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Made in gb
Horrific Howling Banshee




Hemel Hempstead

Hi guys,
Played a few games of 6th now but struggling with the following; the wisdom of dakka is required pls:

Precision shots / strikes - if I allocate 4 precision shot wounds to a special weapon guy, then he fails his first save and dies, do the 3 remaining precision wounds get allocated to another member (my choice or nearest?) of the squad or are they lost?
In assault; can I allocate precision strikes against a model on the other side of the combat, say 6" away?

Wound allocation - If the first wound in a pool is LOS to another model who saves, do subsequent wounds get automatically applied to that same model, not the nearest?
Also in assault; a 2 wound model is wounded at the current initiative step. Then at the next initiative step can another 2w model be allocated a wound, thus avoiding the 1w guy getting killed?

Shooting - A 10 man unit fires at an enemy unit, and only 1 model in the enemy unit is in range. Yet if I score 10 wounds, those wounds can be allocated to models that were out of range? How does this work with rapid fire; where only one model is in rapid fire range - would twice number of shots (and likely wounds) could get allocated to model that were out of rapid fire range?

Thanks guys.


This message was edited 1 time. Last update was at 2013/01/06 20:48:16


 
   
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Powerful Phoenix Lord





Buffalo, NY

Wound allocation (Los): you apply each wound to the nearest model. If this model is a character, all wounds start on him (until removed), but can be LOS'd away.
Wound allocation (cc) each round you randomly determine who is the closest model.
Shooting: range only matters when determining how many shots you get. In your scenario, they would still get to fire two shots.

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Richmond, VA

For precision shots, you roll to wound then place the wounds. If you allocate 4 power fist wounds to a single model, and it dies, these wounds don't go elsewhere, they are lost.

As for wound allocation, LOS is per wound, it must be done for each wound.

You must continue to allocate wounds to a model that has lost a wound from a wound pool. For example a group of nobs is shot, takes one wound, the closest nob takes the wound. In melee, one wound is taken, but more than the previously wounded nob are closest, so you can put the wound on another unwounded nob. However if two wounds came from the same pool, you must lose a whole 2 wound nob, you cannot spread the wounds around unless you use LOS

For shooting, you cannot kill outside of your units range. If there are 30 ork boyz being shot by bolters, but only one boy is in range, only one boy can die. However if the marines had a missile launcher in the unit, they can kill up to the missile launchers range with bolters. Also, only the models in range can shoot. If those 10 marines had 5 marines outside of 24 inches, they cannot shoot.

This message was edited 1 time. Last update was at 2013/01/06 20:59:54


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Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

 juraigamer wrote:


For shooting, you cannot kill outside of your units range. If there are 30 ork boyz being shot by bolters, but only one boy is in range, only one boy can die. However if the marines had a missile launcher in the unit, they can kill up to the missile launchers range with bolters. Also, only the models in range can shoot. If those 10 marines had 5 marines outside of 24 inches, they cannot shoot.


Are you sure about that? Can you provide some justification for a limit on the bolters and then this limit being lifted by the missile launcher?
You only need to be in range to the first model and after that you can kill anything from the unit in line of sight.

This message was edited 1 time. Last update was at 2013/01/06 22:32:31


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 liturgies of blood wrote:
 juraigamer wrote:


For shooting, you cannot kill outside of your units range. If there are 30 ork boyz being shot by bolters, but only one boy is in range, only one boy can die. However if the marines had a missile launcher in the unit, they can kill up to the missile launchers range with bolters. Also, only the models in range can shoot. If those 10 marines had 5 marines outside of 24 inches, they cannot shoot.


Are you sure about that? You only need to be in range to the first model and after that you can kill anything from the unit in line of sight.


He is incorrect, you can kill as many as you can wound, even if only 1 model is in range.

Precision shots. Wounds from those shots are place where the character wants them to go. They would be resolved singly as they each have a special rule attached, so if you kill a model with the first wound, then the other wounds can be placed elsewhere.

This message was edited 2 times. Last update was at 2013/01/06 22:37:44


 
   
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How is what I said incorrect?

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 Happyjew wrote:
Wound allocation (cc) each round you randomly determine who is the closest model.


Not so, the player being attacked actually chooses which model is "closest" from amongst the equidistant models in assault.

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Chicago, IL

 juraigamer wrote:
For precision shots, you roll to wound then place the wounds. If you allocate 4 power fist wounds to a single model, and it dies, these wounds don't go elsewhere, they are lost.
That is not the correct way to do it at all.

