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![[Post New]](/s/i/i.gif) 2012/12/10 05:34:06
Subject: Space marine scouts load out help!!!!!!!!!!!
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Death-Dealing Ultramarine Devastator
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So I already have 15 scouts with sniper rifles and 3 missile launchers and telion. Now I got 5 scouts as a gift and don't know how to build them. Shot guns or close combat? Help I'm in the middle of building them and can't decide
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This message was edited 1 time. Last update was at 2012/12/10 05:38:21
dark angels 2,000 pts
Tyranids: 2,000 Pts
6th edition
26-2-3
+5 successful trades strengthofthedragon2, Grav33, godswildcard, lynxstrife, SonicPara |
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![[Post New]](/s/i/i.gif) 2012/12/10 06:02:25
Subject: Space marine scouts load out help!!!!!!!!!!!
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Slaanesh Veteran Marine with Tentacles
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Scouts, as I have seen them, are usually regulated to being in cover w/ camo on an objective. 9/10 times they have ranged weapons, like Sniper Rifles and whatever heavy weapon you want. They aren't meant to get into combat, given they're lower stats and save. So I'd say build them the same. Unless you want to have the ability to do something else with them.
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![[Post New]](/s/i/i.gif) 2012/12/10 06:14:24
Subject: Space marine scouts load out help!!!!!!!!!!!
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Death-Dealing Ultramarine Devastator
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I already have 15 snipers. I don't have any more sniper rifles so I'm stuck with shotguns, combat blade and boltgun. my Sergeant has a combo melta and power fist for when I infiltrate and see a heavy armor vehicle.
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dark angels 2,000 pts
Tyranids: 2,000 Pts
6th edition
26-2-3
+5 successful trades strengthofthedragon2, Grav33, godswildcard, lynxstrife, SonicPara |
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![[Post New]](/s/i/i.gif) 2012/12/10 08:53:26
Subject: Re:Space marine scouts load out help!!!!!!!!!!!
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Perfect Shot Ultramarine Predator Pilot
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Trade them in the swap forum
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![[Post New]](/s/i/i.gif) 2012/12/10 08:57:21
Subject: Space marine scouts load out help!!!!!!!!!!!
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Douglas Bader
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cruzazul wrote:So I already have 15 scouts with sniper rifles and 3 missile launchers and telion.
Well then you already have way more scouts than you'll ever need. Build them whatever way looks coolest and make a nice addition to your display shelf.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/12/10 11:30:07
Subject: Space marine scouts load out help!!!!!!!!!!!
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Warplord Titan Princeps of Tzeentch
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Not if he wants to make a tenth company list...then he needs to double his numbers...
In any case, a "tactical" scout squad is pretty decent for the cost, just remember they are NOT marines, and should not be too happy to jump into melee.
"Assault" scouts is generally hard to make work-only if you got a land speeder storm to mount them in, and even then its not very impressive.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2012/12/10 13:09:00
Subject: Space marine scouts load out help!!
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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BoomWolf wrote:"Assault" scouts is generally hard to make work-only if you got a land speeder storm to mount them in, and even then its not very impressive.
I have run a 5-man ccw squad in a storm a couple of times, and it didn't do much.
So, I'll get back to you after I've run my 2nd squad in their storm.
I've avoided shotguns so far, but mixing a couple in place of pistols might work.
Otherwise, fit them with melta bombs, and outflank into their artillery.
Even a bolter squad could work when outflanking, to pick off the special weapon hiding at the back of a squad.
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![[Post New]](/s/i/i.gif) 2012/12/10 13:22:39
Subject: Space marine scouts load out help!!!!!!!!!!!
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Morphing Obliterator
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I would say go Bolters. CC Scouts never appealed to me and only 5 won't do much.
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Playing mostly Necromunda and Battletech, Malifaux is awesome too! |
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![[Post New]](/s/i/i.gif) 2012/12/10 13:24:35
Subject: Space marine scouts load out help!
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Terminator with Assault Cannon
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cruzazul wrote:So I already have 15 scouts with sniper rifles and 3 missile launchers and telion. Now I got 5 scouts as a gift and don't know how to build them. Shot guns or close combat? Help I'm in the middle of building them and can't decide
Grab another 5 and make a 10-man Scout squad with bolters. I've found that this is actually very effective-- 10 Scouts with bolters can often overwhelm people's backfield objective claimer units, and can outflank onto unguarded objectives against aggressive lists. Further, this unit can very easily claim the Linebreaker secondary objective under most conditions.
That said, to do this the rest of your army must be very efficient at dealing damage to the enemy directly so as to make up for the lack of efficient killing power in the Scouts.
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![[Post New]](/s/i/i.gif) 2012/12/10 14:10:55
Subject: Space marine scouts load out help!!!!!!!!!!!
