Switch Theme:

2500 Blood Angles Dante's Angles  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Death-Dealing Devastator




okay guys this is my third attempt to make this a good list so lets get to it

Hq
commander dante 225 ( i know most of you still don't like dante but I'm keeping him anyway)
Hq
Honor guard 225
w/ 4 melta guns and one upgraded to blood champion and jump packs

Elites
Furioso dred W/ blood talons 115
Furioso dred w/ blood talons 115
2 sanguine Priests w/ jump packs and power weapons 180

Troops
10 Assault marine w/ 2 meltas Sgt. pw 225
10 Assault marines w/ 2 meltas Sgt. pw 225
10 Assault marines w/ 2 meltas Sgt. pw 225
Sanguine guard with banner and death masks 255

Fast
BAAL predator
w/ ac and heavy bolters 155
BAAL predator
w/ ac and heavy bolters 155

Heavy
StormRaven gunships w/ hurricane bolters 230
StormRaven gunships w/ Hurricane bolters 230

the plan:
the gunships drop the dreds into hordes to tear up infantry or other targets then the gunships go off to take out tanks/ flyers or whatever the threat is greatest.
Dante and sanguine guard use his rule to drop in without scatter to an enemies hq or objective holding units
Honor guard deep strike behind an tank to take out ( ik a little risky but not impossible)
Assault troop line tries to get into combat as soon as possible while if needed combat squad to let meltas go tank hunt
2 priests go with assault marines to provide them some more survival rate
the two Baals predator tanks go right along the Assault marines to soften up infantry for the marines or provide cover and take out flyers and light armored tanks and transports

wells guys hopefully iv covered all areas and made a decent if anything list
all comments and advice are greatly welcomed thanks everyone!



   
Made in us
Killer Klaivex




Oceanside, CA

Huh, I got 2500 of Dante's Angels too.
IIRC, it looks like this:

Dante
Jump Librarian
2x Jump Priests
8x Sanguinary Guard, all with a 3/2 split of power fists/inferus pistols

40 guys with jump packs and 2+ saves is beastly.
For your list, I'd drop 2 of the assault marine squads and swap for 2 more squads of Sanguinary Guard.
I'm not sure if the predators will pay off, those 300 points may be better spent elsewhere.
Oh, lose the death masks, they never work right.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Locked in the Tower of Amareo




goodriddans2 wrote:
okay guys this is my third attempt to make this a good list so lets get to it

Hq
commander dante 225 ( i know most of you still don't like dante but I'm keeping him anyway)
Hq
Honor guard 225
w/ 4 melta guns and one upgraded to blood champion and jump packs

Elites
Furioso dred W/ blood talons 115
Furioso dred w/ blood talons 115
2 sanguine Priests w/ jump packs and power weapons 180

Troops
10 Assault marine w/ 2 meltas Sgt. pw 225
10 Assault marines w/ 2 meltas Sgt. pw 225
10 Assault marines w/ 2 meltas Sgt. pw 225
Sanguine guard with banner and death masks 255

Fast
BAAL predator
w/ ac and heavy bolters 155
BAAL predator
w/ ac and heavy bolters 155

Heavy
StormRaven gunships w/ hurricane bolters 230
StormRaven gunships w/ Hurricane bolters 230

the plan:
the gunships drop the dreds into hordes to tear up infantry or other targets then the gunships go off to take out tanks/ flyers or whatever the threat is greatest.
Dante and sanguine guard use his rule to drop in without scatter to an enemies hq or objective holding units
Honor guard deep strike behind an tank to take out ( ik a little risky but not impossible)
Assault troop line tries to get into combat as soon as possible while if needed combat squad to let meltas go tank hunt
2 priests go with assault marines to provide them some more survival rate
the two Baals predator tanks go right along the Assault marines to soften up infantry for the marines or provide cover and take out flyers and light armored tanks and transports

wells guys hopefully iv covered all areas and made a decent if anything list
all comments and advice are greatly welcomed thanks everyone!





I have been playing blood angles a long time, and I have had to make adjustments to 6th edition. I have been steadily improving my results in games, so I feel I have some idea of what I am doing. I will give
honest analysis based on my play experiences.

HQ:

Dante: He's okay, in my book, regardless of what others say. He turns an elite into a scoring unit, and if you put him in a unit that has an ablative character to absorb challenges, he does quite a bit of damage.
His real trick is the 100% precise deep strike. Give his sanguinary guards some inferno pistols, throw in Dante, and you torch one target with precision when you arrive.

Honor Guard: That's a lot of points for 5 dudes with a 3+ save. I think there are better options for mobile melta.

