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Made in us
Crazed Flagellant





Here's what I've just finished building, all WYSIWYG, and my plan

Zombies hold the backfield, Dakkafiend is anti light armor. The plague marines in the Rhinos play it aggressive, heading towards any midfield objectives. Typhus and the big boys drop down and feth up the back field and the bikers just crush, well, whatever they got. Helldrakes come one, one with the Hades for anti-air and anti-armor, the other toasting MEQ like they're marshmallows


Plague Marines (Chaos_Space_Marines)
HQ - 375
Typhus (230)

Chaos Lord (145)
Chaos bike; sigil of corruption; Burning Brand of Skalathrax; blight grenades; power armour.

Elites - 236
5 Chaos Terminators (236)
Terminator Champion; power fist; chainfist; combi-flamer; 3× combi-melta; heavy flamer; Mark of Nurgle.

Troops - 662
8 Plague Marines (289)
Plague Champion (melta bombs); power weapon; 2× meltagun.
Chaos Rhino: Havoc launcher; combi-melta.

8 Plague Marines (307)
Plague Champion (melta bombs); power fist; 2× meltagun.
Chaos Rhino: dirge caster; destroyer blades; combi-flamer.

14 Plague Zombies (66)

Fast Attack - 551
Heldrake (170)

Heldrake (170)
baleflamer.

6 Chaos Bikers (211)
Chaos Biker Champion; power fist; 2× meltagun; Mark of Nurgle.

Heavy Support - 175
Forgefiend (175)
   
Made in nl
Khorne Veteran Marine with Chain-Axe





Amsterdam

I like the list. Iám also trying to make a Typhus zombie list but i don't own any flyers or bikers but other then that we got some similar ideas i see.

I can't wait to try out Typhus and the zombies.

I posted my list yesterday on this forum maybe worthwhile to check out.

http://www.dakkadakka.com/dakkaforum/posts/list/495195.page

This message was edited 3 times. Last update was at 2012/12/18 11:00:31


Chaos was the law of nature; Order was the dream of man.

: 6000
: 2000  
   
Made in ie
Stealthy Grot Snipa




To take blight grenades you have to give your biker lord MoN,...I'm also not certain what you expect your forgefiend to do......one of the main benefits of taking typhus is the sheer mass of incredibly cheap fearless zombies that he brings, I'd drop the forgefiend to get as many of the zombies in as you can three troops isn't enough at this level

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in gb
Dakka Veteran




Reading - UK

I agree, pointless to take Typhus without going crazy with the Zombies.
   
Made in us
Death-Dealing Dark Angels Devastator





Either take melta bombs or a power fist on the champions. You don't need both. With those extra points and killing a zombie or two to give MoN to the bike lord.

Also watch using your fearless HQ's in squads that don't have it too. You would hate to have Typhus or your lord get run off or get run down because of a failed leadership check.

Just my two cents.

This message was edited 1 time. Last update was at 2012/12/18 15:25:36


YOUR SUFFERING WILL BE LEGENDARY, EVEN IN HELL 
   
Made in us
Crazed Flagellant





Wow, that was my bad!! I thought he had MoN! I need to fix that.

The point of the fiend is really just because I have one, and it's nicely painted. You guys are right though, it doesn't serve much purpose. I do need a fire sponge to take pressure off off the Rhinos. Maybe a Hellbrute? I like having a "Big Scary" to distract the shooters. In reality, out of 4 games I've played with the fiend, the only thing he's actually been useful for was glancing Preds to death.


Automatically Appended Next Post:
Ok, the only thing that worries me about this list is the lack of Heavies, in case of Big Guns scenario. Otherwise, I think you guys were dead on, an this list is Killy as feth!


Typhus Zombies (Chaos_Space_Marines)
HQ - 390
Typhus (230)

Chaos Lord (160)
Mark of Nurgle; Burning Brand of Skalathrax; Chaos bike; sigil of corruption; blight grenades.

Elites - 251
5 Chaos Terminators (251)
3× power weapon; power fist; chainfist; combi-flamer; 3× combi-melta; heavy flamer; Mark of Nurgle; Veterans of the Long War.

Troops - 797
8 Plague Marines (274)
Plague Champion (melta bombs); 2× meltagun.
Chaos Rhino: Havoc launcher; combi-melta.

