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![[Post New]](/s/i/i.gif) 2012/12/30 00:37:42
Subject: Some newb questions - looking into starting infinity
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Zealous Knight
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Well, Infinity's reputation is getting hard to ignore by now, and since there seems to be a somewhat active group at the FLGS I've started looking into it a bit.
Haven't really gotten into the rules in all that much detail - I know they do demos and I'd prefer to, just for once, pick some models that I like and just start playing from scratch, instead of researching and optimizing a game to death before starting
So, I've basically been looking at pretty pictures and skimmed a few forum threads here and there to get a faint hint at what might perhaps somewhat work
Now a lot of the models are either not to my taste, or so incredibly detailed I know I'm just not going to get around to giving them the attention they deserve, which would in turn keep me from playing (I might be a bit of a powergamer at times, but I like my minis painted well!  )
A few mini's stood out. Tohaa makaul, I kind of like, but it's a new faction, I hate the diplomat model and I'm not sure about the starter and I'd rather start something with a bunch of options available.
Yu-ying Shaolin warrior-monks and Hac-tao are kind of cool, too though I'm not really all that much into them as the last option:
PanO MO sectorial (is that right?) with as much knights as I can get my mitts on  I really got drawn into that just by the knight hospitaller preview in the news thread. I like the model, I can get it painted in an evening and I can get to 200-300 pts (I believe I read that's about tops for Infinity?) with not too many models (I like the idea of a shaolin swarm, not sure if it's doable - but damn that would get expensive!) so relatively quickly and hopefully, affordably. I'm not exactly broke or anything, but I'm just going to try my hand at a few cool models and I *really* don't want to be spending too much. Now I've seen a lot of posts as to how cheap infinity is to get into and I kind of grok that, but compared to, say, Malifaux, I was kind of disappointed.
what I came up with, cool models, no conversions required, was a couple of lists: one at 200pts and a growth option for 250 (Mostly because getting that *(&)&*(^%*&(^ auxbot meant I had to get either a bunch of auxilia I wouldn't use or the Peacemaker Armbot anyway, yay CB for making me pay (&*(& €30ish for one fethin 25mm based single-piece model, effectively... NOT a selling point on this system! ...But I digress.)
Now I have a few questions. I'm not asking you guys to write up a complete tutorial, I know I'll have to find that on my own  and again, I'll just go in for a demo. What I do need to know before even budgeting for this pile of models is whether it'll be a playable combination or not.
from what I've read both lists are tough and can hit like hammers (although I believe those panzerfausts have rather limited ammo?) although even with link team (okay, I'm basically parroting what I sort of understood from some forum thread by now...) it might not be the most mobile list ever, neither at 200 nor at 250.
- The spec sergeant with armbot is there because some random dude on the infinity forums advised, in some thread I of course cannot find anymore, someone else with a comparable idea that it would be a damn good combination and after looking up the models, I really like the auxbot and the peacemaker I have to ***** buy with it  (so actually, *that* is all good  ).
- The knight hospitaller is there because I needed a lieutenant (I believe, right? honestly, I'm getting into this for variation and to push models around - of the rules I only know they're supposed to be holy grail and whatnot  ) and because it's basically what got me going for PanO MO in the first place - and is the model that might have gotten me into (finally) starting infinity.
- The magister knights are there because I damn well want to play a knight force if possible, and it's basically the only kind of knights with a decent amount of poses. Also, at ~30 pts each, I can actually get a fair few on the table and play that remote I have to buy (okay, I'll stop now  ) as well.
I basically looked which models were in that magister knight box and fed that into infinity army - the rest just came from there (took me a while to figure out I needed a (*(* sectorial for that - good lord that's anything but obvious if you're not yet familiar with the game...)
Now I don't need a tournament-worthy army; I'm not a complete beginner, have played plenty of other systems and I'm willing to learn complex stuff - but it has to be somewhat doable (so if I just built the biggest glass cannon in infinity history, please dissuade me from this ruinous path  - again, I don't know the first thing about the actual rules yet!).
Okay, first list is 200, second is 250. I was thinking perhaps some small conversions to give the Magister knights with panzerfaust, pistol, AP CCW shotguns as well? can't see where else I'd spend the points.
I'd need to get extras to play the 200 list WYSIWYG then, though. It seems, from forums at least, that infinity isn't all that big on WYSIWYG so could I get away with giving them those shotguns without modeling them, generally speaking, in that 250 list? if not it might just have to stay at 242 for a while - no biggie
Well, any advice is welcome! Thanks!
