Switch Theme:

Scouts in a Storm  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Twisted Trueborn with Blaster





USA

Alright, so I want to run a squad of scouts in a LS Storm. Questions:

I assume a CC loadout is the best way to go with the scouts? If so, should the Sergeant have a power weapon and a Combi-Flamer or Combi-Melta?

Should the Storm have a Heavy Flamer or Multi-Melta? Both have their pros and cons and I can't decide.
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

There's two ways to use them in a storm that work well.

The first is to use CCW guys and a sarge with a power weapon or fist and attack things you can kill easily.

The second is to make it a gunboat, with bolter scouts.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Twisted Trueborn with Blaster





USA

 juraigamer wrote:
There's two ways to use them in a storm that work well.

The first is to use CCW guys and a sarge with a power weapon or fist and attack things you can kill easily.

The second is to make it a gunboat, with bolter scouts.


Ok then, well which would you say is better? Which combi weapon should I choose (if any) and which weapon should go on the Storm? I appreciate the response, but you didn't really answer my question at all.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Well he did but you'd have to extrapolate.

Gunboat would mean don't give a combi-weapon or pw and just bolters for all 5 with a heavy bolter on the vehicle. Not a fan of this since the point cost for such a unit is 125pts and it's not that much shooting ability.

A CC on isn't actually to good unless you are going second and have enough threats that they don't focus on it but generally it'll depend. If I have Vulkan in my list then it's a MM on the Storm, if not then it's a HF. If I figure I'm going to go after light targets then a combi-flamer on the sergeant w/melta bombs (for utility). If I'm going vehicle hunting then combi-melta & fist. It I'm hunting Devastator squads a power axe and no combi. It really depends on the role you see them in and the rest of your army.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Twisted Trueborn with Blaster





USA

 Hulksmash wrote:
Well he did but you'd have to extrapolate.

Gunboat would mean don't give a combi-weapon or pw and just bolters for all 5 with a heavy bolter on the vehicle. Not a fan of this since the point cost for such a unit is 125pts and it's not that much shooting ability.

A CC on isn't actually to good unless you are going second and have enough threats that they don't focus on it but generally it'll depend. If I have Vulkan in my list then it's a MM on the Storm, if not then it's a HF. If I figure I'm going to go after light targets then a combi-flamer on the sergeant w/melta bombs (for utility). If I'm going vehicle hunting then combi-melta & fist. It I'm hunting Devastator squads a power axe and no combi. It really depends on the role you see them in and the rest of your army.


I'm planning on having them go after heavy weapon teams and small objective holder squads, as well as supporting other units in assault if the need arises.

Now, the problem I have is that this covers both light targets as well as devastator squads. I feel like Power Sword w/ Meltabombs is probably my best bet. A combi-flamer is very useful, but I'm not sure if it's worth the tradeoff of the extra attack.

The other problem is that the Heavy Flamer is better as it negates the BS 3 problem, however you need to get very close to use it - which is where the Multi-Melta appears to be better. The Heavy Flamer can help soften up targets for assault, but since you can only move 6" before disembarking it may not be in position to do so. The Multi-Melta has the range and can pop a tank for the scouts to target the insides, but since I don't think I'm going to run Vulkan the BS 3 is an issue.

Edit: How do these loadouts look? Which would you go with (assuming no Vulkan)?

5x Scouts w/ CCW/BP, Sergeant w/ Power Sword and Meltabombs - 95
Land Speeder Storm w/ Heavy Flamer - 60

5x Scouts w/ CCW/BP, Sergeant w/ Combi-Flamer and Meltabombs - 90
Land Speeder Storm w/ Multi-Melta - 65

This message was edited 1 time. Last update was at 2012/12/31 22:10:33


 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

If you're going after stuff like heavy weapon teams and dev teams, CCW is probably your best bet. It's hard to be that close to the enemy and try trading shots

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Twisted Trueborn with Blaster





USA

 juraigamer wrote:
If you're going after stuff like heavy weapon teams and dev teams, CCW is probably your best bet. It's hard to be that close to the enemy and try trading shots


That's what I was thinking. The Cerberus Launcher also makes an assault build more favorable.

I'm thinking about experimenting with the Power Maul, as while it won't ignore Power Armor, it's good against Necrons Warriors, Ork Lootas, IG Command Squads, etc, as well as being useful against light vehicles. It may not be worth it without the extra attack however, so I'll skip the combi-flamer for now and just go one or the other.

How does this build look?

5x Scouts w/ CCW/BP, Sergeant w/ Power Maul - 90
Land Speeder Storm w/ Heavy Flamer - 60
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Sounds good, though I would recommend adding a melta bomb just in case you hit a tank you need to kill. Furthermore the landspeeder should rock a multi-melta, because having it scout move or outflank gives it a large area to cover. A flamer on such a paper vehicle tends to die.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Stalwart Tribune





Long Beach CA.

 juraigamer wrote:
Furthermore the landspeeder should rock a multi-melta, because having it scout move or outflank gives it a large area to cover. A flamer on such a paper vehicle tends to die.