8 Plague Marines (277)
Plague Champion (melta bombs); 2× meltagun.
Chaos Rhino: combi-melta; extra armour; dirge caster.

18 Plague Zombies (82)

18 Plague Zombies (82)

18 Plague Zombies (82)

Fast Attack - 554
Heldrake (170)
baleflamer.

Heldrake (170)
Hades Autocannon

6 Chaos Bikers (214)
power fist; 2× meltagun; Mark of Nurgle; Veterans of the Long War.

This message was edited 1 time. Last update was at 2012/12/18 17:18:38


 
   
Made in us
Power-Hungry Cultist of Tzeentch





@GUNDOR

"Also watch using your fearless HQ's in squads that don't have it too. You would hate to have Typhus or your lord get run off or get run down because of a failed leadership check."

Can't happen, Fearless USR is spread to the squad if one model has it.

2000
5000
Mordheim Skaven & Shadow Warriors


"Every Dakkanaught gets a 4+ Pinch of Salt save.

When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. "


GENERATION 12: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in us
Death-Dealing Dark Angels Devastator





 Hazardx987 wrote:
@GUNDOR

"Also watch using your fearless HQ's in squads that don't have it too. You would hate to have Typhus or your lord get run off or get run down because of a failed leadership check."

Can't happen, Fearless USR is spread to the squad if one model has it.


No it does not.

Page 39 little black rule book under Independent Character section Special Rules. Second sentence. "Unles specified in the rule itself, the unit's special rule are not confered upon the Independent Character, and the Independent's special rules are not confered upon the unit."

Typhus, Abby and any other HQ that is fearless will run with the unit if they fail.

YOUR SUFFERING WILL BE LEGENDARY, EVEN IN HELL 
   
Made in au
Scuttling Genestealer




Melbourne, Australia

BRB pg 35: Fearless entry. It states that "units containing one or more models with the Fearless special rule..."

You can't half tell I'm a WAAC rules lawyer. Also had the BRB on me...

Tezza's Games - For anyone in the westside of Melbourne (or anywhere in Melbourne) check it out!



 
   
Made in us
Crazed Flagellant





I thought that was the way of it Monkee, but I couldn't be bothered. Thanks for caring

This message was edited 1 time. Last update was at 2012/12/19 06:11:20


 
   
Made in au
Scuttling Genestealer




Melbourne, Australia

You're very welcome.

Back on-topic, however, I think you might find that dropping the SoC from the Lord might be helpful, as you get a 5+ jink save anytime you move, so paying 25-odd points for that seems like a slight waste of points.

I personally am a big fan of a sweet little PF in each PM squad because whilst it's not as effective against tanks, it gives you a real threat to deal with should people get in cc with you. I can't tell you how many times I've destroyed squads which far outnumber me with that PF. I kid you not, last tourney 7 PM's + the fist took out about 30-odd necron immortals, because sooner or later, they break and run like little girls, while barely scratching my PM's.

I am concerned that you have a lack of long range AT, though that is somewhat mitigated by bikes and Rhinos. I am curious though, why does one Rhino have the Havoc and the other EA and dirge caster?

Tezza's Games - For anyone in the westside of Melbourne (or anywhere in Melbourne) check it out!



 
   
Made in gb
Malicious Mutant Scum




UK

except for in 6th edition he must fight a challenge with the champion of the oposing squad, unless you stick a character in there to take the challenge

even if he wins the challenge, the power fist wont be used (on the enemy squad) until the opponents assault phase

thats not to say the power fist isnt good, you just need to be aware that unless you have a character to do the challenge its effects will be nullified by the obligatory challenge. also if any champion can take the challenge with a power fist it will surely be the nurgle one, even if your oponent has a power sword it will still be a 5+ to wound

also who says power fist isnt effective against vehicles? if you can score more than one glancing or penetrating hit even it will knock the hull points off the vehicle and may cause it to be destroyed through running out of them, if you take melta bombs you have one good chance of getting a single pen but if you roll low on the damage table the vehicle still survives

This message was edited 1 time. Last update was at 2012/12/19 08:19:05


 
   
Made in gb
Araqiel



London, UK

I'm not a fan of the bikes, for 180pts you could have 5 MON Spawn who are T6 with three wounds a pop.


http://kck.st/1G8pjrE

www.facebook.com/wartorngames 
   
Made in us
Longtime Dakkanaut






Why no fist on the lord on bike? With the other bikes they make a nice assault unit. I am also not a fan of such large zombie squads, I think 3x10 are plenty for holding objectives as they don't really kill anything.

