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Made in fi
Warp-Screaming Noise Marine






Ok, so I'm trying something a bit different with my BA army. I am sick and tired of running the same kind of list over and over again, so thought on trying something else for a change.

HQ:
Reculsiarch, JP, meltabombs (joins sanguinary guard)

Elite:
Furioso dreadnought, frag cannon, heavy flamer, drop pod

Furioso dreadnought, frag cannon, heavy flamer, drop pod

Sanguinary guard, 2 PF, 3 plasma pistols (go into the stormraven with reculsiarch)

Troops:
10man Assault squad, 2 meltaguns

5 man assault squad, 1 meltagun, razorback with las/plas

5 man assault squad, 1 meltagun, razorback with las/plas

10 scouts, sniper rifles

10man tactical squad, meltagun, multimelta, sgt with combimelta, drop pod (don't have enough assault marines, so have to use tacticals... =/ )

Heavy support:
stormraven gunship, TL MM, TL PC

Total: 1850pts.

So the battle plan is this: 1st turn, drop both furiosos into into the enemy lines and template the hell out of them while assault marines advance. Scouts combat squad and camp objectives. Turn 2 drop tactical squad behind a tought target and hope to get atleast 1 good melta shot. Also bring in the air cav (guard+reculsiarch in stormraven). Turn 3 assault something tought with quard and reculsiarch. the las/plas razorback teams are there basically to hide in armor and try to grab objectives, or melt enemy armor that comes too close. Any big flaws in this list?

And please don't say "take a libby" as that is the sort of list I usually run so trying to build my list in a bit of a different way for a change

This message was edited 2 times. Last update was at 2013/01/09 16:55:20


White Scars Space marines
Daemons 
   
Made in us
Locked in the Tower of Amareo




Get a sanguinary priest and put the sangiunary guard plus reclusiarch out there with the ASM. Putting assault troops in a Stormraven is a good way to lose, because a) they can get shot down or b) not show up in time.

I love the fragnaughts in drop pods. However, if you opponent is in metal bawkses, you'll need shooting to make them work right. This list is really good vs an infantry list, but so so vs mech lists I think.

The reclusiarch is the 2nd best BA HQ I think. So to be different, that's who I would take.

I'm not to sure about the scouts, but that's a matter of taste. They can be killer or do jack. They do, however, amplify your weakness vs armor.
   
Made in fi
Warp-Screaming Noise Marine






Martel732 wrote:
Get a sanguinary priest and put the sangiunary guard plus reclusiarch out there with the ASM. Putting assault troops in a Stormraven is a good way to lose, because a) they can get shot down or b) not show up in time.

I love the fragnaughts in drop pods. However, if you opponent is in metal bawkses, you'll need shooting to make them work right. This list is really good vs an infantry list, but so so vs mech lists I think.

The reclusiarch is the 2nd best BA HQ I think. So to be different, that's who I would take.

I'm not to sure about the scouts, but that's a matter of taste. They can be killer or do jack. They do, however, amplify your weakness vs armor.


Should the fragnaughts have meltas instead of the heavy flamers? As mech lists are not that popular where i usually play, i think i can get some use out of the fragnaughts without them having a tin popper I was doupting the scouts, but wanted to fit one more troop choice to hold home objectives and the scouts are the cheapest choise there is. They have proven themselves agains MCs from time to time, but yeah, they are a hit or miss kind of unit, but i like them. I know the guard+reculsiarch in the raven are an expencive risk, but want to try it out. Other choice that i had in mind was a unit of DC with the reculsiarch... actually that would be much better tbh and way cheaper too maybe 6 DC with a couple of fists and some P-axes? Have to rethink them a bit.

White Scars Space marines
Daemons 
   
Made in us
Locked in the Tower of Amareo




Even if everything goes perfect, the Stormraven has to go to hover mode to function as an assault transport. I don't know about you, but I wouldn't let a 200 pt flyers live past that turn.

I've tried putting meltas on fragnoughts, but even if you are successful in trashing the transport, you *still* don't get to frag the occupants. But what you can do is drop and camp their exit ramp and then blow it up with another unit. Obviously, for this method the heavy flamer is better for more template goodness. If mech lists aren't popular, go for max template death. Note that screamers hate these things, which makes me happy

The biggest problem with reclusiarch/DC doom charge is that if your opponent has a distributed list, ie no death star, then you are by definition overkilling badly. And all that other stuff you didn't get to charge is going to shoot the crap out you on their turn. The second biggest problem is that they don't score.