Elites:

Furioso Dreadnought: I didn't like blood talons in 5th, and I like them even less now that they are AP3. The dreadnought's job, imo is to deal S10 hits on it's initiative, not now schmuckos. S10 AP 2 instagibs all kinds of characters and puts
the hurt on vehicles. S6 AP 3? Not so much. Plus, other dreadnoughts and wraithlords will make you look dumb. Also, at 2500, dreadnoughts on foot are deadnoughts. Consider mobilizing them with drop pods and using frag cannon/heavy flamer or meltagun/heavy flamer to have a serious impact the turn it shows up. Most anything you were going to maul with blood talons can't stand up to frag cannon/heavy flamer anyway. And you can do it the turn you arrive via drop pod. It's nasty, trust me.

Sanguinary Priests: Jump packs and power axes? Sounds good to me.

Troops:

Assault marines: Pretty standard fare for the Blood Angels. No issues with these squads.

Sanguinary guard: Dump the masks for inferno pistols. Deep strike with Dante for lulz. Seriously, if a unit has a good chance of blowing the LD test for masks, you are hitting them on 3+ already.

Fast:

Baal Predators: Standard dakka config. Consider adding storm bolters and search lights. Looks good in a vacuum, but this list is already very strong vs infantry.

Heavy:

Stormraven gunships: I have mixed feelings about these things. I have been involved in several games where the game was decided by the end of turn 2. That means if you blow the first 3+, in these games, your flyers are useless.
This list contains no comm uplink nor a librarian with a chance to get the psyker power to roll multiple reserve dice. I would be very hesistant to start with all my heavy support in reserve.

Overall:

Unfortunately, we lost a lot of oomph in 6th edition. 6th edition has slanted the balance of power in favor of shooting, and we lost our ability to attack at init 5. This makes me very nervous about a 40 jumper list with very little ranged anti-tank firepower. At 2500 points, you could face a cornucopia of armor that need to die sooner, rather than later. If it is armor that can shoot up your assault marines, you really don't have time to wait for the storm ravens. Points:

1) No multi meltas. In practice, this is a much better weapon than the meltagun. Having to get within 6' of a land raider sucks. Plus, it can put the hurt on light vehicles and terminators from 24" I'd consider attack bikes, because they get FNP on anything short of S10 hits.

2) Poor armor saturation for 2500 pts. Your two tanks and two dreads are going to be toast at 2500 pts before they can do anything useful. Consider putting the dreads in drop pods and maybe using attack bikes with multi meltas instead of Baals. To completely eliminate this problem, get rid of the dreads and go with no AV in the army at all.

3) I don't think the Blood Angels are that efficient at close combat anymore. I have had a lot of success pumping heavy firepower into squadsand then using assault teams as clean up crews, not the actual damag dealers. The lists where I try to take on other hand to hand armies straight up have resulted in failure, especially with so many terminators running around. Plus, we lose to grey hunters, berserkers, genestealers, etc. And assaulting things like Flamers of Tzeetch is harsh too. Unfortunately for the fluff, I think the Blood Angels are now more about mobile firing platforms than kicking around the Emperor's foes in hand to hand.

My personal story is that I quit using jump lists in 5th edition after a couple of run in with shoota boy lists in battle wagons. I went to razor spam in 5th and had a lot more success. Unfortunately, razor spam is now hit with the nerf bat too. I'm thinking right now that hybrid lists that aim for the lowest acceptable armor saturation might be the best. The assaults squads in such a list are used to score, clean up, and counter attack. They often don't move for the first couple turns even. If you can out gun your opponent in *effective* firepower, often they must come to you.



   
Made in us
Death-Dealing Devastator




i feel like i won't need heavy armor because i have so much anti tank
the storm raven has meltas and las cannons plus their blood strike missiles along with the melta guns
the dreds are not of foot their are transported in the storm raven
becuase the gunship is a assult vehicle and the drop pod is not

the death masks ill take out and put in some inferno pistols

the one thing i wish i had was the lord of death or at lest
a librarian

This message was edited 1 time. Last update was at 2012/12/06 20:29:02


 
   
Made in us
Locked in the Tower of Amareo




The problem is that you can't count on the storm ravens to be on the board when you need them.

Also, if you dreads are on the storm ravens, you are starting with a massive amount of points in reserve. This is piecemealing your army for you opponent. He doesn't have to divide and conquer; you already did that.

Also, you are looking at having to put the stormravens in hover mode to let the dreads assault. Against good lists, they won't survive that turn.

Unfortunately, marine HQs are very expensive. At 2.5K, I might enterain Dante and a regular libby, but an epistolary is probably out.
   
Made in us
Death-Dealing Devastator




why do the ravens have to start in reserve? cant they start on the board? especially if i go first
   
Made in us
Locked in the Tower of Amareo




Flyers must start in reserve. It's under the flyer rules. It's more significant than it sounds, trust me.
   