MILITARY ORDERS
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 6/Irrs: 0):
2x MAGISTER KNIGHT Panzerfaust / Pistol, AP CCW (27)
MOV:4-4 CC:18 BS:12 PH:14 WIP:12 ARM:3 BTS:-3 W:2
Regular, Impetuous, Cube, Linkable
Martial Arts L2, Religious Troop, Hyper-Dynamics L1
MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, DA CCW (31)
MOV:4-4 CC:18 BS:12 PH:14 WIP:12 ARM:3 BTS:-3 W:2
Regular, Impetuous, Cube, Linkable
Martial Arts L2, Religious Troop, Hyper-Dynamics L1
MAGISTER KNIGHT Missile Launcher / Pistol, AP CCW (49 | 1.5)
MOV:4-4 CC:18 BS:12 PH:14 WIP:12 ARM:3 BTS:-3 W:2
Regular, Impetuous, Cube, Linkable
Martial Arts L2, Religious Troop, Hyper-Dynamics L1
SPEC. SERGEANT Combi Rifle + AUXBOT_1 / Pistol, Knife (17)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube, G: Synchronized
Religious Troop
 AUXBOT_1 Heavy Flamethrower / Electric Pulse
  MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
  Regular, Not Impetuous, G: Synchronized, G: Synchronized
KNIGHT HOSPITALLER Lieutenant MULTI Rifle / Pistol, AP CCW (48)
MOV:4-2 CC:16 BS:14 PH:14 WIP:13 ARM:4 BTS:-6 W:2
Regular, Frenzy, Cube, Linkable
Martial Arts L2, Sixth Sense L1, Religious Troop, Lieutenant
199 Points | SWC: 1.5
ARMY CODE: Army Infinity v.3.0.
And the second:
MILITARY ORDERS
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 7/Irrs: 0):
PEACEMAKER Spitfire + AUXBOT_1 / Electric Pulse (35 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
 AUXBOT_1 Heavy Flamethrower / Electric Pulse
  MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
  Regular, Not Impetuous, G: Synchronized
  Mechanized Deployment
SPEC. SERGEANT Hacker Combi Rifle / Pistol, Knife (25 | 0.5)
MOV:4-4 CC:15 BS:12 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Religious Troop, Hacking Device
2x MAGISTER KNIGHT Panzerfaust / Pistol, AP CCW (27)
MOV:4-4 CC:18 BS:12 PH:14 WIP:12 ARM:3 BTS:-3 W:2
Regular, Impetuous, Cube, Linkable
Martial Arts L2, Religious Troop, Hyper-Dynamics L1
MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, DA CCW (31)
MOV:4-4 CC:18 BS:12 PH:14 WIP:12 ARM:3 BTS:-3 W:2
Regular, Impetuous, Cube, Linkable
Martial Arts L2, Religious Troop, Hyper-Dynamics L1
MAGISTER KNIGHT Missile Launcher / Pistol, AP CCW (49 | 1.5)
MOV:4-4 CC:18 BS:12 PH:14 WIP:12 ARM:3 BTS:-3 W:2
Regular, Impetuous, Cube, Linkable
Martial Arts L2, Religious Troop, Hyper-Dynamics L1
KNIGHT HOSPITALLER Lieutenant MULTI Rifle / Pistol, AP CCW (48)
MOV:4-2 CC:16 BS:14 PH:14 WIP:13 ARM:4 BTS:-6 W:2
Regular, Frenzy, Cube, Linkable
Martial Arts L2, Sixth Sense L1, Religious Troop, Lieutenant
242 Points | SWC: 3
ARMY CODE: Army Infinity v.3.0.
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![[Post New]](/s/i/i.gif) 2012/12/30 01:21:57
Subject: Some newb questions - looking into starting infinity
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Fixture of Dakka
Bathing in elitist French expats fumes
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Yay! I'm not the newest player on the board!
I started playing PanO too, and I am envious of the amount of Heavy Infantry you feel comfortable putting down on the table. I feel compelled to put some Fusiliers in any army (or Auxilia and Auxbots) just to generate enough orders.
The Mantra everyone will tell you is "it's not the list, it's how you play it." Or somesuch.
You raise an interesting question though: as most or all of your troops are religious, are you pretty much immune to loss of lieutenant?
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![[Post New]](/s/i/i.gif) 2012/12/30 01:29:34
Subject: Some newb questions - looking into starting infinity
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Zealous Knight
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Mathieu Raymond wrote:Yay! I'm not the newest player on the board!
I started playing PanO too, and I am envious of the amount of Heavy Infantry you feel comfortable putting down on the table. I feel compelled to put some Fusiliers in any army (or Auxilia and Auxbots) just to generate enough orders.
The Mantra everyone will tell you is "it's not the list, it's how you play it." Or somesuch.
You raise an interesting question though: as most or all of your troops are religious, are you pretty much immune to loss of lieutenant?
...generating orders? uuh, not that I know what it is or does exactly (as I said, not a CLUE as to the rules really  ) but I believe having those four magister knights in a link team alleviated some of that problem. not sure if it was 'generating more orders' or 'needing less orders' but I believe it did something
as to the amount of heavy armour well, I'm usually the guy playing MSU in anything platoon-level or up but skirmish, well, I like big and nasty
...religious troops? I believe I saw that term somewhere in infinity army, yeah. loss of lieutenant? hmm. nice that you would mention that. well I believe that since my lieutenant is also the most durable unit in my 200pts list for sure it's not such a huge risk anyway? oh well
Yeah, I've heard the "it's not the list, it's how you play it." mantra for other systems before. It can work to a large degree but there are combos that work and combos that don't ( KoW for example - almost all the units are useful, most combinations work okay but really, you're going to want something in the way of standard bearers, you're going to want some artillery and you're going to want something to hunt the other guy's artillery and standard bearers with  the mantra goes to some extent - but it has limits  ). either that, or a game has to be so bland it's almost chess. All I need to know is if this thing is moderately beginner-friendly if that's a more palatable question to some!
