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![[Post New]](/s/i/i.gif) 2013/01/10 19:47:51
Subject: Chaos Sorcerer Lord loadout
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Nurgle Predator Driver with an Infestation
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I originally was going to run my Sorcerer lord with my Tzeentch Terminators and DS them in, but now I am thinking of running him with my Nurgle Bikes.
Level 3
Sigil of Corruption
Spell Familiar
Now with him joining the bikes, I would have to make him Nurgle instead, which is still pretty good, power wise
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![[Post New]](/s/i/i.gif) 2013/01/10 20:07:46
Subject: Re:Chaos Sorcerer Lord loadout
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Dark Angels Librarian with Book of Secrets
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That's...um....great.
Do you have a question or anything you wish to discuss about Sorcerer lords?
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![[Post New]](/s/i/i.gif) 2013/01/10 20:10:50
Subject: Re:Chaos Sorcerer Lord loadout
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Pyro Pilot of a Triach Stalker
New York
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labmouse42 wrote:That's...um....great.
Do you have a question or anything you wish to discuss about Sorcerer lords?
I do! (I was just thinking about creating a thread on Sorcerers.)
Any thoughts on running a ML3 Sorcerer on a Disk to fly around and mess up tanks in the back field? (With or without retinue?)
How about a Nurgle one with Biomancy + Jump Pack that's rolling with some raptors? (I'd like to run 2 squads of Nurgle Raptors, 1 with a Chaos Lord, the other with a Sorcerer.)
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![[Post New]](/s/i/i.gif) 2013/01/10 20:15:43
Subject: Chaos Sorcerer Lord loadout
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Nurgle Predator Driver with an Infestation
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My question was how does it sound and if anyone has success with other options
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![[Post New]](/s/i/i.gif) 2013/01/10 20:22:14
Subject: Chaos Sorcerer Lord loadout
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Painlord Titan Princeps of Slaanesh
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I run a Sorc with ML 3, Spell familiar and that is it - unless I put him on a bike. Then I roll on Telepathy for the awesome powers there and hope for Hallucination or Invisiblity.
A disc requires MOT, which has terrible powers imo. Slaanesh is the only one I would consider - since the sorc is garbage in CC anyway and the extra toughness is a waste for nurgle - to buff up noise marines and throw out Ecstatic Seizures. In that case she gets a mount of Slaanesh but that is it again.
If you could take an invuln against Perils I might take Aura or Sigil, but alas.
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![[Post New]](/s/i/i.gif) 2013/01/10 21:36:16
Subject: Re:Chaos Sorcerer Lord loadout
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Power-Hungry Cultist of Tzeentch
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I keep mine in power armor, ML3 with MoT sigil a spell familiar and the burning brand, Its pretty solid Ill run it with the Tsons or stick it with oblits for some fnp shenanigans. But if your not using a cult unit unmarked is much preferable
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![[Post New]](/s/i/i.gif) 2013/01/10 22:05:29
Subject: Re:Chaos Sorcerer Lord loadout
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Dark Angels Librarian with Book of Secrets
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I've been finding that lvl 3 is has been overkill more often than not for me. I've found that if I get two witchfire 'spells' then I can only cast 1, and then I have a warp charge doing nothing. Lvl 2 seems to be the 'sweet spot' were I'm getting one malediction and one witchfire.
I find its odd your sorc is sucking in combat. Mine has actually made quite a few kills.
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![[Post New]](/s/i/i.gif) 2013/01/10 22:10:11
Subject: Chaos Sorcerer Lord loadout
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Quick-fingered Warlord Moderatus
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3++ Invul on a Sorcerer is just beast, by the way. No one I've ever played against has ever expected a Sorcerer to have a stormshield-equivalent when they smack him with a Thunderhammer.
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Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
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![[Post New]](/s/i/i.gif) 2013/01/10 22:22:51
Subject: Chaos Sorcerer Lord loadout
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PanOceaniac Hacking Specialist Sergeant
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Enigwolf wrote:3++ Invul on a Sorcerer is just beast, by the way. No one I've ever played against has ever expected a Sorcerer to have a stormshield-equivalent when they smack him with a Thunderhammer.
Especially when you get the lovely, reroll all saves power XD
My personal favorite is a un marked lvl3 with termie armor and sigil, with a squad of mutilators or obliterators. FnP, toughness 5 (or 4++) mutilators with IWND?!! YES PLZ!!! For the record, a squad of IWND toughness 5 mutilators with reroll to hit in CC is MURDEROUS!!! I squished a carnifex without breaking a sweat. After that game, I fell in love with mutilators for their sheer "damned if you do fethed if you dont" style! (note* as long as they are supported by a sorcerer.)
