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Wanting to try some unconventional tactics with Necrons, also maybe Warrior spam. Help? 1750 pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut





I've started messing with my Necrons again, and I forgot how much fun they can be. I want to try something a bit unconventional though, and they seem like they're the army to do it with. I'm just not sure what ideas to go with. Right now I'm looking at 2 or 3 Destruction teks with Solar Pulses with a blob of warriors backed up by Arks and Immortals (Tesla) in Scythes. I figure 1 turn of night fighting for the other player should give me enough time to get where I need to be, and I have a 2nd one to pop if needed on another turn. But other than that, I'm not sure of what else to try. The core of the list I'm trying is something like:

Overlord w/ Weave, MSS, Scythe - 130

4 squads of 10x Warriors, 2 in Ghost Arks - 750

2 squads of 10x Tesla Immortals in Night Scythes, Destro Tek w/ Solar Pulse - 650

With this list, I figure I can bring up the warriors across the board with an Ark escorting them. The solar pulses could help with that, although the Night Scythes will have to wait until second turn or later to come in. The Tesla Immortals are there for any hordes I may come across. Either way, this leaves me with 220 points if going with 1750. I can throw in some Annihilation barges for heavy support, and not sure what else I should try. I'm trying my damndest to make a decent TAC list that doesn't fall apart as soon as the game starts. Any suggestions, or ideas for tactics that are from far left field but still work?

This message was edited 1 time. Last update was at 2012/12/20 01:31:34


 
   
Made in us
Irked Necron Immortal





Fort Wayne, IN

Well, you have pretty much no counter-assault, so against a dedicated melee army, you're in trouble. DoA Blood Angels come to mind as a list you're going to have trouble dealing with. Some Scarabs or Wraiths might be just what the doctor ordered.

Tyranids on the whole seem like an army that will ruin your day. They are often melee heavy, and you've got very few true threats to MCs (your Destro-teks and Overlord...Night Scythes can work but AP- hurts).

I think you're going a tad overkill on scoring units. 4 is probably plenty for most games, especially when you've got the Ghost Arks reanimating your Warriors.

On the whole, I think your list will be fairly durable, but lacks killing power.

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Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

I'm not sure you need a counter assault if you can shoot the enemy to bits before they get to you.

I'd drop arks and consolidate warrior squads to fit some annihilation barges.

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Made in us
Regular Dakkanaut





PrinceOfMadness wrote:
Well, you have pretty much no counter-assault, so against a dedicated melee army, you're in trouble. DoA Blood Angels come to mind as a list you're going to have trouble dealing with. Some Scarabs or Wraiths might be just what the doctor ordered.

Tyranids on the whole seem like an army that will ruin your day. They are often melee heavy, and you've got very few true threats to MCs (your Destro-teks and Overlord...Night Scythes can work but AP- hurts).

I think you're going a tad overkill on scoring units. 4 is probably plenty for most games, especially when you've got the Ghost Arks reanimating your Warriors.

On the whole, I think your list will be fairly durable, but lacks killing power.


True about no counter assault. The guys I play with play GK, IG, and Orks, and obviously I should worry about the Orks. I was also thinking about maybe dropping the Immortals and Scythes, maybe throwing the Teks in with the Warrior squads. For melee, one unit I've always heard has good luck with is the D Lord and Wraiths, I just wouldn't be able to take a court with that HQ, and it seems kind of pricey in a 1750 point game to take an additional HQ. However, taking that is less expensive than the Immortal squads.
   
Made in us
Longtime Dakkanaut




I am nid player and our local 'con tried alist like that but with maxed warrior squads. I pretty much eat my way through it. MSS are evil but that was the only real CC threat.

Dlord w/ MSS and Whip coil Wraiths is a brutal counter assault force. I have watched that one squad roll through an entire Space Marine army.
   
Made in us
Regular Dakkanaut





barnowl wrote:
I am nid player and our local 'con tried alist like that but with maxed warrior squads. I pretty much eat my way through it. MSS are evil but that was the only real CC threat.

Dlord w/ MSS and Whip coil Wraiths is a brutal counter assault force. I have watched that one squad roll through an entire Space Marine army.


Have you played against a DLord/Wraith squad? I'm just now realizing that only models in base contact get initiative 1, so the rest of the unit can still attack as normal (unless I'm mistaken here). Is that a hindrance for wraiths assaulting, and how have you fared with it?
   
Made in us
Freaky Flayed One





I tried a list that featured a 20 man squad with an orb overlord, 2 stormtechs, with 2 arks trailing. It was fun till it broke to an assault of boys and ran off the board. It was great at killing stuff, but you can only fire at one thing a turn with it, so it becomes indlexible.
A nine man squad of warriors in a Ghost Ark with an orb lord gives you almost the same amount of shots, mobility, and the ability to split fire to 3 different units. It does almost everything better.
If you want to be different. chuck in a Stalker, some Praetorians, and some Tomb Blades. Praetorians aren't fantastic, but they aren't totally without use.
   