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![[Post New]](/s/i/i.gif) 2012/12/30 01:49:00
Subject: Some newb questions - looking into starting infinity
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PanOceaniac Hacking Specialist Sergeant
Lake Macquarie, NSW
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I'll say to begin with that my knowledge is theoretical, so take it with a grain of salt. At the points you listed I wouldn't feel comfortable without a full combat group (10 orders). Most of your stuff will want to be advancing, but with 4-4 movement almost across the board that won't be happening anytime soon. Combine that with your small number of orders and you could find yourself surrounded very quickly.
I'd drop two of the magisters and take some more order sergeants to give you a few more orders. And since you're just starting (like me) a 150pt list would be more ideal to try things before you commit to a particular direction.
As for the LoL question, I believe that each model keeps its order for itself, and the army gains two more that can be used for whatever.
Automatically Appended Next Post:
Also, orders: each model generates an order, it goes into a pool and any model can use one to do stuff. Some models are irregular, and they keep their order for themselves, but can still use orders from the pool.
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This message was edited 2 times. Last update was at 2012/12/30 01:56:50
"Going to war without France is like going deer hunting without your accordion."
-Norman Schwartzkopf
W-L-D: 0-0-0. UNDEFEATED |
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![[Post New]](/s/i/i.gif) 2012/12/30 02:00:07
Subject: Some newb questions - looking into starting infinity
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Fixture of Dakka
Bathing in elitist French expats fumes
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I personally like to keep special rules as low as possible for the moment.
Generally, one model = 1 order in your order pool, which is regenerated every turn. More models, more orders. Orders are activation tokens you can spend on your dudes.
I'm not all up into Hackers and Repeaters yet, but I'm getting one in the mail fairly soon, so I'll have to brush up on that.
Loss of lt. is bad. You basically lose a full turn just finding a new Lt, only religious troops and irregulars get to keep their orders to do stuff during that turn.
"Tough" in Infinity, from my limited experience, is a far cry from 3 wounds, TDA, Storm shield and FnP. For instance, if your opponent rolls a critical (the exact number on the d20 he needs to hit you), you don't even get to roll your armour. It's a wound off. Since you don't have a doctor or a paramedic, that is pretty much it after two wounds.
Anyone more versed than I, feel free to correct me.
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![[Post New]](/s/i/i.gif) 2013/08/28 07:13:46
Subject: Some newb questions - looking into starting infinity
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Zealous Knight
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...Okay, that probably means back to the drawing board. I'll start looking at more pictures (  ) somewhere next week. thanks, guys
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![[Post New]](/s/i/i.gif) 2012/12/30 02:48:21
Subject: Re:Some newb questions - looking into starting infinity
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Camouflaged Ariadna Scout
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I don't play Pan O (or MO) so i won't comment too much on the list but in both lists you only have 1 Lt option so its pretty obvious who your Lt is. He may be a HI but thats nothing that a round of shooting at with an HMG won't solve. Because of LOL its always worth having a couple of Lt options in your list to keep your opponent guessing.
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![[Post New]](/s/i/i.gif) 2012/12/30 03:24:04
Subject: Some newb questions - looking into starting infinity
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Fixture of Dakka
Bathing in elitist French expats fumes
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I would agree. Alpharius impressed upon me (with good results so far) the importance of losing your lieutenant in a mass of infantry.
Honestly, Bolognesus, the PanO starter is a great place to start, even if you end up buying the MO starter as well. All it could do too is give you cheap troops to hold the home turf and confuse your enemy as to where your lt actually is.
Man, I am more and more stoked about this game.
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![[Post New]](/s/i/i.gif) 2012/12/30 04:12:09
Subject: Some newb questions - looking into starting infinity
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Zealous Knight
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Mathieu Raymond wrote:Honestly, Bolognesus, the PanO starter is a great place to start, even if you end up buying the MO starter as well. All it could do too is give you cheap troops to hold the home turf and confuse your enemy as to where your lt actually is.
I understand. One problem: I do *not* like any of the models in that set, so it's out.
Don't even quite like all the models in the MO starter, TBH...
That's the problem, really. I'm having trouble finding a coherent combination of models in the range that I actually like. *Not* a fan of the almost (less stereotypical) anime-esque look - I friggin' hate that stuff. Just trying to find a combination of the models that I do like (because hey, technically they're all awesome so once I find one I like, I tend to like it a lot!) which is actually playable.
...and yes, I realize I'm being a bit of a brat here
It's annoying, really. For example, I really like that Acontecimento (sic?) TAG - but the only model in the sectorial starter I like is the knight of montesa. The regulars I could probably stand with a different paint job (seriously, I'm in awe of the skill required of those paint jobs - but I like it a LOT grittier myself) but that Bagh Mari - not in a hundred years, if I have a choice, and the sikh, well come to think of it, maybe with a bit of a darker paint-job I can make it work for me...
Okay, would this work? kind of?
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 6/Irrs: 0):
2x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR Combi Rifle + Light Grenade Launcher / Pistol, Knife (15 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
COMANDO AKAL Boarding Shotgun / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
DRÃGAO Hyper-rapid Magnetic Cannon., Heavy Flamethrower / (94 | 2)
MOV:6-4 CC:18 BS:15 PH:17 WIP:12 ARM:8 BTS:-6 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM
KNIGHT OF MONTESA Lieutenant Combi Rifle / Pistol, AP CCW (46 | 1)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop, Lieutenant
198 Points | SWC: 4
ARMY CODE: Army Infinity v.3.0.
not enough models again, I guess?  (hey if nothing else, it's cheaper than what I came up with first time around - that's good  )
Otherwise, I might have to try to like the order sergeants a bit more to make the MO work for me?