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When your wife suggests roleplay as a result of your table top gaming... life just seems right
I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real.... |
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![[Post New]](/s/i/i.gif) 2013/01/10 22:26:43
Subject: Chaos Sorcerer Lord loadout
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Quick-fingered Warlord Moderatus
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thakabalpuphorsefishguy wrote: Enigwolf wrote:3++ Invul on a Sorcerer is just beast, by the way. No one I've ever played against has ever expected a Sorcerer to have a stormshield-equivalent when they smack him with a Thunderhammer.
Especially when you get the lovely, reroll all saves power XD
My personal favorite is a un marked lvl3 with termie armor and sigil, with a squad of mutilators or obliterators. FnP, toughness 5 (or 4++) mutilators with IWND?!! YES PLZ!!! For the record, a squad of IWND toughness 5 mutilators with reroll to hit in CC is MURDEROUS!!! I squished a carnifex without breaking a sweat. After that game, I fell in love with mutilators for their sheer "damned if you do fethed if you dont" style! (note* as long as they are supported by a sorcerer.)
Does this actually work well? O.o I was challenged to build a list out of the crappiest units in the Chaos 'dex, and if this works I might try it for gaks and giggles.
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This message was edited 1 time. Last update was at 2013/01/10 22:27:09
Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
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![[Post New]](/s/i/i.gif) 2013/01/10 22:26:54
Subject: Chaos Sorcerer Lord loadout
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Liche Priest Hierophant
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I've been using 3 main sorcerer builds lately Build 1 Psyker Level 3 Sigil of Coruption Termi Armour Force Mace MoT Spell Familiar Using Telepethy GoM Basically my "Feth You" HQ. You're going to have a hell of a time killing him. And if I roll the right spell, extra boons!" Build 2 Psyker Level 3 Sigil of Coruption Force Sword MoT Spell Familiar Pyromancer GoM Basically a Harder-Hitting, more easilly transported version of above Build 3 Psyker Level 3 Sigil of Coruption Force Mace Pyromancer Melta Bombs GoM A cheap Sorcerer for small games and for when I use 2 primary detachments. Double pyro sorcerers can ruin anyone's day...
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This message was edited 4 times. Last update was at 2013/01/10 22:35:23
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![[Post New]](/s/i/i.gif) 2013/01/10 23:19:13
Subject: Chaos Sorcerer Lord loadout
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Sinister Chaos Marine
Flagstaff, Arizona
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Matt.Kingsley wrote:I've been using 3 main sorcerer builds lately
Build 1
Psyker Level 3
Sigil of Coruption
Termi Armour
Force Mace
MoT
Spell Familiar
Using Telepethy
GoM
Basically my "Feth You" HQ. You're going to have a hell of a time killing him. And if I roll the right spell, extra boons!"
Build 2
Psyker Level 3
Sigil of Coruption
Force Sword
MoT
Spell Familiar
Pyromancer
GoM
Basically a Harder-Hitting, more easilly transported version of above
Build 3
Psyker Level 3
Sigil of Coruption
Force Mace
Pyromancer
Melta Bombs
GoM
A cheap Sorcerer for small games and for when I use 2 primary detachments. Double pyro sorcerers can ruin anyone's day...
What is a GoM?
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![[Post New]](/s/i/i.gif) 2013/01/10 23:21:38
Subject: Chaos Sorcerer Lord loadout
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Liche Priest Hierophant
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Gift of Mutation
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![[Post New]](/s/i/i.gif) 2013/01/11 00:42:13
Subject: Chaos Sorcerer Lord loadout
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Fireknife Shas'el
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I'm taking MoT on mine and lvl3 just so I can try to get some good telepathy rolls.
The only Tzeentch spell I even like is 1-2 for the extra boon rolls.
I'm planning on running it in Termie armor with 5 Termies all with MoT and deepstriking them. Should be fun regardless of how they perform.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/01/11 03:21:40
Subject: Chaos Sorcerer Lord loadout
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Fireknife Shas'el
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Solomongrundy wrote:I originally was going to run my Sorcerer lord with my Tzeentch Terminators and DS them in, but now I am thinking of running him with my Nurgle Bikes.
Level 3
Sigil of Corruption
Spell Familiar
Now with him joining the bikes, I would have to make him Nurgle instead, which is still pretty good, power wise
you don't have to make him nurgle. An unmarked lord or sorcerer can join a marked unit. He'll be T5 instead of T6, unless you like nurgles powers. But other than that the load out is fine.
