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![[Post New]](/s/i/i.gif) 2013/01/08 04:42:29
Subject: 2000 pt. CSM Tally List - First Time
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Bloodthirsty Bloodletter
The Eye of Terror
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So I tried out the new Flamers and Screamers the past few months now. Always fun to use with allied Heldrakes and things like that. Now I'm trying out to see if Tzeentch's opposing deity can serve me well in semi-casual games.
How does this sound?
HQ
Daemon Prince of Nurgle + Wings + Power Armor + Burning Brand = 250
Chaos Lord of Nurgle + Power Weapon + Plasma Pistol = 110
Troops
7 Plague Marines + Champion + 2 Plasma Guns = 198
7 Plague Marines + Champion + 2 Plasma Guns = 198
7 Plague Marines + Champion + 1 Meltagun
Rhino = 35
Rhino = 35
Fast Attack
3 Chaos Spawn of Nurgle = 108
6 Bikers of Nurgle +Champion + 2 Meltaguns + Meltabombs + Veteran of the Long War = 197
Heavy Support
3 Obliterators of Nurgle = 228
5 Havocs of Nurgle + 2 Lascannons + 2 Missile Launchers = 145
Fortification
Aegis Defence Line w/ Quadgun = 100
HQ:
Epidemius = 110
Troops:
7 Plaguebearers = 105
= 1997
The general idea is to hope that Epidemius is in the first wave. Daemon Prince flies in to roast for the tally. The Lord goes with the Havocs and mans the Quad Gun. His unit will serve as anti-air/anti-light armor. Obliterators are anti-tank or to increase the tally. Bikes just move forward and do whatever they need. Spawn are going to be beside the bikes just in case one of the units get crippled. The Plague Marines do what scoring units do best. And the Nurglings just go wherever.
Sound alright?
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This message was edited 2 times. Last update was at 2013/01/08 05:07:57
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![[Post New]](/s/i/i.gif) 2013/01/08 04:53:45
Subject: 2000 pt. CSM Tally List - First Time
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Jovial Plaguebearer of Nurgle
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Id drop nurglings for something else
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"You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep-seated need to believe." - Carl Sagan - |
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![[Post New]](/s/i/i.gif) 2013/01/08 04:57:26
Subject: 2000 pt. CSM Tally List - First Time
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Fixture of Dakka
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Not enough scoring units. At 2K, I'd say you need at least 4. I'd recommend dropping some things in order to get 1 more unit of plaguemarines.
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![[Post New]](/s/i/i.gif) 2013/01/08 05:09:04
Subject: 2000 pt. CSM Tally List - First Time
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Bloodthirsty Bloodletter
The Eye of Terror
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Made a few changes. Dropped the Nurglings, one Spawn, and two Havocs for another unit of Plague Marines. One of the Plasma Squads will be sitting in the homefield I guess?
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![[Post New]](/s/i/i.gif) 2013/01/08 05:19:00
Subject: 2000 pt. CSM Tally List - First Time
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Jovial Plaguebearer of Nurgle
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Ur gonna want to give oblits VOTLW some how
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"You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep-seated need to believe." - Carl Sagan - |
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![[Post New]](/s/i/i.gif) 2013/01/08 05:24:24
Subject: 2000 pt. CSM Tally List - First Time
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Death-Dealing Devastator
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i wouldnt use any spawn they don't do a lot and the obliterators are good but i would add a defiler they do a lot of damage and can have three different weapons.
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![[Post New]](/s/i/i.gif) 2013/01/08 05:30:28
Subject: 2000 pt. CSM Tally List - First Time
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Fixture of Dakka
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That is not a good idea to leave the plagues at home. What you need is 1 squad of cultists to hold down the fort and have your plagues go out on the offensive.
Frankly, I don't see your DP as bringing much to the army. If he is not a must-have in your army, you should drop him. IMO he isn't worth his price. I'd much rather take Typhus over him.
Rhinos are easy First Blood points. Consider foot-slogging your army. At least you have bikers and chaos spawn who are fast.
Max out your Chaos Spawn, reduce the number of bikers to 5 at most and try to fit in 1 heldrake and probably another autocannon havoc squad. This is what I would do:
HQ
Chaos Lord of Nurgle + Power Weapon + Plasma Pistol = 110
Troops
7 Plague Marines + Champion + 2 Plasma Guns = 198
7 Plague Marines + Champion + 2 Plasma Guns = 198
7 Plague Marines + Champion + 2 Meltaguns = 188
19x Cultists +Autoguns = 105
Fast Attack
5 Chaos Spawn of Nurgle = 180
5 Bikers of Nurgle +Champion + 2 Plasmaguns + Meltabombs + Veteran of the Long War = 150
Heldrake = 170
Heavy Support
3 Obliterators of Nurgle + Veteran of the Long War = 237
5 Havocs of Nurgle + 2 Lascannons + 2 Missile Launchers = 145
Fortification
Aegis Defence Line w/ Quadgun = 100
HQ:
Epidemius = 110
Troops:
7 Plaguebearers = 105
= 1996
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![[Post New]](/s/i/i.gif) 2013/01/08 05:40:14
Subject: 2000 pt. CSM Tally List - First Time
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Death-Dealing Devastator
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i personaly think the deamon prince is worth the points he can take down a tactical squad by himself. Automatically Appended Next Post: and can make the mark marines troops
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This message was edited 1 time. Last update was at 2013/01/08 05:40:51
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![[Post New]](/s/i/i.gif) 2013/01/08 05:45:24
Subject: 2000 pt. CSM Tally List - First Time
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Bloodthirsty Bloodletter
The Eye of Terror
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That list looks good. Though why Plasma Guns instead of Meltaguns with the Bikers?
