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![[Post New]](/s/i/i.gif) 2013/01/04 02:06:54
Subject: Daemon's invulnerable save depends on weapon's AP value
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Member of a Lodge? I Can't Say
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I think an interresting thing to do with daemons would be to make their invulnerable saves dependant on the AP value of the weapon which wounds them.
Eg.
AP 1/2 weapons would allow a 6++ (5++ for greater daemons and tzeench daemons)
AP 3/4 weapons would allow a 5++ (4++ for greater daemons and tzeench daemons)
AP 5/6/- weapons would allow a 4++ (3++ for greater daemons and tzeench daemons)
Do you think it's a good idea or just ridiculous?
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“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn |
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![[Post New]](/s/i/i.gif) 2013/01/04 04:16:49
Subject: Re:Daemon's invulnerable save depends on weapon's AP value
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Irked Necron Immortal
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Too much bookkeeping, IMO. Why do you think this needs to be done? In my experience, Daemon's survivability is fine as is.
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DT:80+S++G++M--B--IPw40k11+D+A+++/cWD-R+++T(D)DM+
8000, mostly painted
14000, all over the place |
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![[Post New]](/s/i/i.gif) 2013/01/05 05:49:51
Subject: Re:Daemon's invulnerable save depends on weapon's AP value
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Grisly Ghost Ark Driver
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So, you'd want to make their invulnerable save # go up based on the AP value of the weapon used against them? That strikes me as defeating the purpose of giving them all invulnerable saves to begin with as opposed to armor of various kinds.
Might not be a bad houserule to try out for armor saves themselves though, the 'all or nothing' approach could do with a graded varient. (for an codex that has them, that is).
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This message was edited 1 time. Last update was at 2013/01/05 05:52:57
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![[Post New]](/s/i/i.gif) 2013/01/05 11:12:30
Subject: Re:Daemon's invulnerable save depends on weapon's AP value
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Barpharanges
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So make daemons even worse? No.....
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2013/01/05 18:06:57
Subject: Re:Daemon's invulnerable save depends on weapon's AP value
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Been Around the Block
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It would make more sense to give increase invul save as if they were going to ground (i.e. if they don't move improve save by one; there are immaterial beings after all). Most times the daemon units want to close in; trade off mobility for survival. It's simply, easy to remember and gives the daemon players some flexibility and tough (not auto) choices.
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"It is the fate of all living things to die. It is the destainy of the warrior to choose how.'
'There is no Victory without the risk of Defeat'
'The commissar only sees the faithful, and weak.' -Guardsmen Bob |
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