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![[Post New]](/s/i/i.gif) 2012/12/09 03:27:42
Subject: 1500pt foot Guard
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Hardened Veteran Guardsman
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hey guys well im trying to make a foot guard base around straken and try to get the best out of him.. its more for fun but i want it too be competitive too so here is the list and let me know what do you guys think i should change and how are some ways too get the best out of him...
HQ
ccs
straken,
medic, camo cloak, 4x las-pistol
=195
lord commissar
PF
=85
Ministorum priest
eviscerator, shotgun
=60
Ministorum priest
eviscerator, shotgun
=60
troops
infantry platoon
PCS (in the vendetta )
4x meltagun
3x infantry Squad
3x Autocannon , 3x plasma, 3x power axe
=325
Infantry platoon
pcs (in vendetta)
4x meltagun
4x infantry squad
commissar , 4x melta-gun 5x Power-axe 4x meltabomb
fast attack
Vendetta
=130
Vendetta
=130
Aegis deff line
Quad-gun
=100
the tactic is have the 30 men blob with the lord commissar stay back behind the aegis and lay fire power into there army and the another power blob march up from the side with straken and one priest join straken and the second too the power blob army
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This message was edited 1 time. Last update was at 2012/12/09 03:29:57
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![[Post New]](/s/i/i.gif) 2012/12/09 04:03:53
Subject: Re:1500pt foot Guard
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Hardened Veteran Guardsman
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Don't put heavy weapons in a cc dedicated blob.
Everything in guard should be singular in its purpose, respectively. So for your blobs, decide - will they chop, or will they shoot?
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Imperial Guard 61st Regiment, Confederated Systems of Acirema- 4,000 pts
Space Wolves - 3,000 pts
Craftworld Lugganath - WIP
Corrupted Lizardmen - 2500 pts
*Name TBD* (Bretonnia) WIP |
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![[Post New]](/s/i/i.gif) 2012/12/09 04:19:38
Subject: 1500pt foot Guard
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Speed Drybrushing
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Yep, drop the power axes in the shooty dedicated blob. Put those points into something else.
Camo cloaks are worthless on the CCS if you are packing straken. Drop that and put on carapace and with the 30 points saved from the shooty blob, you pack 2 guards into the CCS.
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![[Post New]](/s/i/i.gif) 2012/12/09 04:43:36
Subject: 1500pt foot Guard
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Hardened Veteran Guardsman
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Beside that anything else I should change
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![[Post New]](/s/i/i.gif) 2012/12/09 05:30:03
Subject: 1500pt foot Guard
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Speed Drybrushing
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I don't see a need for a second priest honestly as you only have 1 cc blob. I would drop that priest and either get marbo with 5 more points or buy another shooty platoon and give it an autocannon. The squad will not have a special weapon but those extra lasguns can add up to 21 more lasgun shots.
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![[Post New]](/s/i/i.gif) 2012/12/09 06:44:44
Subject: 1500pt foot Guard
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Heroic Senior Officer
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I'd imagine he's got camo cloaks on Straken so they can walk up behind the blob and have a +4 cover save instead of +5.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/12/09 07:48:54
Subject: 1500pt foot Guard
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Decrepit Dakkanaut
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Infantry platoons count as a single unit for the purposes of reserves. You can't put just the PCS in reserves while you leave the rest of the platoon on the board. As such, the PCS in vendetta idea is a bad one. If you want to do this, you're going to want to take a platoon where the PCS and an SWS weapon up and go in a ride and use the rest of the platoon in a counterattack role.
Also, I'm not going to lie, this seems a teeny bit light on troops for a foot horde. I mean, 70 guardsmen starting on the table with a CCS might sound like a lot, but I've lost that many guardsmen in two turns before. If we were talking about carapace vets, or respawning conscripts, it might be a different story, but as is, I don't know... feels a little light.
I do agree, though, that a blob shouldn't have any close combat weapon upgrades unless there's a commissar. You can keep one axe blob for the lord commissar to chill out in, but I wouldn't bother for the other one.
Points lost from here could give the CCS carapace, or could be spent in conjunction with dropping the ADL in favor of a third vendetta.
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