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Made in ca
Bloodthirsty Bloodletter




The Eye of Terror

So I tried out the new Flamers and Screamers the past few months now. Always fun to use with allied Heldrakes and things like that. Now I'm trying out to see if Tzeentch's opposing deity can serve me well in semi-casual games.

How does this sound?

HQ
Daemon Prince of Nurgle + Wings + Power Armor + Burning Brand = 250
Chaos Lord of Nurgle + Power Weapon + Plasma Pistol = 110

Troops

7 Plague Marines + Champion + 2 Plasma Guns = 198
7 Plague Marines + Champion + 2 Plasma Guns = 198
7 Plague Marines + Champion + 1 Meltagun
Rhino = 35
Rhino = 35

Fast Attack
3 Chaos Spawn of Nurgle = 108
6 Bikers of Nurgle +Champion + 2 Meltaguns + Meltabombs + Veteran of the Long War = 197

Heavy Support
3 Obliterators of Nurgle = 228
5 Havocs of Nurgle + 2 Lascannons + 2 Missile Launchers = 145

Fortification
Aegis Defence Line w/ Quadgun = 100


HQ:
Epidemius = 110

Troops:
7 Plaguebearers = 105

= 1997



The general idea is to hope that Epidemius is in the first wave. Daemon Prince flies in to roast for the tally. The Lord goes with the Havocs and mans the Quad Gun. His unit will serve as anti-air/anti-light armor. Obliterators are anti-tank or to increase the tally. Bikes just move forward and do whatever they need. Spawn are going to be beside the bikes just in case one of the units get crippled. The Plague Marines do what scoring units do best. And the Nurglings just go wherever.

Sound alright?

This message was edited 2 times. Last update was at 2013/01/08 05:07:57




 
   
Made in us
Jovial Plaguebearer of Nurgle





North Carolina

Id drop nurglings for something else


"You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep-seated need to believe." - Carl Sagan - 
   
Made in us
Fixture of Dakka





San Jose, CA

Not enough scoring units. At 2K, I'd say you need at least 4. I'd recommend dropping some things in order to get 1 more unit of plaguemarines.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ca
Bloodthirsty Bloodletter




The Eye of Terror

Made a few changes. Dropped the Nurglings, one Spawn, and two Havocs for another unit of Plague Marines. One of the Plasma Squads will be sitting in the homefield I guess?



 
   
Made in us
Jovial Plaguebearer of Nurgle





North Carolina

Ur gonna want to give oblits VOTLW some how


"You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep-seated need to believe." - Carl Sagan - 
   
Made in us
Death-Dealing Devastator




i wouldnt use any spawn they don't do a lot and the obliterators are good but i would add a defiler they do a lot of damage and can have three different weapons.
   
Made in us
Fixture of Dakka





San Jose, CA

That is not a good idea to leave the plagues at home. What you need is 1 squad of cultists to hold down the fort and have your plagues go out on the offensive.

Frankly, I don't see your DP as bringing much to the army. If he is not a must-have in your army, you should drop him. IMO he isn't worth his price. I'd much rather take Typhus over him.

Rhinos are easy First Blood points. Consider foot-slogging your army. At least you have bikers and chaos spawn who are fast.

Max out your Chaos Spawn, reduce the number of bikers to 5 at most and try to fit in 1 heldrake and probably another autocannon havoc squad. This is what I would do:


HQ
Chaos Lord of Nurgle + Power Weapon + Plasma Pistol = 110

Troops

7 Plague Marines + Champion + 2 Plasma Guns = 198
7 Plague Marines + Champion + 2 Plasma Guns = 198
7 Plague Marines + Champion + 2 Meltaguns = 188
19x Cultists +Autoguns = 105


Fast Attack
5 Chaos Spawn of Nurgle = 180
5 Bikers of Nurgle +Champion + 2 Plasmaguns + Meltabombs + Veteran of the Long War = 150
Heldrake = 170

Heavy Support
3 Obliterators of Nurgle + Veteran of the Long War = 237
5 Havocs of Nurgle + 2 Lascannons + 2 Missile Launchers = 145

Fortification
Aegis Defence Line w/ Quadgun = 100


HQ:
Epidemius = 110

Troops:
7 Plaguebearers = 105

= 1996



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Death-Dealing Devastator




i personaly think the deamon prince is worth the points he can take down a tactical squad by himself.