Made in ca
Depraved Slaanesh Chaos Lord





Cruz wrote:
barnowl wrote:
I am nid player and our local 'con tried alist like that but with maxed warrior squads. I pretty much eat my way through it. MSS are evil but that was the only real CC threat.

Dlord w/ MSS and Whip coil Wraiths is a brutal counter assault force. I have watched that one squad roll through an entire Space Marine army.


Have you played against a DLord/Wraith squad? I'm just now realizing that only models in base contact get initiative 1, so the rest of the unit can still attack as normal (unless I'm mistaken here). Is that a hindrance for wraiths assaulting, and how have you fared with it?

It's not much if a problem. If all of your Wraiths have Whip Coils and you spread them out even a little, then most SM units will be entirely reduced to I1. Ork mobs are another story.
   
Made in us
Longtime Dakkanaut






I always liked the assault based ghost arks, with 2 royal court attached to each unit. 2+ save lords that, as far as I know, can be brought back with the ghost ark. This makes your unit resilient to close combat, allowing you to have less issues with many army types. Make use of that open topped assault ability I say!
   
Made in us
Freaky Flayed One





Nope, only warriors can be re-built by Ghost Arks.
   
Made in jp
Proud Triarch Praetorian





The only things that should be assaulting out of Ghost Arks are Royal Court Disco Infernos.

In regards to OP's list, don't stick the Destr-teks in with the Immortals. Those are anti-tank las-sticks they're wielding. The Immortals have anti-infantry guns. Better not to stick them in the same unit.

I would stick 5 Warriors in the Arks and attach a Destr-tek to each. Buff the blobs up (you can only regain as many Warriors as the unit initially had, so the more you start off with the better).
Something like this has served me well in games past:
HoDestruction (Pulse) = 55
5 Warriors (G.Ark) = 180
Lord (Warscythe, MSS, Weave, Orb) = 105
15 Warriors = 195
total = 535

A unit like that, backed up by a squad (or two!) of Tesla Immortals in a Nightscythe, should be more than adequate troop coverage.

...
now, if you REALLY wanted to get tricky with Crypteks, you'll have to talk to Mr. Storm & Mr. Despair...

 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I like the last posters idea, but I almost always run two Overlords (either Zahn and a generic OL or two generic ones) so I can get two courts. Then, each Ghost Ark is holding 5 Warriors and 2 Destro-teks. These units usually turn out to be deadly, especially when I can twin-link with a Stalker or give Tank Hunters with Zahn.
Double courts for the win.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in jp
Proud Triarch Praetorian





Royal Court gun-boats were a semi-regularly seen variation of AV 13 wall played in 5th.
Haven't seen them as much in 6th, but in theory should still be good.

 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Run a few ghost arks with 2 destroyer lords each with their own 20 man warrior squads, sprinkle in some scarabs and spiders, add more warriors.

The warriors stay at max generally, and with the destroyer lords gain preferred enemy. The spiders soak up anti-tank fire, provide melee and make more scarabs, and the scarabs are your speed as well as good anti-tank.

Don't fall into the trap of needing lords and crypteks, arks are better at keeping the warriors going and don't die to a lucky hit.

Also don't use wraiths. Their toughness means they die to weight of fire and then the enemy anti-tank shoots your arks dead.

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Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Can't say I agree that you shouldn't take Wraiths.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in jp
Proud Triarch Praetorian





^
^
That's the first time I've heard someone advocate NOT using Wraiths.
I'd say, if you do use them, don't just throw them against anything at random. They are the scalpel of the army. You don't use a scalpel to cut through bone, you use it to cut through soft flesh...

 
   
Made in us
Freaky Flayed One





Just for fun I played a game today where I had 2 warrior units at 19 with orb lords. 2 at 9 in arks, one with orb lord, one with Zanny. A Stalker. One of the 19 man had Szeras and t5. Took 5 Blades with TLGauss and 3 anni barges.
My buddy played his Vanilla Marines with TSS in a Raider, a Pred, 2 Naughts, a Talon, Dev squad with 4 rockets and tac squads.
We played Relic and I ended with 1 blob on the relic and everything else dead. He had all his Mech but I had wasted most of his troops. I won 4 to 2 when I rolled to end the game at 5. Not gonna win tournies, but it was fun!


Automatically Appended Next Post:
Also, the great thing about wraiths is that they force a decision. Your opponent has to basically focus all his fire on them or ignore them. Any other choise is in your favor, and with a Dest Lord he still has to roll better than average.

This message was edited 1 time. Last update was at 2012/12/23 04:04:24


 
   
 
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