechanithralls than you can shake a stick at.
The last tournament I played in I ended a game with 20-25 mechanithralls when I started with 6. The other guy had his caster and two infantry models. The recursion mechanic is a great one to take advantage of.
Automatically Appended Next Post: Forgot one thing. Get a raider captain straight after Skarre. She prevents knockdown so stopping some assassination runs before they've started is great. Just protect Skarre the best you can,