I think that it's going to tend to die either way, the difference is that the MM has the range so that you might actually get a shot off before it dies

PM me! Let's play a game!

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.

"GOTHIC MOTHAFETHA, DO YOU SPEAK IT?!" 
   
Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

Except that the multimelta is going to miss 50% of the time and has to be almost as close as the Heavy Flamer to be useful. If he wants to remove msu and objective holders he should go with heavy flamer, combiflamer and powersword. More than adequate. Maybe add meltabombs.

   
Made in us
Twisted Trueborn with Blaster





USA

juraigamer wrote:Sounds good, though I would recommend adding a melta bomb just in case you hit a tank you need to kill. Furthermore the landspeeder should rock a multi-melta, because having it scout move or outflank gives it a large area to cover. A flamer on such a paper vehicle tends to die.


See this is the problem I was having. The Multi-Melta only hits 50% of the time, but the Heavy Flamer might not get to fire at all and if it does it is then very close.

TheLionOfTheForest wrote:Except that the multimelta is going to miss 50% of the time and has to be almost as close as the Heavy Flamer to be useful. If he wants to remove msu and objective holders he should go with heavy flamer, combiflamer and powersword. More than adequate. Maybe add meltabombs.


So you would go with a sword over a maul? And take the combi-flamer despite losing the extra attack? The former is an easy swap, but I'm not sure if the latter is really worth losing that attack.
   
Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

Lets face it, the assault isn't exactly strong. I would want to flame as many as I can before charging in. Whatever marine I wound with a powersword is dead. I have thought about running bolter scouts with a landspeeder storm, but its really a fluffy fantasy of mine as opposed to anything competative. I would also run three and use them to grab / contest late game objectives.

   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Combi Melta + Melta Bomb and hunt tanks.

Not a strong thing to do, as you'll get as much mileage out of a landspeeder with Multi Meltas, but, eh.

EDIT: Whatever you do, you should be using CCW Scouts with it, as if you are going to use bolters on scouts, might as well just buy tactical marines and do the job decently.

Use them to tie up Devastator type squads, as stopping the big guns from firing is a pretty good thing to do. Bullet up first turn with the Storm, next turn move 6, disgorge scouts 6, light off heavy flamer, and charge.

This message was edited 1 time. Last update was at 2013/01/01 03:26:03


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Well I wasn't suggesting to use the heavy flamer for another reason, that being denying you the ability to assault the unit as it is falling back. Still can work, but TBH I still generally recommend the multi-melta overall.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

After moving your scouts 48" in the 2 turns, (36" in turn one with the turbo boost, 6" move of the storm, 6" move of the Scouts), you should be able to position yourself so that you can charge the opponent unless they make a extremely large fall back move. And, since you'll be at your opponents table edge, if they fall back off the board, yay! Job done, use your run move to hide for next turn.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Twisted Trueborn with Blaster





USA

5x Scouts w/ CCW/BP, Sergeant w/ Power Sword - 90
Land Speeder Storm w/ Heavy Flamer - 60

How does this look?

This message was edited 1 time. Last update was at 2013/01/01 05:10:17


 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

I'd give the Sergeant a Melta Bomb at least, let you silence some big guns.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

I wrote a whole thread on this that can be found here.
http://www.dakkadakka.com/dakkaforum/posts/list/391208.page
BTW, I love the scout speeder storm.

Pestilence Provides.  
   
Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

I liked your storm tactics thread. I would like to see an update with 6th Ed in mind.

   
Made in us
Twisted Trueborn with Blaster





USA

 sennacherib wrote:
I wrote a whole thread on this that can be found here.
http://www.dakkadakka.com/dakkaforum/posts/list/391208.page
BTW, I love the scout speeder storm.


I liked the tactica, however I feel much of it is outdated due to 6th edition changes - the first turn alpha strike is gone, as is assaulting from outflanking. Also, do you still feel a power fist is a good choice on the sergeant? It certainly would be helpful, but I'm worried about challenges and all that.
   
Made in us
Major




Fortress of Solitude

scouts are crap in CC. Maybe against HEAVILY depleted units

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Twisted Trueborn with Blaster





USA

 ImotekhTheStormlord wrote:
scouts are crap in CC. Maybe against HEAVILY depleted units


Thank you for the insightful and helpful comment...? I know they aren't that great, but I like the unit so I'm using it and trying to make it the best it can be. They're fairly good against devastators, lootas, IG heavy weapon teams, etc.
   
Made in gb
Legendary Dogfighter




I think in the new edition they can work. You can have a teleport homer on the scouts inside which is quite nice and it gives you options to get line breaker.......I thought they were poop in previous edition but is in my 2k list now.
   
 
Forum Index » 40K General Discussion
Go to: