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BigFish's Ork army list, 1500 points, need some help making the list more playable in 6th edition  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Nasty Nob






london (all of it)

please could i have some feedback on this army list, not sure how well it will work in 6th ed

2 Deffkopters
2 rokits
1 Buzz saw

2 Deffkopters
2 rokits
1 Buzz saw

15 lootas

Bigmek
Kustom force field
Bosspole
Burna
Cybork body

19 shoota boys
Nob
Power claw
Bose pole

20 shoota boys
Nob
Power claw
Bose pole

battle wagon
armour plates
grot riggers
2 big shooters
deffrolla

battle wagon
armour plates
grot riggers
2 big shooters
deffrolla

Bigmek
Burna
Cybork body
Eavy armour

Truck
Armour plates
Grot riggers
Reinforced ram

6 Nobs
Kombi rokit
5 Eavy armour
2 Big choppa
Waargh banner
2 bosspoles
Painboy


1499

Nobs, big mek and truck are together

battle wagon, 19 shoota boys and kff bigmek are together

battle wagon, 20 shoota boys together

lootas hang back

deffkopters tank hunt

This message was edited 2 times. Last update was at 2013/01/05 16:08:13


Matt.Kingsley wrote:'Bigfish, Dakka's official Plastic-Fu master'

My ORK project Blog: http://www.dakkadakka.com/dakkaforum/posts/list/0/361076.page#2675998
Nova Marines project blog: http://www.dakkadakka.com/dakkaforum/posts/list/411472.page
tyranid project blog: http://www.dakkadakka.com/dakkaforum/posts/list/30/360228.page#7461387 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Well i can see this list being in the face of the enemy by the end of turn one but anway, the lootas i'd consider splitting them into two groups one with 7 one 8 (so they can still go to ground) as lootas are like otherboyz with the mobrole and fearless units can not go to ground :/ Taking buzsaws your best shot would be having the deffkoptas in reserve and outflank your enemey.. using the scout rule in sixth makes you unavaible to charge the same round :/ but i would skip the grot riggers it wont be avaible to move the turn it's being used and you got a big mek innside it to repair either weapons or hullpoints anyway that goes for trukks aswell only thing worth for them is ramshackle you get to reroll dangerous terrain aaaaaaaaaaand you get the KAREEEEEEEEEEEEEEEEEEEM rule wich might end up if your trukk explodes it might deny it! (oh and bonus) if it does... you will only take str 3 hits instead 4 like the other codexes does


Edit: i would also consider reading the terms of posting lists (adding points every single thing is not allowed)

This message was edited 1 time. Last update was at 2013/01/05 00:37:06


Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Hmm I see your points phatonic and find my self in agreement.
The first thing I see in this list that stands out like a sore thumb is the trukk squad. Firstly you've got all kombi rokkits. Rokkits aren't great and not many would hit plus all your guys loose +1A from not having a CCW and pistol, minus the big choppa guys that is. With no PKs in the squad they wont exactly be taking on any hard targets, so as to what their actual target would be that normal boys couldn't do better I cant say. A bit of an expensive unit and it probably wont do much unfortunately. With only 2 other battlewagons and this being the easiest target, it would surely go first. By loosing the nobs, trukk and big mek you could have another 20 boys in a battlewagon. If you do want to keep the nob squad, I'd loose kombi rokkits and give the 2 big choppa boys a kombi skorcha. Then I would advise also giving them cybork bodies.
Agree with phatonic about dividing lootas.
Deffkoptas are fine, normally not worth it to give all a PK, the one at the front will normally die so he can meatshield the guy behind.
Other than the nobs, its nice.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
 
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