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Made in us
Stalwart Veteran Guard Sergeant





Metairie, LA

I've struggled with the best wargear combo. Given Slay the Warlord, I try to keep out of range and in a Chimera. My usual kit is a lascannon and two plasma guns. They get solid range and some killing power (albeit fairly random). Plasma can help against light vehicles or elites, and the double tap is useful for overwatch in a pinch.

How do you kit out your CCS? What works about it, and what doesn't?

   
Made in us
Heroic Senior Officer





Western Kentucky

I run foot IG mostly, so I usually just take a standard and lascannon. You dont want to take much more because then the squad becomes too high profile of a threat and gets annihilated. I will take advisors occasionally, but it depends on the list.

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Made in us
Mutilatin' Mad Dok





Lately I've been running with 4 flamers and a Master of Ordnance. I park the squad in cover, near enough to issue orders to a couple of my stationary infantry squads (usually my primary blob and my lascannon HWS). The MoO adds another pie-plate (albeit quite inaccurate) for cheap, and the flamers are there purely for snap fire in case the opponent deep strikes/rushes some melee-capable infantry nearby to try to off my Warlord. I am considering swapping 2 flamers for a HWT.
   
Made in us
Battleship Captain





NYC

Bludbaff wrote:
Lately I've been running with 4 flamers and a Master of Ordnance. I park the squad in cover, near enough to issue orders to a couple of my stationary infantry squads (usually my primary blob and my lascannon HWS). The MoO adds another pie-plate (albeit quite inaccurate) for cheap, and the flamers are there purely for snap fire in case the opponent deep strikes/rushes some melee-capable infantry nearby to try to off my Warlord. I am considering swapping 2 flamers for a HWT.


Swap all the flamers.

4 flamers isn't doing much to anything that deserves to be charging a warlord, and you're wasting so much bs4.

Take a lascannon. It pairs well with a MoO, and is capable of solid offense.

Don't even need special weapons. Nothing should be getting that close, and chances are you need a Standard and/or a vox caster more than a single plasmagun.

This message was edited 1 time. Last update was at 2012/12/25 04:35:56


Dakka member since 2012/01/09 16:44:06

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Made in us
Douglas Bader






4x plasma or 4x melta and a Chimera or Vendetta (in a mech list). You're going to lose "slay the warlord" anyway, so you might as well make good use of the best melta/plasma delivery unit in your codex before it dies.

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Made in us
Stalwart Veteran Guard Sergeant





Metairie, LA

Edit: Nevermind. I thought the MoO didn't use a blast template, but its scatter special rule references one. I guess it's a large blast because it's ordinance, but it doesn't say. Didn't see it in the FAQ either. Weird.

This message was edited 2 times. Last update was at 2012/12/25 04:47:43


   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

 Peregrine wrote:
4x plasma or 4x melta and a Chimera. You're going to lose "slay the warlord" anyway, so you might as well make good use of the best melta/plasma delivery unit in your codex before it dies.


This edit covers my thoughts.

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Made in us
Pyromaniac Hellhound Pilot





killeen TX

I have been running plasma x3 and a grenade launcher in my vets. The grenade is in there because of points. However, it has done well with frag grenades so far. Put them in a chimera and run behind two or three other vet squads in. Chimeras. The get back in the fight order has done well for me recently after the other chimeras blow up and I fail pinning/moral tests.

When I ran blob squads and huge infantry platoons I ran it with a las cannon and two sniper rifles. A MoO usually to with camo cloaks.

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Made in us
Stalwart Veteran Guard Sergeant





Metairie, LA

 Peregrine wrote:
4x plasma or 4x melta and a Chimera or Vendetta (in a mech list). You're going to lose "slay the warlord" anyway, so you might as well make good use of the best melta/plasma delivery unit in your codex before it dies.


I rarely lose Slay the Warlord. I park my CCS in a Chimera, behind a platoon, behind an Aegis. Most opponents seem to think it isn't worth the trouble.

   
Made in us
Douglas Bader






 plus1jeremy wrote:
I rarely lose Slay the Warlord. I park my CCS in a Chimera, behind a platoon, behind an Aegis. Most opponents seem to think it isn't worth the trouble.


So you pretty much throw away 100+ points then, making it harder to score the other VPs in exchange for protecting a single VP that probably still dies anyway if your opponent really wants it? A single Chimera isn't a very tough target, even with a 4+ cover save (unless your opponents forgot everything they learned in 5th about how to kill Chimeras with 4+ cover saves).

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Made in us
Drop Trooper with Demo Charge





I usually run one with Lascannon, MoO, and OotF, and another with missile launcher and MoO

Two cheap pie plates that earn their points if they kill a transport, and force the enemy to either spread out or stay in cover? Definately worth it in my book, especially with BiD giving you rerolls, it should be rare you don't kill something with them.

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