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Made in nz
Sacrificial Lamb





So I'm building a 75pt eSkarre army with a Blood Cult theme (not a specific theme list, just a general fluff idea linking the army together). The rough idea is to have the Bloodgorgers as a fairly solid (for Cryx) center with the Satyxis and the Bonejacks working around the flanks and the Helljacks hitting priority targets. I've chosen very focus-efficient 'jacks so there's enough focus left around for spells and some retrospective boosting (thanks to Seas of Fate). The Mechanithralls and Necrotech are the only units that don't go brilliantly with the theme but what with Skarre cutting herself and the Necrotech's general utility I put them in there anyway.

eSkarre -6
2 x Ripjaw 10
Seether 9
Deathjack 12
2 x Full Bloodgorgers 16
Mechanithralls 3
Necrosurgeon 2
Full Satyxis Blood Witches w/Hag 8
Full Satyxis Raiders w/ Witch 10
Gerlack Slaugterborn 3

With 8 spare points I'm thinking I could get another Blood Witch unit with a Hag, or the Withershadow Combine and a Satyxis Raider Captain leaving a single point hanging around. The Combine don't fit the theme as well but their abilities are awesome and will make the list even more focus efficient by paying for an upkeep without the need for Skarre to cut herself.

Whilst I'm not trying to build an uber-competitive list I don't want to cripple myself for the sake of the theme so advice on practicality is very welcome. Also I don't have the cash flow to buy this lot all at once, so any ideas about smaller lists I could build with some of the components here are also welcome so I can get in a few games as I'm building gradually towards the 75pts

Sorry for the long post Thanks in advance for any help you give, it's much appreciated

-Akatori

"His gun will run out of bang before my knife runs out of sharp" -Terry Pratchett 
   
Made in gb
Worthiest of Warlock Engineers






preston

A seether is 8 points

This message was edited 1 time. Last update was at 2012/12/05 13:38:50


Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in nz
Sacrificial Lamb





Are you sure? My faction book definitely lists the cost of a Seether as 9pts

"His gun will run out of bang before my knife runs out of sharp" -Terry Pratchett 
   
Made in gb
Worthiest of Warlock Engineers






preston

It does? Ah sorry my bad . However that list is nice.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Bane Lord Tartar Sauce





Oxford, Great Britain

 Akatori wrote:


eSkarre -6
2 x Ripjaw 10
Seether 9
Deathjack 12
2 x Full Bloodgorgers 16
Mechanithralls 3
Necrosurgeon 2
Full Satyxis Blood Witches w/Hag 8
Full Satyxis Raiders w/ Witch 10
Gerlack Slaugterborn 3


Before I get into the list, why 75pts? Is it often played at this level at your local or is it just something to aim for? Just curious about the different metas around here.

FIrst things. Everything I write is perfect for me and might not be for you. I just try to help explain myself as much as possible and hope you can see where I come from.

Two ripjaws is interesting. I have been only taking one arc node as I can prevent counter strikes with her feat. I've not really found it necessary to cast offensive spells at the enemy via two arc nodes. The next question is about the Ripjaws vs the Deathrippers. Armour piercing is great for getting at least one attack through the enemy but you can only use it once per turn. Not bad but if the arc nodes are making attacks in the first couple of turns I'm generally under pressure from a good opponent. For a point less you get something functionally similar.

The Seether has one major weakness, the slayer chassis. Few hit boxes and though its DEF is good, it still isn't great and any hit that gets through will do plenty of damage thanks to ARM 17. Thankfully Skarre can protect the seether for one turn with her feat and a little long with Death Ward, but why is that on the seether when you have ...

The Deathjack. God yes. Use him, so great with Perdition, Death Ward, Admonition (not at the same time as Death Ward), Feat and Seas of Fate. I'll stop gushing there.

Bloodgorgers is an interesting one. They are a good unit but not great like some of the Cryx infantry. Saying that though, Death Ward will help them a great deal as 12/15 defensive stats are as good as dead to most things around. They are also relatively slow but will help protect the things behing with their medium bases and no knockdown thanks to Gerlak. If you really want to try them out only get one full unit or two min ones. See how one unit works for you before spending the money on a second unit.

Gerlak, Raiders and Blood Witches are all solid choices so enjoy those. (The Blood Hag is only FA:1 by the way)

The mechanithralls are a great choice here because of all the living model you have to steal corpses from. Don't rely upon nicking the enemy corpses as they should be in control of their resources. Slight change is adding in a second unit of necrosurgeon + Palls. Collect from the places where the enemy is heavily attack and you should end up with more mechanithralls than you can shake a stick at.

