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Made in us
Boosting Black Templar Biker



Cincinnati

Hey everyone. After looking around online, I found the Daemonhunters codex from 4th edition. After looking through it, I figured it would be fun to try to start an inquisition/Adeptus Custodes army using it. My question is, would you accept playing against an almost decade-old book? I realize some of the rules aren't up to date, but I think it could still work.

Any thoughts or suggestions would be greatly appreciated!
-B

   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Sure, in the same regard that I'm willing to play against FW. In a friendly unofficial game.

   
Made in us
Bloodthirsty Chaos Knight





Las Vegas

jdjamesdean@mail.com wrote:
Sure, in the same regard that I'm willing to play against FW. In a friendly unofficial game.


Let's keep the FW stuff in that other thread.

As for playing against it, sure. Would be fun to see what it can do now.

   
Made in ca
Wing Commander






You can actually build a pretty good oldschool Daemonhunters army with the Grey Knights codex, it just requires Coteaz as an HQ choice, so you can go heavy on the various henchmen options.

Considering allies as well, it wouldn't be hard to build something of a similar flavour in modern rules.

Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
 
   
Made in us
Boosting Black Templar Biker



Cincinnati

jdjamesdean@mail.com wrote:Sure, in the same regard that I'm willing to play against FW. In a friendly unofficial game.


That's the setting I was aiming for, I don't plan on using this in any tournaments. I've been toying around with lists, but I've mainly been plugging the codex into Quartermaster...

MajorStoffer wrote:You can actually build a pretty good oldschool Daemonhunters army with the Grey Knights codex, it just requires Coteaz as an HQ choice, so you can go heavy on the various henchmen options.

Considering allies as well, it wouldn't be hard to build something of a similar flavour in modern rules.


It's not the same, I've tried. The henchmen don't provide system buffs in the GK codex, and the storm troopers are worse.

   
Made in us
Gore-Soaked Lunatic Witchhunter







I've been using GK/Guard for an old-school Inquisition-ish list, Inquisitor, Henchmen, mix of Stormtroopers and Veterans to represent old-school Stormtroopers, and a few Grey Knights; it works reasonably well. If you're interested in the old-school Daemonhunters Codex for friendly games try finding MrSako's 5e Inquisition fan book; it did a pretty good job of bringing the Inquisition up to code, if you ignore a few choices that made some sense at the time but are grossly overpowered in the context of 6e (125pt BS4 Vendettas available as Dedicated Transports. The first change that book needs is dropping Stormtroopers' Dedicated Transport choices down to Valkyries and Chimeras only. Maybe Rhinos.), and it'd take a little bit of tweaking to rearrange the alternate unit selections to take into account the Allies rules.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Daemonhunters codex was from 3rd edition, NOT 4th ed.

It languished as a 3rd ed codex with the necrons, Witchhunters, and DE for many years, whilst the marines got all the new shiny-shiny.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I'd happily play against the old Daemonhunters codex.

I liked it a whole lot better than the pile of OP gak that GK became, but there's other threads for that discussion.


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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

I'm really not sure why one would want to use the old DH codex, but I don't think you'll find too many people having a problem playing against it, though the games may be very one sided.

IRON WITHIN, IRON WITHOUT.

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The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Stubborn Prosecutor





USA

I would say go for it. I would play against it. It was a good flexible codex.

It's time to go full Skeletor  
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I own that Codex, and would play against it as well as play an army from it. All that needs to be done if you are playing them in a 6e game, really, is give certain units the appropriate USR abilities that they have now, wouldn't it?

This message was edited 1 time. Last update was at 2012/12/22 22:09:38




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