EDIT: BTW I take it, from bantha's comment that you're supposed to keep your Lt. secret?
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This message was edited 1 time. Last update was at 2012/12/30 04:13:07
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![[Post New]](/s/i/i.gif) 2012/12/31 14:19:08
Subject: Some newb questions - looking into starting infinity
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PanOceaniac Hacking Specialist Sergeant
Lake Macquarie, NSW
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You don't tell your opponent, correct. They have to figure out which one themselves, or get lucky. There are some give-aways, like WIP, which is used occasionally (in particular, the lieutenant's is used in determining who gets first turn). In this case though, all your opponent will be able to say is that it's not the dragao.
Also, it's perfectly OK not to like every model in the range - I'm not that much of a fan of the new hospitaller (looks a bit like he's skipping).
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"Going to war without France is like going deer hunting without your accordion."
-Norman Schwartzkopf
W-L-D: 0-0-0. UNDEFEATED |
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![[Post New]](/s/i/i.gif) 2012/12/30 04:58:40
Subject: Some newb questions - looking into starting infinity
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Zealous Knight
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Yeah, I get that feel with the acon regulsrs. Thry look like fethin ballerinas to me ^^ I like that hospitaller very much tho - funny how such things can be so subjective
Actually the whole list seems to be wip (whatever that is) 13 so this'd be good?
How about the model count? Will this list 'work', as in play sufficiently well to get a sporting chance? If so, I'll be ordering stuff next week Automatically Appended Next Post: Actually, wouldn't this list have the same mobility issues as the previous ones?
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This message was edited 1 time. Last update was at 2012/12/30 04:59:52
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![[Post New]](/s/i/i.gif) 2012/12/30 05:21:25
Subject: Some newb questions - looking into starting infinity
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PanOceaniac Hacking Specialist Sergeant
Lake Macquarie, NSW
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Jungle terrain and mechanized deployment offset the movement to some degree, allowing you increased movement in jungles or starting further up the board.
As for the list, if you're in doubt, proxy stuff and see how it plays.
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"Going to war without France is like going deer hunting without your accordion."
-Norman Schwartzkopf
W-L-D: 0-0-0. UNDEFEATED |
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![[Post New]](/s/i/i.gif) 2012/12/30 05:37:02
Subject: Some newb questions - looking into starting infinity
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Fixture of Dakka
Bathing in elitist French expats fumes
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Yes, definitely. Proxy until you get a feel for what you like in this context.
Personally, I'd make a regular the Lt., so you can actually be more agressive with your Knight of Montessa and not fear losing it.
As for liking models, that's why I went with some Nisses, and they are just so much better than GW that it all feels like a breath of fresh air.
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![[Post New]](/s/i/i.gif) 2012/12/30 06:46:17
Subject: Re:Some newb questions - looking into starting infinity
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Utilizing Careful Highlighting
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Just pick the models you want, figure out if they make an army, and play. List-building in Infinity is very different from other games, and you can't just pick a powerlist and go with it. Almost all units are useful/competitive, and it's more about how you use them than what they are packing. Having a list with few orders can work, although it's gonna be very hard.
I believe there are also resellers here that opens a multi-unit box and you can buy the units one-by-one. Just ask around.
You may also want to read this before making another list: http://www.dakkadakka.com/dakkaforum/posts/list/477491.page
Edit:
Oh, and with Religious troops--yes, they can move even after the loss of Lt., but they keep their orders to themselves and can't share orders. So even if your Lt. is the most durable (remember, even a lowly grunt can kill a gigantic TAG in this game, so durable does not mean near-invincible), or even if most of your troops are religious, it is still a detriment. Less than non-religious armies, but a detriment nonetheless.
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This message was edited 1 time. Last update was at 2012/12/30 06:54:40
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![[Post New]](/s/i/i.gif) 2012/12/30 10:10:08
Subject: Some newb questions - looking into starting infinity
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Kelne
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IF you like the Tohaa, go for it, at least you will have an easy time catching up with the releases. The Ambassador is a useless model anyway, released really to stand as an objective model in Paradiso missions.
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![[Post New]](/s/i/i.gif) 2012/12/30 16:34:15
Subject: Some newb questions - looking into starting infinity
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Zealous Knight
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Okay, I've watched some of the how to plays and read that (great) how to build a list post now - I think I get the idea of orders etc.
So basically, at 200-250 pts I'd need to have 9-10 models, then see about swapping some out for fancier stuff?
And anythjng over 10 goes into the second group, so it's either 10 or 16 models, not 11-12?
That TAG (and I'll be buying that just because it's a cool model to pkay with, never mind winning!  ) is 93 pts. Am I correct to assume that that kind of TAGs are basically only played at 300pts b/c otherwise, you'd not have enough orders?
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![[Post New]](/s/i/i.gif) 2012/12/30 16:59:13
Subject: Some newb questions - looking into starting infinity
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Kelne
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Yes, Yes and Yes.
Also, I'd recommend to not play with a TAG until you have played a couple of matches already, as they change the game dynamics by a lot.