The last tournament I played in I ended a game with 20-25 mechanithralls when I started with 6. The other guy had his caster and two infantry models. The recursion mechanic is a great one to take advantage of.


Automatically Appended Next Post:
Forgot one thing. Get a raider captain straight after Skarre. She prevents knockdown so stopping some assassination runs before they've started is great. Just protect Skarre the best you can,

This message was edited 1 time. Last update was at 2012/12/06 00:28:44


 
   
Made in nz
Sacrificial Lamb





The 75pts target is a project i'm working on with some friends. We're having a long-running campaign with fluffy armies as opposed to uber-competative ones. We're starting low points and increasing as the campaign progresses up to the big finale with epic 75pt clashes. Because we're weird like that

I like the Ripjaws for a couple of reasons: the armour piercing means that if needed they can hit harder than their size suggests, but my favourite thing about them is the vice lock attack. If they can vice lock a 'jack from behind the 'jack can't even turn around to hit them. Which means another model has to come to the rescue, and that's two of my opponents models not doing what they want to be doing. I brought two because i'll probably be getting them into melee occasionally so with two i'll probably have at least one arc node available at a time.

Admittedly the Seether is fragile for it's cost, but i'm a sucker for focus efficiency. Still i'd be interested to hear what you think the Seether should be replaced with.

The Bloodgorgers are in there for two main reasons: they fit the 'blood cult' fluff, and i just think they're cool. I think this is one of the points where practicality is sacrificed for the theme, but it's not too bad. In the lower points section of the campaign i'll see how it goes with one unit.

Aha good point, no second blood hag. Noted, thankyou

So i'm thinking Raider Captain and another Necrosurgeon added, leaving me with 4 points. More if i drop some of the other stuff (downgrade Seether? Smaller Bloodgorger units? Hmmm...)

Also, does anyone have any thoughts on what i could do for the smaller point games? I'm not really sure where to start with miniaturising this

Thanks for the help so far!!

This message was edited 1 time. Last update was at 2012/12/06 01:54:48


"His gun will run out of bang before my knife runs out of sharp" -Terry Pratchett 
   
Made in gb
Man O' War






Earth

seems preety good so far

Khador 75p
Menoth 35p
Circle 25p
Legion 25p 
   
Made in gb
Worthiest of Warlock Engineers






preston

Someone else mentioned this a day or 2 ago on a different thread: Reaper and the Withershadow combine. Very VERY nasty IMO

This message was edited 1 time. Last update was at 2012/12/06 09:34:55


Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Bane Lord Tartar Sauce





Oxford, Great Britain

 Akatori wrote:
The 75pts target is a project i'm working on with some friends. We're having a long-running campaign with fluffy armies as opposed to uber-competative ones. We're starting low points and increasing as the campaign progresses up to the big finale with epic 75pt clashes. Because we're weird like that


Sounds cool, enjoy.

 Akatori wrote:
I like the Ripjaws for a couple of reasons: the armour piercing means that if needed they can hit harder than their size suggests, but my favourite thing about them is the vice lock attack. If they can vice lock a 'jack from behind the 'jack can't even turn around to hit them. Which means another model has to come to the rescue, and that's two of my opponents models not doing what they want to be doing. I brought two because i'll probably be getting them into melee occasionally so with two i'll probably have at least one arc node available at a time.


Good plan, my battles are usually ending on the third or forth turn so the multiple arc nodes ain't that important to me but you've got a great idea about how to use them. I must have another play around with them soon.

 Akatori wrote:
Admittedly the Seether is fragile for it's cost, but i'm a sucker for focus efficiency. Still i'd be interested to hear what you think the Seether should be replaced with.


Oh, I'm not saying it should be replaced, Skarre has the perfect method for getting it to the enemy safely, Perdition & Feat. A straight swap though could be either Malice or the Leviathan. Both add that bit of ranged potential to the list and Perdition can get them to move without having to forfeit the aiming bonus. Both are slightly more survivable as well. The other jack I could see you getting some use out of is Nightmare as it has a massive threat range with Skarre.

 Akatori wrote:
So i'm thinking Raider Captain and another Necrosurgeon added, leaving me with 4 points. More if i drop some of the other stuff (downgrade Seether? Smaller Bloodgorger units? Hmmm...)


Warwitch Sirens? Not exactly blood cult but you could make the argument for them. Brute Thralls for the mechanithrall unit would make them a great threat as you fill them up with corpse tokens. I can't think of much else that easily fits your theme.

As for smaller lists. Take an arc node, the cheaper of the heavy jack you decide to go for, Raider Captain (always) and Satyxis Raiders as your base for Skarre's army. Then add in what fits or what you want to play that day. Mechanithrall package is nice and cheap as are the blood gorgers + Gerlak.
   
 
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