You allocate wounds one at a time and take saves, so you would allocate 1 wound to the character, he would take his save if allowed, and if that was his last wound, or the wound caused ID, you would remove that model from the table and you would get to allocate 3 additional Precision Shots/Strikes to different models.

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 rubicant99 wrote:
Precision shots / strikes - if I allocate 4 precision shot wounds to a special weapon guy, then he fails his first save and dies, do the 3 remaining precision wounds get allocated to another member (my choice or nearest?) of the squad or are they lost?

Wounds are allocated one at a time, so they're not lost.

 rubicant99 wrote:
In assault; can I allocate precision strikes against a model on the other side of the combat, say 6" away?

Absolutely. If the target is a character though, they can still use Look Out Sir (p63).

 rubicant99 wrote:
Wound allocation - If the first wound in a pool is LOS to another model who saves, do subsequent wounds get automatically applied to that same model, not the nearest?

At a given Init step in assault, once you allocate a wound to a given model, you have to keep allocating wounds to him until he's dead. Look Out Sir, however, circumvents this be re-allocating them to the closest model to the character using Look Out Sir. Look Out Sir is not automatic or mandatory, though. Each time the character gets allocated a wound the controlling player may choose to use LoS or not, and if so has to roll for it (for each wound).

 rubicant99 wrote:
Also in assault; a 2 wound model is wounded at the current initiative step. Then at the next initiative step can another 2w model be allocated a wound, thus avoiding the 1w guy getting killed?

Yes, as long as it's a different initiative step and both of those models are in base contact with or equidistant to the attacking model.

 rubicant99 wrote:
Shooting - A 10 man unit fires at an enemy unit, and only 1 model in the enemy unit is in range. Yet if I score 10 wounds, those wounds can be allocated to models that were out of range? How does this work with rapid fire; where only one model is in rapid fire range - would twice number of shots (and likely wounds) could get allocated to model that were out of rapid fire range?

Yes; you just measure to confirm that the firing model is in range of ANY model (which is in Line of Sight) in the targeted unit, and wounds can still be applied to other models who were out of range of a given firing model.

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What about models who are out of LoS? If one model in the unit is in LoS of an enemy unit firing at it, the wounds are lost past the death of that one model that was in sight yes?

*sorry to hijack if I am*

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Yes, you can only remove casualties from within LOS, unless the attack has an excemption from that rule.

 
   
Made in gb
Decrepit Dakkanaut




Jurai - please reread page 16 again. You have subject object mixed up - it is different to the out of sight subject object
As long as one model in the target unit is in range, every model in the unit can be killed.

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Made in gb
Horrific Howling Banshee




Hemel Hempstead

Thanks for the answers guys, feeling a lot less stressed about these rules now!

 
   
Made in us
Fresh-Faced New User




Hopefully it's not to late to jump in here. I have a question about allocating precision shots. There's some confusion over the precision shot wound allocation rules and the rule that says you have to continue allocating wounds to a model until it has saved all wounds in the pool or dead. If I have a unit with a character that has assaulted and scored both precision wounds and normal wounds, and I asign a precision wound to a particular model, let's say in the back of the unit, do all of the normal wounds have to or can go to this model if he saves the precision ones. My interpretation is that the normal wounds are in a seperate pool that need to be allocated to the closest model and could not be allocated to the selected character for the precision shots.

This message was edited 1 time. Last update was at 2013/01/18 20:17:30


 
   
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Decrepit Dakkanaut




No, only the precision wounds can be allocated to that model. Other wounds must be allocated as normal
   
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Joshua Belden wrote:
Hopefully it's not to late to jump in here. I have a question about allocating precision shots. There's some confusion over the precision shot wound allocation rules and the rule that says you have to continue allocating wounds to a model until it has saved all wounds in the pool or dead. If I have a unit with a character that has assaulted and scored both precision wounds and normal wounds, and I asign a precision wound to a particular model, let's say in the back of the unit, do all of the normal wounds have to or can go to this model if he saves the precision ones. My interpretation is that the normal wounds are in a seperate pool that need to be allocated to the closest model and could not be allocated to the selected character for the precision shots.


Precision shots and precision strikes do not follow standard wound allocation. They are their own thing and should be singled out from other non-precision inflicted wounds.
   
 
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