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![[Post New]](/s/i/i.gif) 2012/12/30 17:37:59
Subject: Re:Some newb questions - looking into starting infinity
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Utilizing Careful Highlighting
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11-12 is doable, as long as you don't separate them into groups of 6. I usually have 11 models in my list, with the irregular Hunzakut on his own combat group since he won't be sharing his order anyway. Usually he serves as a speed bump or make opponent waste orders to discover him, or lay down mines in the center area (since he has infiltration). So you can do that: keep your main force at the first maximized combat group and put expendable skirmishers/speed bumps that are irregular or won't be needing much orders on the 2nd group.
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![[Post New]](/s/i/i.gif) 2012/12/30 17:59:41
Subject: Re:Some newb questions - looking into starting infinity
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Camouflaged Ariadna Scout
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At 200 points not having 10 orders is hardly the end of the world especially if one of the units happens to be a TAG. And Pan O are one of the factions i would normally expect to be outnumbered when they play as they have access to so many TAGs and expensive HI/ Knights etc. Having the TAG and 8 orders (9 including the Lt order) is doable at 200 points but it would mean taking a lot of fusiliers (a Dragao, 5 x fusiliers, an auxilia and ORC HMG comes to 199 and 4 SWC). And the list is a bit of a one trick pony, once the TAG goes down (or your order monkeys get squished) you're probably in trouble. So it can be done but its probably not going to be the most fun list to play with/ against for more than a couple of games.
But yeah for learning the basics of the game its probably better to park the TAG and start with a few more basic units.
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![[Post New]](/s/i/i.gif) 2012/12/30 19:03:45
Subject: Some newb questions - looking into starting infinity
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Fixture of Dakka
Bathing in elitist French expats fumes
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And user Shae-Konnit does indeed open boxes to sell individual models. Everyone recommends them, so I would have to say that is the Dakka equivalent of the Colbert bump.
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![[Post New]](/s/i/i.gif) 2012/12/31 03:43:19
Subject: Some newb questions - looking into starting infinity
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Zealous Knight
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...oookay, so TAG is out for now. Hmm, another try then:
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
KNIGHT OF MONTESA Combi Rifle / Pistol, AP CCW (46)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
2x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
REGULAR MULTI Sniper Rifle / Pistol, Knife (27 | 1.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Sapper
REGULAR Hacker Combi Rifle / Pistol, Knife (23 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Hacking Device, Deployable Repeater
COMANDO AKAL Boarding Shotgun / Pistol, CCW (23)
MOV:4-2 CC:14 BS:13 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
PEACEMAKER Heavy Shotgun + AUXBOT_1 / Electric Pulse (31)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
 AUXBOT_1 Heavy Flamethrower / Electric Pulse
  MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
  Regular, Not Impetuous, G: Synchronized
  Mechanized Deployment
PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
197 Points | SWC: 2.5
ARMY CODE: Army Infinity v.3.0.
that should be okay now, right?  I think I like most of those models
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![[Post New]](/s/i/i.gif) 2012/12/31 03:59:58
Subject: Some newb questions - looking into starting infinity
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Something to consider is that with Campaign: Paradiso, there is a new Lieutenant option for the ASA Sectorial in the form of Lieutenant Stephen Rao of the Bagh-Mari.
0 SWC with a Combi Rifle and Light Shotgun, has the normal statlines and the like of a Bagh-Mari.
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![[Post New]](/s/i/i.gif) 2013/04/14 01:40:17
Subject: Re:Some newb questions - looking into starting infinity
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Zealous Knight
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Okay, I hope the mods won't mind a bit of threadomancy on my own newb advice thread here, but I finally got in a demo game (with someone else's stuff) last thursday and really like the game. Now I'm still struggling with finding a combination of models which will play well enough on the table which I actually like, but since the local group seems not to mind a bit of heavy proxying every now and then at least I'll be able to use, for example, my sedition wars vanguard and mantic corp models as, say, the acon shock army regulars (or maybe bagh mari, if that would work better, with mantic corp taking up the role of regulars) so that's one thing out of the way (saves a bundle on the initial expense, too!).
Okay, first up I'll motivate why I picked this bunch of semi-random gak this time, followed by the actual list, then I'll fire off a few questions; it'll be over two weeks before I get to play again, but I've got plenty of painting/modeling time in between so I'd like to actually work towards a playable force now. I'm probably going to rant a bit; sorry
Well, I do liked ramboing some HI around the field that one game, but I think I see the limitations of that as well, and I fully understand why I'd want 10 (order-providing) models in a list. Aside from that I found my opponent's palbot (or something like that, whatever the CA calls those wretched things  ) to be rather effective, and I really, really love the model as well. so, that settled a trauma-doc (medic model from Sedition Wars) and the two pal-bots I'm now painting as the first three models in my list.
Still going for PanO, still going for Acon shock army sectorial (don't ask me why, but I like the aesthetic and I think everything in my general surroundings is going to be no less than delighted with me not powergaming my way through a system for a change, so bear with me  ).
next up: order fodder. Well, it's a sectorial so I can just bunch up five regulars in a link team and save some orders walking them around at least. Somehow I have a feeling it'd be better to get a link team leader with a spitfire but that would cost an SWC I don't have to spare after including the fancy gak I really wanted, so there's that. Sixth regular is a hacker, not included in the link (I think. I might just not include the lt one time, and include both the lt and hacker some other time and have the other guy expend huge resources to shplutter my completely useless single regular hanging back behind that container, over there  not sure how much of that crap actually works with these players, though.)
