Thanks for the suggestions.
I found the sorc to be pretty decent but not great. Hes cheap at 110 points. I would consider dropping him for something else. If I drop him and the land raider, I can free up about 270 points. (I need to replace a rhino and
PM).
I think Ill also bring the burning brand. That's a good way to get a fast increase on the tally.
I initially tried bringing 5 squads of
PMs, and I found myself getting into these kind of situations a lot. One squad is hanging back due to the footprint of the squads. That's why I am moving some out for havocs.
Good call on the comms relay. That will ensure Epi is never down past turn 2.
I also like the idea of sticking him in a bastion. That can really put a cramp on my opponents game plan.
I've played this list a few times, and I've yet to find bringing more than 5
PMs really worth it. I've found that people either have what it takes to kill the tallyman or they don't. The extra bodes have not been helpful. I'm leary to bring his crew up past 7.
This is also because
PMs are very killy. I want to keep as many points open for doing killing.