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Made in us
Fresh-Faced New User




I'm seriously looking into a ranger heavy army. Has anyone had success with rangers or pathfinders can I count on them to hold down my troop section or should I keep looking
   
Made in us
Regular Dakkanaut




Rangers/Pathfinders are great as a single unit. Beyond that you are running up against diminishing returns because unless they have Farseer support, you are only going to get a few wounds per round of fire.

Lets look at it this way:

Pros:
2+/3+ save in good cover - Hard to shoot down
BS4 on a troop choice
Easier to get AP1 shots vs standard snipers

Cons:
Expensive - can be twice as expensive as a DA or 3 times a Guardian or a few points more then a EJB
Low Volume of fire
Static
Dies to CC
Dies to Flamers
Dies to anything that ignores cover

So in short, take one squad. Let your FS buff as needed then good luck.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

juggernaut979 wrote:
I'm seriously looking into a ranger heavy army. Has anyone had success with rangers or pathfinders can I count on them to hold down my troop section or should I keep looking

If the Craftworld Alaitoc had access to the disruption table, a Ranger-heavy army would be decent. But now its not.

Former moderator 40kOnline

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Made in us
Foolproof Falcon Pilot





I have 30+ painted rangers and loved my Alaitoc army, but i have come to the conclusion they are simply unplayable competitively in 5th and even worse in 6th. Almost no damage output (1 wound a turn?), expensive, 3+ cover save from area terrain, no CC potential, and cant really move.

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Without the disruption table, it seems to be unplayable. It was very competitive in the 3rd ed. Man, the disruption table was really annoying.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Killer Klaivex




Oceanside, CA

Rangers are priced for when snipers always hit on a 2+.
Their cost has not been re-adjusted for the newer worse sniper rifle.

I find scout snipers at 13 points marginal, and ratlings at 10 points good. I think eldar snipers just cost you too much for what you get (though that could be said about a lot of the army).

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in jp
Impassive Inquisitorial Interrogator





I use a couple squads. I back them up with other troops like bikes and Guardian Defenders, though. They do all right if I can either keep the enemy busy with other units or if I can kill them fast enough that flamers and cc units don't get close. I'd leave them home though if I saw a lot of whirlwinds, tf cannons or Sternguard. They just fold to anything that ignores cover and they don't do enough offensively against anything but MCs and maybe av10 vehicles.

I say use a few if you like them but unless you just HAVE to have them for fluff reasons I'd not take more than 2 minimum sized squads. They don't contribute to offense at all really, so aside from holding objectives they're kinda dead weight.

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Made in us
Regular Dakkanaut





I use just one squad and target the plasma and meltas and squad leaders with the precision shot. Idk how a bunch of them would do, but It would take a lot to kill whole units. Squads of 10 are very expensive, but I think as long as you can protect them and correctly move them it might work. Will not work in a WAAC setting but, semi-comp. it might actually work with some good dice

 
   
Made in gb
Devastating Dark Reaper





I have good success with one squad of five but extending the rangers section of your army past that could be a mistake. They work well to pick off tough or dangerous units like meltas or Powerfists and I find that they pose a nice psychological threat to your opponent.

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Made in us
Locked in the Tower of Amareo




Eldar rangers are quite nice, but I drag along whirlwinds just for units like them.
   
Made in us
Road-Raging Blood Angel Biker




Canfield, OH

I run two full units of DA and two units of Pathfinders five strong with a Guide and Doomseer around the two units. With the extra save and the better chance for ap1 and the ignore difficult terrain, they can be hard to dig out add fortune and 2++ with rerolling failed saves....most people don't waste the shooting. Pathfinders yes....rangers no, it's so with the extra points. Just my two.

This message was edited 1 time. Last update was at 2012/12/29 19:30:37


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Made in us
Locked in the Tower of Amareo




Isn't their actual armor 5+ though? What you just wrote is why I'm an "ignore cover save" whore.
   
 
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