I know that, however fancy the models might be, going straight for the huge TAG is not a good idea, so I won't. Still wanna take at least a peacemaker armbot though (that think looks awesome, and until I free up funds to buy one my Sedition Wars mini hover-tank is going to stand in for that just spiffy! now just to find something to proxy the auxbot with, but I'll figure something out  maybe I'll just use the malifaux brass arachnid I have lying around for a while - that fether wasn't glued to a base yet anyway
Okay, next up: I want me some HI. Hey, looksie there: Guarda de Assaulto. Like the model, love that it comes with an auxbot (great models, and if the GdA doesn't work out I've found a more permanent auxbot for with the peacemaker stand-in!) and I think I'd like playing at least one model with such a role.
well, that leaves 22 pts and 0 SWC to spend; also, models (giving orders) in this group already so I'd pretty much want to spend it either on one model, or one model and an irregular. Not sure if it's completely crazy, and I haven't yet figured out what I'll proxy it with for now, but a pathfinder dronbot at 21 pts, 0 swc fits the bill, sort of. Slready had a hacker anyway  other 'advantage' is that I could 'finish' the list (I'll be ordering the GdA for the model alone at that price anyway) by just buying an peacemaker/auxbot box and repurposing the SW drone to proxy for the pathfinder dronbot. That way I'm only one €25 purchase away from a force I could use for a while. that would be good, but it might just be a bit too easy a shortcut
ACONTECIMENTO SHOCK ARMY
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
2x PALBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
REGULAR Lieutenant Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Lieutenant
4x REGULAR Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain
GUARDA DE ASSALTO Spitfire + Heavy Flamethrower + AUXBOT_3 / Pistol, Knife (50 | 2)
MOV:4-4 CC:15 BS:15 PH:14 WIP:13 ARM:3 BTS:-3 W:2
Regular, Not Impetuous, Cube, G: Synchronized
 AUXBOT_3 Light Shotgun + Zero-V Smoke Light Grenade Launcher / Electric Pulse
  MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
  Regular, Not Impetuous, G: Synchronized
REGULAR Hacker Combi Rifle / Pistol, Knife (23 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Jungle Terrain, Hacking Device, Deployable Repeater
PEACEMAKER Spitfire + AUXBOT_1 / Electric Pulse (35 | 1)
MOV:6-4 CC:8 BS:12 PH:8 WIP:13 ARM:1 BTS:-3 STR:1
Regular, Not Impetuous, G: Synchronized
Mechanized Deployment, Repeater
 AUXBOT_1 Heavy Flamethrower / Electric Pulse
  MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 STR:1
  Regular, Not Impetuous, G: Synchronized
  Mechanized Deployment
PATHFINDER DRONBOT Combi Rifle / Electric Pulse (21)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
Forward Observer, Repeater, Sensor
199 Points | SWC: 4
ARMY CODE: Army Infinity v.3.0.
First (obvious) question: what am I missing this time? Obviously, I'll have overlooked something else so please prevent me from doing something massively silly!
Second: I thought that link team would keep me mobile and active, yet leave some orders for the fancier fellas to do something with. Good idea or not? should I really, really free up one SWC (or escalate the idea to 250pts or something) to free up a better weapon for the team leader?
Third: are there any drawbacks to using both (all!) these 'bots with only one hacker (I'll try to not get him shot to bits, of course!)?
Fourth: that Pathfinder: worth it? it's more of a 'I want bots' and a 'hell, there's not much to choose from in a sectorial list for that final piece of filler anyway' model than something I really need. I'd prefer not getting one of the other infantry types since finding something to proxy those with besides my SW stuff while keeping the look (somewhat) coherent is a pain in the neck, but if I have to, oh well.
again, sorry for the necro
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![[Post New]](/s/i/i.gif) 2013/04/14 19:07:20
Subject: Re:Some newb questions - looking into starting infinity
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Fusilier Paramedic
Illinois
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First: The only problem with this list, is that your army is a bit lacking in armour. This probably won't be a huge problem as long as you use cover.
Second: Up to you really, when I play sectorials I usually have a linked team,, (depends on what everyone else in your group wants to play point wise.)
Third: Might have to ask someone else on that since I don't use hackers, but I don't think there are any drawbacks except for the bots being hacked.
Fourth: As for the Pathfinder you are going to use it for the F.O. and/or the repeater, but since you don't have non-los weapons it might be kinda useless. To fill its spot, you can use Bagh-Mari for anti-camo.
Note: I've only been playing Infinity for a couple months, but I have been doing alot of play testing to see what works and what doesn't.
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This message was edited 1 time. Last update was at 2013/04/14 19:12:52
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![[Post New]](/s/i/i.gif) 2013/04/14 19:32:37
Subject: Some newb questions - looking into starting infinity
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Zealous Knight
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Thanks
Well, I kinda figured the repeater might help a bit - I do have a hacker - but you're probably right a bagh-mari is a better idea. Will go that way, then
Okay, seems I'm off to order a few minis.