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The Marine Standing Behind Marneus Calgar
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I'd go with a mix of CCW and shotguns. Power sword on the sarge.
I've had some success with assault scouts, but don't field them often. They make an acceptable backfield harassment unit. If you are jumping a heavy weapon squad, they need to shoot you or spend time locked in CC. That time/firepower is not being spent on the rest of your army. Plus they are scoring. Not bad for a cheep little unit.
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![[Post New]](/s/i/i.gif) 2012/12/10 14:16:22
Subject: Re:Space marine scouts load out help!!!!!!!!!!!
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Decrepit Dakkanaut
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If youre sitting them in cover or as a distraction unit then boltguns. Because of the longer range over shotguns.
If you actually plan on making them assault oriented, then shotguns. Pretty simple I think.
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![[Post New]](/s/i/i.gif) 2012/12/10 16:05:01
Subject: Space marine scouts load out help!!!!!!!!!!!
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Numberless Necron Warrior
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Personally, I love this loadout for jumping on opponent objectives if I get the first turn. Can be used as a nice little deterrent also to stop him deploying too far forward.
4 Shotguns
Sergeant with Combi-Flamer, Power Fist, Melta Bomb
Land Speeder Storm with Heavy Flamer
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This message was edited 1 time. Last update was at 2012/12/10 16:05:23
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![[Post New]](/s/i/i.gif) 2012/12/10 16:22:16
Subject: Space marine scouts load out help!!!!!!!!!!!
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Veteran Wolf Guard Squad Leader
DC Metro
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I'd kit them out with bolt pistols and combat blades and camo cloaks. Park them in your backfield on an objective and go to ground every round. There's no reason to be paying for ranged weapons that you'll always be snap firing, and the extra CCW will matter if your opponent gets to assault them.
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![[Post New]](/s/i/i.gif) 2012/12/10 17:02:45
Subject: Space marine scouts load out help!!!!!!!!!!!
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Boosting Space Marine Biker
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I like to use my scouts as an effective CC speed bump. the guy I play most often is an aggressive blood angels player and with the scouts he can't let them go ignored or it will wreck his already fragile backfield. If I make first turn I'll shoot pistols into him and make the charge. throwing those extra attacks at him may wipe out a few models and make that squad much easier to deal with later. best case scenario my scouts usually survive a turn or 2 of combat so that squad is frozen for a turn. screws with his entire game mechanic.
so the load out I prefer is BP & CCW with the sergeant having a PF and some times if the points fall right he gets a PP
don't for get these guys can also be great at wrecking a vehicle if you have the alpha strike.
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![[Post New]](/s/i/i.gif) 2012/12/11 03:23:31
Subject: Space marine scouts load out help!!!!!!!!!!!
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Boosting Space Marine Biker
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I've beenplaying with a 5 man scout squad lately. Sniper rifles, cloaks, usualy a ML and telion. I park them behind an ADL w quadgun and use them to draw fire and support my stern guard alpha strike to decent effect
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10-15K (way too many to point up)
4K |
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![[Post New]](/s/i/i.gif) 2012/12/11 03:31:58
Subject: Space marine scouts load out help!!!!!!!!!!!
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Raging Ravener
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If you dont need the scouts but they are sitting around, they can be converted with a little bit of TLC and a few bits into some amazing looking servators, If your into converting anyway.
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Never underestimate the Genestealers ability to sweeping advance EVERYTHING! |
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![[Post New]](/s/i/i.gif) 2012/12/11 04:09:39
Subject: Space marine scouts load out help!!!!!!!!!!!
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Death-Dealing Ultramarine Devastator
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thanks so much for you comments!! i wish i would of seen the servitor comment before building them last night. i went with pistol and combat blade. i have a land speeder storm so i would use them with serg with PF combi melta, melta bombs,
so in a special list they'd be use only for anti AV 14. i love my scouts with snipers and telion with thundefirecannon but i will try to field this load out at least once. if i ever receive scouts as gifts ill be sure to convert them into more servitors for my techmarines.
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dark angels 2,000 pts
Tyranids: 2,000 Pts
6th edition
26-2-3
+5 successful trades strengthofthedragon2, Grav33, godswildcard, lynxstrife, SonicPara |
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![[Post New]](/s/i/i.gif) 2012/12/11 04:25:40
Subject: Space marine scouts load out help!!!!!!!!!!!
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Boosting Space Marine Biker
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Another fun use us to go shotguns, cloaks, and meltabomb and locator beacon on sgt. Use infiltrate tomove them forward into cover, then go to ground.
I use this set up sometimes to set up my alpha strike, and if any of the scouts survivev i just charge the nearest unit / tank to try to tar pit / destroy the to buy more time for the alpha strikers
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10-15K (way too many to point up)
4K |
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