In general, I like sanguinary guard better than DC because they come with more stuff standard (jump packs and power weapons), and have comparable defenses. And Dante can make them troops, making them the un-DC in that respect. You can even pile on FNP with a jump priest if you want. Realistically, the sanguinary guard butchers troops just as good as DC and they can have the hidden power fist, etc. Oh, and with the banner, sanguinary guard can still be nasty even if charged. If DC are charged, they are very, very pedestiran. Sanguinary guards are still dudes in 2+ armor with master crafted power weapons.
   
Made in fi
Warp-Screaming Noise Marine






Ok, maybe i rework my list a bit to put the guard back into the list and jumping around with the reculsiarch. Let the stormraven just fly empty then Gotta try and find the points for a priest from somewhere. Maybe it's bye bye to the scouts, as those points give me almost two jump pack priests

White Scars Space marines
Daemons 
   
Made in us
Locked in the Tower of Amareo




I really like the tactical squad with the melta weapons. Ideally, they can pop non-assault transports so the occupants can't assault them the following turn.

And don't forget, the empty stormraven is still forcing you to reserve 200/1850 pts. Oh and give the sanguinary guard inferus pistols, not plasma. Melta is still the king and they have jump packs
   
Made in gb
Irradiated Baal Scavanger




I think the list is pretty good but I would agree with what the others have said.

Personally, I would put an AC on the Stormraven so you have a better chance of knocking out other flyers. I prefer four strength 6 shots and 1 strength eight that can all hit flyers to 1 strength 7 blast and 1 strength eight shot. I know you have the four missiles as well but if you come up against cron-air, four one-shot missiles isn't going to do as much as those four missiles plus the assault cannon

 
   
Made in us
Locked in the Tower of Amareo




I wasn't going to nitpick the Stormraven, since many like to use the machine spirit to fire the PC at ground targets. Stormraven armament, unlike MLs or DC, is not something I feel strongly about. Both the AC and the PC have their uses.

This message was edited 1 time. Last update was at 2013/01/09 20:21:33


 
   
Made in fi
Warp-Screaming Noise Marine






I usually run my stormraven with TL AC, but wanted to try something else out. The TL AC has worked well in the past, so maybe will go back to that. The TL MM in the nozle though will usually do what is needed to enemy flyers, exept other stormravens

White Scars Space marines
Daemons 
   
Made in fi
Warp-Screaming Noise Marine






Martel732 wrote:
I really like the tactical squad with the melta weapons. Ideally, they can pop non-assault transports so the occupants can't assault them the following turn.

And don't forget, the empty stormraven is still forcing you to reserve 200/1850 pts. Oh and give the sanguinary guard inferus pistols, not plasma. Melta is still the king and they have jump packs


Hmm, maybe i will just ditch the stormraven, and take an ADL with quad gun for anti air. I like the pod tacticals too they perform three roles in my list basically. If there is a tough target, i would combat squad them and drop half with melta weapons and try to destroy it on turn 1. The rest of the squad could actually be manning the quad gun and holding an objective at my end. Then i would have another 100 points to spend on something useful that starts on the field. I decided that i will ditch the scouts and reculsiarch, take dante and guard and get a priest to go with them. The assault squad and guard would move as a blob to take advantage of the FNP, but then what to get with the remaining 100 points?

White Scars Space marines
Daemons 
   
Made in gb
Perturbed Blood Angel Tactical Marine




London

Just try the list you posted, then change as per thread unless it all goes well. Remember the dice gods!

3500
1500 
   
Made in fi
Warp-Screaming Noise Marine






Getting the second. Fragnout and third pod today. Will playtest it soon enough

White Scars Space marines
Daemons 
   
Made in us
Locked in the Tower of Amareo




I think a storm raven can be justified at 1850. But that's all I'd have in reserve if I could. Again, a lone storm raven getting delayed for a turn is bad, but recoverable. If its got a squad in it..... you could be hosed.
   