Made in us
Death-Dealing Devastator




oh i didn't even know that :/
   
Made in us
Locked in the Tower of Amareo




Yes, the devil is truly in the details, as usual in any GW game. So while the storm raven is very potent, timing can be very dicey to say the least. Every game I have played at 1500 pts where I had a stormraven, I lost. I switched it out for a quad gun and some more stuff, and I started winning a lot more.
   
Made in us
Death-Dealing Devastator




What would you suggest for an mainly Assault army for Blood Angles
I want death company and sanguine guard for sure but other then that I don't know what to put I know assault is not as good verses shooting army is 6th but i think that might be an advantage that more and more are switching to shooty armies they wont expect an all in your face assault

so what kind of models would you suggest for 2500?
   
Made in us
Boom! Leman Russ Commander





Ohio

Where is dante going because if hes with the sanguinary guard then I dont belive you have to use the points for death masks as he already has a death mask.

 
   
Made in us
Locked in the Tower of Amareo




At 2500 for assault, it's probably safe to start with 3 10-man assault squads. If you want to use sanguinary guard, its worthwhile to take Dante and make them scoring. That's four scoring units. I'd put 10-15 death company in a land raider crusader with a chaplain for extra lulz. Throw in some jump sanguinary priests.

Use the left over points for as much shooting as you can get. Given that this list already has a land raider, it wouldn't be crazy to take some predators to help with armor saturation. It might take a few games to determine if this is competitive.
   
Made in us
Death-Dealing Devastator





How about this? it doesint have any armor or fast attacks but i think it will be able to take care of other armor with all of the mobile anti tank
whats your thoughts on this?



Dante 225
Librarian-Jump Pack, Shield of Sanguinus, Sanguine Sword 125
4x Sanguinary Priest-Jump Pack 300
5x Sanguinary Guard- 2x Infernus Pistol, PF, Chapter Banner 260
5x Honor guard-4x Melta gun jump packs 1 Blood Champion 225
10x Assault Marines- 2x Melta gun, Sergeant Power Fist 235
10x Assault Marines- 2x Meltagun, Sergeant Power Fist 235
10x Assault Marines- 2x Meltagun, Sergeant Power Fist 235
10x Assault Marines- 2x Flamer, Sergeant Power Fist 225
9x Death Company- 2xPF 2x IP jump packs 295
Lemartes-150


   
Made in us
Locked in the Tower of Amareo




This list certainly punishes other lists that don't have adequate anti-MEQ weaponry. I haven't played many 2.5K games in 6th ed yet, but basically you don't participate in the first two shooting phases. On its face this seems like a problem, but try this out and see what happens.

The only for sure I'd say is give that librarian divination, especially if you are doing any deep striking.
   
Made in us
Death-Dealing Devastator




Anyone else's thought of the list?

Im trying to stay away from armor and mainly combat.

I feel a lot of people will build their lists toward anti tank and there for have an advantage by not having any

Is this a good mind set? or will it not workout at all?
   
Made in us
Locked in the Tower of Amareo




I can't say it won't work out at all. In fact, I think its demonstrably better to have no tanks than not have enough armor saturation.

That being said, many anti-tank weapons are fairly efficient vs marines, especially FNP marines.

But a bigger problem I think are just the armies that can straight up whip BA assault squads in HTH combat. I mean just look up any Space Wolf or Chaos Demon army and game it out.

So, I'm going to give the same depressing analysis of the BA I give everyone: we've still got BS4 and we need to use it a lot before the assault troops ever arrive. Yes, this means fewer assault troops and a major deviation from the canonical way to play the BA, but I've been whipped several times using jumper lists.
   
Made in us
Death-Dealing Devastator




Ok i have changed the list yet again. i watched some videos and read articles and i think this might be my final list

Hq
Mephiston- lord of death 250
Librarian- with jp 150
Honnor guard-Jp 4 melta guns Blood champion 225

Elites
Sanguinary Guard with 3IP and banner 1 PF 270
2 Priests with jp and PW both have an IP 210

Troops
Assault sq 2 meltas PF and melta bombs 240
Assault sq 2 meltas PF and melta bombs 240
Assault sq 2 meltas PF and melta bombs 240
Assault sq 2 flamers and PF 230
Death Company x9 2 PF 3 IP and jump packs 295
with Lemartes 150


   
Made in si
Irked Blood Angel Scout with Combat Knife




Planet Baal

Where is Mephiston going?
And i think if you don't take Dante, sanguniray guard isn't worth the points.

The God of War hates those who hesitate.
War is the mother of everything.
 
   
 
Forum Index » 40K Army Lists
Go to: