Eilif wrote:12thRonin wrote:You might look at basing this off Song of Blades and Heroes or Armies of Arcana. Both are pretty solid systems with really good unit creation if you want to go skirmish or mass battle.
I'd second this suggestion.
No real need to create a whole new game when there are rules engines like Song of Blades (warband size skirmish) or Armies of Arcana (mass battle) that incorporate a unit builder mechanic to allow you to stat up whatever miniatures you'd like.
The only challenge is finding the right combination of statistics to represent the units as they appear in the books, but that can be half the fun.
Well, I will pull inspiriation for the game system from all of those, but I really want to make my own game. That way I can really get the depth and feel of all the different armies properly represented. I thought it would be best to design my own game system for Alera, instead of trying to match Alera to an already existing one.
Thanks so far for the feedback. I'll be reading up on the rules from all these games for ideas of basic game mechanics. I think I will go with a massive battle style. I want to see big blocks of infantry going at each other.
The biggest thing I want to emphasize is how furies are used and manifested. Or in other armies cases, the Canim's blood magic, or the Marat's connection to their beasts. I don't think I've seen a system yet that matches that enough for me to be happy with it.