Made in fi
Warp-Screaming Noise Marine






Played a 1750pts match y-day with a simillar list, but without the second fragnought, which i bought after the match with a drop pod to go in what can i say, the fragnought rocks! It destroyed two templar crusader squads singlehandedly and drew a lot of fire before being destroyed by a LRC MM Two of them will be sweetsauce! I was thinking about my list that if i face an enemy with lots of mech, i could just send in the melta tac half in the 1st round drop pod assault to try and open up some cans. The other fragnought could come on turn2 to mop up the passengers. I decided that i will remove the deathstar unit from my list and go back to a libby with JP and rather than having an expencive 5man squad, i will take a vindicator, an ADL with quadgun, and also the stormraven, but fly it empty. Will playtest this list when i get my new fragnought and pod assembled. It will take some time, as i need to finish my daemon army for an upcomming tournament next week. Thx all for the feedback. Helped flesh out my list significantly!

Updated list:( what i can recall without the codex in front off me)

HQ:
Libby, JP

ELITES:
fragnought, heavy flamer, pod

Fragnought, heavy flamer, pod

Priest, JP, PF
priest

TROOPS:
10man TAC squad, MM, MG, combimelta, pod deathwind ML

10man RAS, 2x MG (libby and JP priest go here)

5man RAS, 1x MG, Razorback with las/plas (naked priest here)

5man RAS, 1x MG, Razorback with las/plas

HEAVY SUPPORT:
Vindicator, siege shield
Stormraven, TL MM, TL AC

Total: 1850pts.

Ofc, i could drop the ADL and deathwind ML from the TAC pod, and maybe one priest to take a unit of 10 sniper scouts, but will first test the list without them. If i seem to be lacking on troops, i will add the scouts.

This message was edited 1 time. Last update was at 2013/01/11 06:41:02


White Scars Space marines
Daemons 
   
Made in gb
Aspirant Tech-Adept





UK

In this game did you use your tactical squad drop pod as well? How did you employ it and how did you find it worked out? Tactical pods are something that I'm considering at the moment.

Angels Amaranthine - growing slowly

P&M blog ; http://www.dakkadakka.com/dakkaforum/posts/list/488077.page

Currently 200pts 
   
Made in fi
Warp-Screaming Noise Marine






I didn't use the tactical pod yet as i didn' have the third pod in that game yet so the tactical pod would have arrived from reserves on turn 2. With three pods it arrives on turn 1 and will be more useful. The other half of the tactical squad will man the quad gun and hold an objective behind the ADL. so the one tactical squad will perform three different roles in one cheapish troops choise. Alpha striking pod, anti air and objective campers all in one

White Scars Space marines
Daemons 
   
Made in gb
Aspirant Tech-Adept





UK

Sounds like a good plan. Having only a combat squad in the pod means you can get a priest in there with them too.

Angels Amaranthine - growing slowly

P&M blog ; http://www.dakkadakka.com/dakkaforum/posts/list/488077.page

Currently 200pts 
   
Made in fi
Warp-Screaming Noise Marine






 alanmckenzie wrote:
Sounds like a good plan. Having only a combat squad in the pod means you can get a priest in there with them too.
for a suicide run? Why on earth?

White Scars Space marines
Daemons 
   
Made in gb
Aspirant Tech-Adept





UK

I thought you were talking about mid field objectives, not suiciding. So yeh, maybe a waste of a priest. But he'd help them last longer either way.

Angels Amaranthine - growing slowly

P&M blog ; http://www.dakkadakka.com/dakkaforum/posts/list/488077.page

Currently 200pts 
   
Made in fi
Warp-Screaming Noise Marine






 alanmckenzie wrote:
I thought you were talking about mid field objectives, not suiciding. So yeh, maybe a waste of a priest. But he'd help them last longer either way.
The plan is to alpha strike the melta weapon part+ 2 marines of the TAC squad in the pod to toast some armor where it is needed. The five other marines will man an objective in my end behind the ADL manning the quad gun. So the five guys with a melta, combi melta and Multimelta are going on a suicide run with one model throwing a grenade if there is armor 10-12 to be blown up. they are a cheap suicide squad, so there is no point making that fact undone by sticking a priest there to die with them. Rather put the naked priest inside one razorback as my razors usually run in packs

White Scars Space marines
Daemons 
   
 
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