Automatically Appended Next Post:
and can make the mark marines troops

This message was edited 1 time. Last update was at 2013/01/08 05:40:51


 
   
Made in ca
Bloodthirsty Bloodletter




The Eye of Terror

That list looks good. Though why Plasma Guns instead of Meltaguns with the Bikers?



Also, I don't think the Daemon makes Plague Marines troops. It's why I picked the nearly naked Lord in the first place.



 
   
Made in us
Jovial Plaguebearer of Nurgle





North Carolina

Meltabombs should handle high AV. Thats a toughy tho. I like them both but i see why Plasma would work cuz champs got melta bombs


Automatically Appended Next Post:
It diversifies your bonds

This message was edited 1 time. Last update was at 2013/01/08 05:51:03



"You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep-seated need to believe." - Carl Sagan - 
   
Made in us
Fixture of Dakka





San Jose, CA

goodriddans2 wrote:
i personaly think the deamon prince is worth the points he can take down a tactical squad by himself.


Automatically Appended Next Post:
and can make the mark marines troops

That's only if your opponent doesn't know what he's doing. If he does, then the DP should get shot down before it really has a chance to do any real damage. Chaos DP's, even the flying ones, unfortunately are not very hard to kill.


Lou_Cypher wrote:
That list looks good. Though why Plasma Guns instead of Meltaguns with the Bikers?



Also, I don't think the Daemon makes Plague Marines troops. It's why I picked the nearly naked Lord in the first place.

Because once you get those bikers within melta range, next turn they are going to get stuck in combat probably for the rest of the game (or killed). What you want to do is keep them about 18-24" away from the enemy and keep firing those plasmas. Bikes are better as a skirmishing shooty unit. If you want melta bikes, better to make them a cheap, suicide unit. That's 3 bikes with 2 meltas and no marks.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





If you're doing tally take Typhus he's too good not to take. But you can also tightly pack cultists around him and use the destroyer hive turn one. This should get you up to full tally turn one. 3 units of autocannon havocs are a must then coupled with plague marines geared for long range fire. Bolters and autocannons that ignore armour are amazing.

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Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Araqiel



London, UK

goodriddans2 wrote:
i wouldnt use any spawn they don't do a lot and the obliterators are good but i would add a defiler they do a lot of damage and can have three different weapons.


Seriously, drop the Spawn? I disagree, strenuously and with much enthusiasm :-)

Chaos spawn with MON are beasts, 12" move, ignore cover and are fleet, they are S5 and T6 with rage and d6 attacks on the charge, the threat range is anything upto 24" on turn 1 (probably 19"-21" because of the fleet re-roll). Having a unit rock up just outside your deployment zone will certainly give people something to stop and think about.

They are extraordinarily hard hitting and will soak up a ton of fire on the way in. They make an awesome tarpit unit and if you are including Epididimus they benefit from the tally, so you'll end up with best case scenario 3 models hitting most things on a 4 with 5-7 attacks each, wounding on 2's and ignoring armour?

They struggle against Landraiders and can't touch flyers, but they will munch absolutely ANYTHING they get their tentacles onto....

Another unit that really comes into its own once the Tally is up is havoc's with MON and flamers! I managed 36 hits against a unit of Terminators on Thursday which ignored armour, it also made me smile inside a lot!

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Made in us
Jovial Plaguebearer of Nurgle





North Carolina

Agreed, they are too good to pass on


"You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep-seated need to believe." - Carl Sagan - 
   
Made in gb
Araqiel



London, UK

I'm a big fan of Spawn at the moment, I'm Spamming 3 units with MON at the moment and they do more damage than the rest of the army combined.

They're also providing a huge distraction to the rest of the army as they're on the opponent turn one maybe and turn 2 possibly. Perhaps have them as a first wave with bikes coming in as a second shooty wave?

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