As for the plague marines, do you have the option of epi as an allied demon force? I think the lots of points spent on plagues only come into their own if supported by some buffs, otherwise why not just run 5?
   
Made in us
Death-Dealing Dark Angels Devastator





On topic.
Looks like you might need some long range for support. Bikes can move up fast and the Deep Strike termies will help but they could use some cover fire.

Off topic.
 Monkee wrote:
BRB pg 35: Fearless entry. It states that "units containing one or more models with the Fearless special rule..."

You can't half tell I'm a WAAC rules lawyer. Also had the BRB on me...


And if you read under Independent Characters is says they cannot confer special rules or recieve them. Look it up if you have the BRB with you.

YOUR SUFFERING WILL BE LEGENDARY, EVEN IN HELL 
   
Made in us
Crazed Flagellant





 Monkee wrote:
You're very welcome.

Back on-topic, however, I think you might find that dropping the SoC from the Lord might be helpful, as you get a 5+ jink save anytime you move, so paying 25-odd points for that seems like a slight waste of points.

I personally am a big fan of a sweet little PF in each PM squad because whilst it's not as effective against tanks, it gives you a real threat to deal with should people get in cc with you. I can't tell you how many times I've destroyed squads which far outnumber me with that PF. I kid you not, last tourney 7 PM's + the fist took out about 30-odd necron immortals, because sooner or later, they break and run like little girls, while barely scratching my PM's.

I am concerned that you have a lack of long range AT, though that is somewhat mitigated by bikes and Rhinos. I am curious though, why does one Rhino have the Havoc and the other EA and dirge caster?


The Dirge Caster was a leftover from when I was playing with one being assault-y. I will have to change that.

My anti-tank was the Fiend.

I forgot about jink, I don't normally run bikes, but the SoC is a 4++, not 5. Jink is useless in assaults, in case something catches my bikes. Perhaps I will go back to fists on those guys. Damn, just spent 3 hours last night assembling my FW Death Guard.


Automatically Appended Next Post:
Gundor wrote:
On topic.
Looks like you might need some long range for support. Bikes can move up fast and the Deep Strike termies will help but they could use some cover fire.

Off topic.
 Monkee wrote:
BRB pg 35: Fearless entry. It states that "units containing one or more models with the Fearless special rule..."

You can't half tell I'm a WAAC rules lawyer. Also had the BRB on me...


And if you read under Independent Characters is says they cannot confer special rules or recieve them. Look it up if you have the BRB with you.


Yes but specific special rules, in this case the part of the Fearless rule that says only 1 model needs to be fearless, overrides the more general Special Character rule. All GW rules work like that, with the more specific ones overriding the more general ones


Automatically Appended Next Post:
DevianID wrote:
Why no fist on the lord on bike? With the other bikes they make a nice assault unit. I am also not a fan of such large zombie squads, I think 3x10 are plenty for holding objectives as they don't really kill anything.

As for the plague marines, do you have the option of epi as an allied demon force? I think the lots of points spent on plagues only come into their own if supported by some buffs, otherwise why not just run 5?


No fist on the Bike Lord because he should never, ever be involved in a challenge. I would have the bike squad champion deal with any challenges, rather than risk my giant flame thrower. I actually thought about giving him a lance, just because I have one laying around


Automatically Appended Next Post:
ghpoobah wrote:
I'm not a fan of the bikes, for 180pts you could have 5 MON Spawn who are T6 with three wounds a pop.



The bikes are my Burning Brand of Cheese delivery system. Oh, do you mean run my Lord with the spawn? I am planning on getting a bunch of Plague Toads to run as Nurgle spawn, after Christmas

This message was edited 3 times. Last update was at 2012/12/19 21:08:12


 
   
Made in us
Focused Dark Angels Land Raider Pilot




Green Bay

Gundor wrote:
 Hazardx987 wrote:

Can't happen, Fearless USR is spread to the squad if one model has it.

No it does not.

Page 39 little black rule book under Independent Character section Special Rules. Second sentence. "Unless specified in the rule itself, the unit's special rule are not confered upon the Independent Character, and the Independent's special rules are not confered upon the unit."

Typhus, Abby and any other HQ that is fearless will run with the unit if they fail.


You proved him right in your own post, and still you keep arguing against it...

rigeld2 wrote:
Now go ahead and take that out of context to make me look like a fool.
 
   
 
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