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Kharn the Betrayer Ignoring ID from a Daemon Hammer  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Lungpickle wrote:
Its not a force weapon till its activated

The rulebook strongly disagrees with you.
A force weapon is always a force weapon. Using the Force rule doesn't make it a force weapon, it's a force weapon to begin with.
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Unit1126PLL wrote:
jdjamesdean@mail.com wrote:
Lungpickle wrote:
Its not a force weapon till its activated till then it has the powers to do so but shall not be needed in this case.



Citation needed.



Grey Knights Codex, page 54. "All Nemesis Force Weapons are Force Weapons as detailed in the Warhammer 40,000 rulebook." - at least for daemonhammers.

That's reinforcing the fact that force weapons are always force weapons, not just when activated.
Not the citation JD was after.
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

easysauce wrote:
not even close... power weapons do not cause ID

Yes they can.
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

easysauce wrote:
 grendel083 wrote:
easysauce wrote:
not even close... power weapons do not cause ID

Yes they can.


no they dont, its not under the special rules for power weapons, the model may have 2x the targets T str value, but the power weapon does not even have a str value, it has a modifier on the characters str

I said they can, not they have the rule.
You make attacks with a power weapon, using the models Str characteristic.
Therefore an attack with a power weapon can cause instant death.
 
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