Also, I don't think the Daemon makes Plague Marines troops. It's why I picked the nearly naked Lord in the first place.
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![[Post New]](/s/i/i.gif) 2013/01/08 05:50:09
Subject: 2000 pt. CSM Tally List - First Time
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Jovial Plaguebearer of Nurgle
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Meltabombs should handle high AV. Thats a toughy tho. I like them both but i see why Plasma would work cuz champs got melta bombs Automatically Appended Next Post: It diversifies your bonds
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This message was edited 1 time. Last update was at 2013/01/08 05:51:03
"You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep-seated need to believe." - Carl Sagan - |
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![[Post New]](/s/i/i.gif) 2013/01/08 06:01:07
Subject: 2000 pt. CSM Tally List - First Time
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Fixture of Dakka
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goodriddans2 wrote:i personaly think the deamon prince is worth the points he can take down a tactical squad by himself.
Automatically Appended Next Post:
and can make the mark marines troops
That's only if your opponent doesn't know what he's doing. If he does, then the DP should get shot down before it really has a chance to do any real damage. Chaos DP's, even the flying ones, unfortunately are not very hard to kill.
Lou_Cypher wrote:That list looks good. Though why Plasma Guns instead of Meltaguns with the Bikers?
Also, I don't think the Daemon makes Plague Marines troops. It's why I picked the nearly naked Lord in the first place.
Because once you get those bikers within melta range, next turn they are going to get stuck in combat probably for the rest of the game (or killed). What you want to do is keep them about 18-24" away from the enemy and keep firing those plasmas. Bikes are better as a skirmishing shooty unit. If you want melta bikes, better to make them a cheap, suicide unit. That's 3 bikes with 2 meltas and no marks.
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![[Post New]](/s/i/i.gif) 2013/01/08 09:02:31
Subject: 2000 pt. CSM Tally List - First Time
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Ultramarine Chaplain with Hate to Spare
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If you're doing tally take Typhus he's too good not to take. But you can also tightly pack cultists around him and use the destroyer hive turn one. This should get you up to full tally turn one. 3 units of autocannon havocs are a must then coupled with plague marines geared for long range fire. Bolters and autocannons that ignore armour are amazing.
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![[Post New]](/s/i/i.gif) 2013/01/08 10:27:35
Subject: 2000 pt. CSM Tally List - First Time
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Araqiel
London, UK
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goodriddans2 wrote:i wouldnt use any spawn they don't do a lot and the obliterators are good but i would add a defiler they do a lot of damage and can have three different weapons.
Seriously, drop the Spawn? I disagree, strenuously and with much enthusiasm :-)
Chaos spawn with MON are beasts, 12" move, ignore cover and are fleet, they are S5 and T6 with rage and d6 attacks on the charge, the threat range is anything upto 24" on turn 1 (probably 19"-21" because of the fleet re-roll). Having a unit rock up just outside your deployment zone will certainly give people something to stop and think about.
They are extraordinarily hard hitting and will soak up a ton of fire on the way in. They make an awesome tarpit unit and if you are including Epididimus they benefit from the tally, so you'll end up with best case scenario 3 models hitting most things on a 4 with 5-7 attacks each, wounding on 2's and ignoring armour?
They struggle against Landraiders and can't touch flyers, but they will munch absolutely ANYTHING they get their tentacles onto....
Another unit that really comes into its own once the Tally is up is havoc's with MON and flamers! I managed 36 hits against a unit of Terminators on Thursday which ignored armour, it also made me smile inside a lot!
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![[Post New]](/s/i/i.gif) 2013/01/08 16:57:35
Subject: 2000 pt. CSM Tally List - First Time
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Jovial Plaguebearer of Nurgle
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Agreed, they are too good to pass on
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"You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep-seated need to believe." - Carl Sagan - |
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![[Post New]](/s/i/i.gif) 2013/01/08 17:50:14
Subject: 2000 pt. CSM Tally List - First Time
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Araqiel
London, UK
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I'm a big fan of Spawn at the moment, I'm Spamming 3 units with MON at the moment and they do more damage than the rest of the army combined.
They're also providing a huge distraction to the rest of the army as they're on the opponent turn one maybe and turn 2 possibly. Perhaps have them as a first wave with bikes coming in as a second shooty wave?
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