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![[Post New]](/s/i/i.gif) 2012/12/21 22:49:52
Subject: Question: would you play against the Daemonhunters codex?
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Boosting Black Templar Biker
Cincinnati
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Hey everyone. After looking around online, I found the Daemonhunters codex from 4th edition. After looking through it, I figured it would be fun to try to start an inquisition/Adeptus Custodes army using it. My question is, would you accept playing against an almost decade-old book? I realize some of the rules aren't up to date, but I think it could still work.
Any thoughts or suggestions would be greatly appreciated!
-B
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![[Post New]](/s/i/i.gif) 2012/12/21 23:18:47
Subject: Question: would you play against the Daemonhunters codex?
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Nasty Nob on Warbike with Klaw
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Sure, in the same regard that I'm willing to play against FW. In a friendly unofficial game.
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![[Post New]](/s/i/i.gif) 2012/12/21 23:47:56
Subject: Question: would you play against the Daemonhunters codex?
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Bloodthirsty Chaos Knight
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Let's keep the FW stuff in that other thread.
As for playing against it, sure. Would be fun to see what it can do now.
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![[Post New]](/s/i/i.gif) 2012/12/22 00:02:05
Subject: Question: would you play against the Daemonhunters codex?
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Wing Commander
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You can actually build a pretty good oldschool Daemonhunters army with the Grey Knights codex, it just requires Coteaz as an HQ choice, so you can go heavy on the various henchmen options.
Considering allies as well, it wouldn't be hard to build something of a similar flavour in modern rules.
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Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
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![[Post New]](/s/i/i.gif) 2012/12/22 00:36:11
Subject: Question: would you play against the Daemonhunters codex?
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Boosting Black Templar Biker
Cincinnati
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jdjamesdean@mail.com wrote:Sure, in the same regard that I'm willing to play against FW. In a friendly unofficial game.
That's the setting I was aiming for, I don't plan on using this in any tournaments. I've been toying around with lists, but I've mainly been plugging the codex into Quartermaster...
MajorStoffer wrote:You can actually build a pretty good oldschool Daemonhunters army with the Grey Knights codex, it just requires Coteaz as an HQ choice, so you can go heavy on the various henchmen options.
Considering allies as well, it wouldn't be hard to build something of a similar flavour in modern rules.
It's not the same, I've tried. The henchmen don't provide system buffs in the GK codex, and the storm troopers are worse.
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![[Post New]](/s/i/i.gif) 2012/12/22 05:42:57
Subject: Question: would you play against the Daemonhunters codex?
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Gore-Soaked Lunatic Witchhunter
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I've been using GK/Guard for an old-school Inquisition-ish list, Inquisitor, Henchmen, mix of Stormtroopers and Veterans to represent old-school Stormtroopers, and a few Grey Knights; it works reasonably well. If you're interested in the old-school Daemonhunters Codex for friendly games try finding MrSako's 5e Inquisition fan book; it did a pretty good job of bringing the Inquisition up to code, if you ignore a few choices that made some sense at the time but are grossly overpowered in the context of 6e (125pt BS4 Vendettas available as Dedicated Transports. The first change that book needs is dropping Stormtroopers' Dedicated Transport choices down to Valkyries and Chimeras only. Maybe Rhinos.), and it'd take a little bit of tweaking to rearrange the alternate unit selections to take into account the Allies rules.
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![[Post New]](/s/i/i.gif) 2012/12/22 05:48:10
Subject: Question: would you play against the Daemonhunters codex?
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Anti-Armour Swiss Guard
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Daemonhunters codex was from 3rd edition, NOT 4th ed.
It languished as a 3rd ed codex with the necrons, Witchhunters, and DE for many years, whilst the marines got all the new shiny-shiny.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2012/12/22 07:48:09
Subject: Question: would you play against the Daemonhunters codex?
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Insect-Infested Nurgle Chaos Lord
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I'd happily play against the old Daemonhunters codex.
I liked it a whole lot better than the pile of OP gak that GK became, but there's other threads for that discussion.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/12/22 08:02:29
Subject: Question: would you play against the Daemonhunters codex?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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I'm really not sure why one would want to use the old DH codex, but I don't think you'll find too many people having a problem playing against it, though the games may be very one sided.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/12/22 20:40:32
Subject: Re:Question: would you play against the Daemonhunters codex?
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Stubborn Prosecutor
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I would say go for it. I would play against it. It was a good flexible codex.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2012/12/22 22:08:50
Subject: Re:Question: would you play against the Daemonhunters codex?
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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I own that Codex, and would play against it as well as play an army from it. All that needs to be done if you are playing them in a 6e game, really, is give certain units the appropriate USR abilities that they have now, wouldn't it?
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This message was edited 1 time. Last update was at 2012/12/22 22:09:38
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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