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![[Post New]](/s/i/i.gif) 2013/04/14 21:42:13
Subject: Re:Some newb questions - looking into starting infinity
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Rebel_Princess
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Supreme Kai wrote:First: The only problem with this list, is that your army is a bit lacking in armour. This probably won't be a huge problem as long as you use cover.
Bah, armour is overrated. As long as the dudes don't dance in the open they don't need that much armour anyways.
Second: Up to you really, when I play sectorials I usually have a linked team,, (depends on what everyone else in your group wants to play point wise.)
Links are insane. I run a full Bagh-Mari link with HMG, Sniper, rifle, BS and Rao. BS15+ is very nice on B5 HMG. If you won't use the sectorial bonus then I'd suggest playing vanilla. You can always play the Regulars as Fusiliers (or Regulars) in a vanilla list.
Third: Might have to ask someone else on that since I don't use hackers, but I don't think there are any drawbacks except for the bots being hacked.
You need a hacker or TAG to bring Remotes. I'd either put the Regular hacker to the link to get advantage of the BS bonus or replace him with a Naga for better WIP.
Fourth: As for the Pathfinder you are going to use it for the F.O. and/or the repeater, but since you don't have non- los weapons it might be kinda useless. To fill its spot, you can use Bagh-Mari for anti-camo.
Yep, the Pathfinder is quite useless now. If you had a Clipper then maybe. Even for that I'd use a Regular if I have the SWC to spare. A combi rifle isn't that useful for camo hunting. If you want to do that, use a Bagh-Mari with its MSV.
How would you like this list?
Panoceania - Shock Army of Acontecimento | 9 models
________________________________________________________
 Acontecimento Combi (10|0)
 Acontecimento Combi (10|0)
 Acontecimento Combi (10|0)
 Acontecimento Lieutenant (10|0)
 Acontecimento Hacker (23|1)
 Trauma-Doc Doctor (14|0)
 Palbot (3|0)
 Guarda de Assalto MULTI (51|0.5)
 Auxbot GdA
 Peacemaker Spitfire (35|1)
 Auxbot
 Sierra Dronbot Mono (34|1)
________________________________________________________
200/300 points | 3.5/6 swc
open with Aleph Toolbox  : direct link
The Regulars can get to a link for the bonuses. Granted, they don't do much without the big guns, but at least they can look after each other.
Guarda lost his Spitfire and got a MULTI Rifle instead. A MULTI Rifle isn't as great meat grinder as a Spitfire, but you can kill armoured models (tags) with ap+da bullets.
Peacemaker stayed but Pathfinder made way for a Sierra. The Sierra can defend your order monkeys as well as block some routes with Mono mines and Total Reaction HMG.
You could also go for some sort of Drone list, although Neoterra would be better for that. The following has bots and a GML.
Panoceania - Shock Army of Acontecimento | 10 models
________________________________________________________
 Pathfinder Dronbot (21|0)
 Naga Hacker (37|0.5)
 Clipper Dronbot GML (34|1)
 Peacemaker Spitfire (35|1)
 Auxbot
 Bulleteer Spitfire (29|1)
 Acontecimento Lieutenant (10|0)
 Fugazi Dronbot Repeater (8|0)
 Acontecimento Combi (10|0)
 Mulebot Minesweeper (8|0)
 Mulebot Minesweeper (8|0)
________________________________________________________
200/300 points | 3.5/6 swc
open with Aleph Toolbox  : http://goo.gl/yBK4H
The Bagh-Mari link is insane, as I already said. You should totally try it out sometime. It doesn't cost too much (125 / 3 SWC) but packs a punch. I run it with a Dragao for maximum lulz. If you have rifle regulars or other possible WP 13 Lts then it's even better.
[img][/b]
 Bagh-Mari BS (18|0)
 Bagh-Mari HMG Lt (27|1.5)
 Bagh-Mari Sniper (34|1.5)
 Rao (24|0)
 Bagh-Mari Combi (22|0)
________________________________________________________
125/300 points | 3/6 swc
Automatically Appended Next Post: Bolognesus wrote:Thanks
Well, I kinda figured the repeater might help a bit - I do have a hacker - but you're probably right a bagh-mari is a better idea. Will go that way, then 
WIP13 hacker is quite bad. If you want an offensive Hacker, then grab the Naga. If you want the hacker for the bots, go for the Regular. If you go for the Regular, put him either in a link or keep him safe for potential repeater haxoring runs.
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This message was edited 1 time. Last update was at 2013/04/14 21:43:53
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![[Post New]](/s/i/i.gif) 2013/04/14 23:27:21
Subject: Re:Some newb questions - looking into starting infinity
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Zealous Knight
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Okay, wow. That's awesome, all of it
well, group mentioned playing anything from 5-model demo games to 400pt battles whenever anyone feels like it, so that's quite flexible
In the Bagh-Mari link team, I suppose you mean BS15 on the HMG due to the link team support bonuses? sorry, I'm still rather new to the ruleset.
I can totally proxy stuff for those Bagh-Mari's believably, so that's good. It'll take some modeling to get some quasi- WYSIWYG models done for that so it won't be in the first list, but it does look rather awesome now you mention it  probably a good idea for when I take the list up to 300 pts, I guess.
I'm kinda sad the first list mentioned only utilizes a single pal-bot (love those models  ) and I *really* liked the look of that GdA's spitfire on the stats sheet but I haven't even started reading up on special ammunitions, so I'll take your word for it and TBH a BS15 multi-rifle seems... sufficient... for fodderthwacking capabilities
So let's see, as far as models are concerned, this will need the peacemaker/auxbot box and the dronbots box.
Second list: Good lord, HOW many drones did you cram into that thing?
...Okay... aside from the naga that will be a peacemaker box, a dronbots box (clipper, pathfinder), a bulleteer box, a mulebot box and *another* dronbots box for the fugazi. Hmm, it sounds mighty fun (but probably either a bit of a lulz-force or something which will really annoy the heck out of opponents) but it's pretty damn expensive - I'll keep that in mind as I like all the models and will probably have them all before the year is at it's end, so it'll see play at some point in time but not right now. Thanks though, if nothing else it's a good excuse to buy all that stuff
As to the link team, I see Stephen Rao isn't on the DT tool yet; that aleph toolbox does have him but he doesn't seem to have a model yet? (no problem, I was going to proxy anyway but just to see if I get this right  )
however, since the link team appears to be 1 SWC more expensive if I have the combi dude be the lt. rather than the HMG one, so if I max SWC with a list having the lt handle the HMG (to save on SWC) doesn't that kind of give my lt. away to my opponent? I take it that's what the WiP 13 fodder would be for, but wouldn't he still have a big fat bullseye painted over his head? I mean, HMG, link team leader and possibly lt.? that's gotta be a priority one target... and a big fat pain in the butt for me if he does get shot to bits, it seems... (Oh, I actually see Rao could be Lt. without costing SWC as well. that does help a fair bit).
Well, as a "growth option" to experiment with what you suggested, how about this? (I'll go for that first list initially, but I could quite easily move up to this one from there).
Panoceania - Shock Army of Acontecimento | 10 models
________________________________________________________
 Rao (24|0)
 Bagh-Mari Sniper (34|1.5)
 Bagh-Mari BS (18|0)
 Bagh-Mari HMG Lt (27|1.5)
 Bagh-Mari Combi (22|0)
 Dragao (94|2)
 Trauma-Doc Doctor (14|0)
 Palbot (3|0)
 Acontecimento Hacker (23|1)
 Acontecimento Combi (10|0)
 Peacemaker HS (31|0)
 Auxbot
________________________________________________________
300/300 points | 6/6 swc
open with Aleph Toolbox  : direct link
In any case, thanks for ironing out the finer points with that first list - I can go off and buy stuff now, have something to play with for a while
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![[Post New]](/s/i/i.gif) 2013/04/15 13:15:22
Subject: Some newb questions - looking into starting infinity
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Rebel_Princess
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Yes, the Bagh-Mari get the BS15 due to 5 man link.
Your new list looks very much like my own list. The Peacemaker has been replaced with an Akali and the Hacker with a Machinist.
If you take the Dragao, you want to take the Machinist (or both of them) too. You don't need the hacker to take the bots as you have a TAG. I'd drop him and take the engineer with two additional palbots.
Also, if I would want to spam bots, the list would be something like this:
Panoceania - Neoterran Capitaline Army | 11 models
________________________________________________________
Combat Group #1
 Clipper Dronbot GML (34|1)
 Garuda Tacbot HMG (31|1.5)
 Pathfinder Dronbot (21|0)
 Peacemaker HS (31|0)
 Auxbot
 Bulleteer HS (25|0)
 Peacemaker Spitfire (35|1)
 Auxbot
 Sierra Dronbot Mono (34|1)
 Sierra Dronbot Mono (34|1)
 Deva Hacker (35|0.5)
 Fugazi Dronbot Repeater (8|0)
Combat Group #2
 Fusilier Lt (10|0)
________________________________________________________
298/300 points | 6/6 swc
open with Aleph Toolbox  : http://goo.gl/JuMuO
Or simply 21 Auxilia in three groups.
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This message was edited 1 time. Last update was at 2013/04/15 13:16:07
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![[Post New]](/s/i/i.gif) 2013/04/15 14:59:21
Subject: Some newb questions - looking into starting infinity
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Zealous Knight
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Oh right, of course. Completely forgot TAGs let you take remotes as well. okay, engineer sounds like a good idea, and more palbots is always good. lt. is going to be painfully obvious (which seems to be the case with that nice dronespam list as well) but I take it that can be overcome by just hiding the lt. real well? Okay, thanks! (I think I'll pass on that 21 auxilia idea though; that sounds just a little too annoying to play against  also, wouldn't that run up against AVA in any case? edit scratch that, found it: neoterra sectorial  )
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This message was edited 1 time. Last update was at 2013/04/15 15:02:52
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![[Post New]](/s/i/i.gif) 2013/04/16 16:30:07
Subject: Some newb questions - looking into starting infinity
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Rebel_Princess
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The lt isn't totally obvious. If you roll 13 or less in Initiative, the lt is either Rao, HMG Bagh-Mari, rifle Bagh-Mari, or the rifle Regular.
If you fail with 14, then it's not Rao.
Remember that the Lt is in a linked team. He has a HMG, mimetism, BS15, SSL2, MSV1 and +1 Burst. It's going to take a lot of trying to kill him. Position the link well and nothing is going to get to it. Be especially careful of templates, such as shotguns, flamers or grenades. Mimetism doesn't help against them.
The dronespam is also missing engineers, so it's going to need some skills to win with it. Or guided missiles.
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