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![[Post New]](/s/i/i.gif) 2013/01/11 05:54:13
Subject: Chaos Sorcerer Lord loadout
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Sneaky Striking Scorpion
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McNinja wrote: Solomongrundy wrote:I originally was going to run my Sorcerer lord with my Tzeentch Terminators and DS them in, but now I am thinking of running him with my Nurgle Bikes.
Level 3
Sigil of Corruption
Spell Familiar
Now with him joining the bikes, I would have to make him Nurgle instead, which is still pretty good, power wise
you don't have to make him Nurgle. An unmarked lord or sorcerer can join a marked unit. He'll be T5 instead of T6, unless you like nurgles powers. But other than that the load out is fine.
If the sorcerer is with the Nurgle Bikers MoN is a waste of points due to the majority toughness of 6. The only downside to not taking MoN in that case is if the Sorcerer suffers an unsaved wound from a S10 weapon and gets the ID.
Marking a sorcerer in general is a bad idea IMHO. If you really want a mount take a Lord. Losing one roll on the rulebook tables, for the stupid Chaos powers, is not worth it. Biomancy and Telepathy are the only tables worth rolling on as the have the highest chance of giving useful powers. Having Endurance or Invisibility is amazing. Iron Arm/Warp Speed are decent powers (not nearly as good as for 'nids but still alright). Hell the only bad power is Hemorrhage. Life leech is only bad compared to all the other powers. Telepathy powers are also good except for the Sonic Weapons one (unless you run Noise Marines and the Primaris power is good if you do hit this one).
I usually throw two rolls on biomancy then one on Telepathy, unless I get Endurance on the first roll then I roll twice on Telepathy.
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![[Post New]](/s/i/i.gif) 2013/01/11 14:48:04
Subject: Chaos Sorcerer Lord loadout
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Painlord Titan Princeps of Slaanesh
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The Sonic Weapons power is a Slaanesh power. I usually roll on Telepathy until I exhaust all 3 rolls or get Invisibility/Hallucination. If I grab those, then I swap to Biomancy from there.
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![[Post New]](/s/i/i.gif) 2013/01/11 14:53:58
Subject: Re:Chaos Sorcerer Lord loadout
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Tzeentch Veteran Marine with Psychic Potential
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I don't see the hate for Tzeentch powers. Boon has a small chance to backfire no doubt, but 90% of the time it's just a permanent and often great buff. Doombolt is versatile in that it can take down transports or kill 4-5 marines at 18" and breath of chaos isn't a bad power by any means.
Tzeentch's Firestorm sucks sure but you aren't forced to take it.
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Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.
No game of chess can be won without pawns, and this may prove to be a very long game.
http://www.youtube.com/watch?v=xLnIFn-iROE |
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![[Post New]](/s/i/i.gif) 2013/01/11 15:01:27
Subject: Chaos Sorcerer Lord loadout
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Nurgle Predator Driver with an Infestation
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Yea I like the Tzeentch powers as well, probably just hope for Doombolt or Breath and then switch to Biomancy or Telepathy
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![[Post New]](/s/i/i.gif) 2013/01/11 15:32:05
Subject: Re:Chaos Sorcerer Lord loadout
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Dark Angels Librarian with Book of Secrets
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You know, maybe its just my meta, but I've had good luck with Nurgle powers.
Weapon Virus works wonders on GEQ -- especially ork lootas.
Gift on Contagion has been great at deturing assault units. Any of the rolls screw TH/SS termies.
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![[Post New]](/s/i/i.gif) 2013/01/11 15:35:14
Subject: Chaos Sorcerer Lord loadout
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Nurgle Predator Driver with an Infestation
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I more or less like the Tzeentch for the 3+ invul save the sorc gets
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![[Post New]](/s/i/i.gif) 2013/01/11 16:37:51
Subject: Chaos Sorcerer Lord loadout
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Fireknife Shas'el
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still, for a 3+ save on a mastery level 3 sorcerer its 150 points, plus a bike and familiar and it's 185.wait, no that's actually fairly decent.
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![[Post New]](/s/i/i.gif) 2013/01/11 20:58:49
Subject: Re:Chaos Sorcerer Lord loadout
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Nurgle Veteran Marine with the Flu
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I like level 3 on a Bike, unmarked with Nurgle Bikers/Lord and rolling on all Biomancy. Can buff the unit and can become a CC beasty. If not, all telepathy. Runs pretty cheap and is an amazing little unit.
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2013/01/12 04:08:40
Subject: Chaos Sorcerer Lord loadout
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Spawn of Chaos
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EnlgWlf talks about having 3++ Invul on a Sorcerer. I don't understand how you get to that. Explanation please.
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![[Post New]](/s/i/i.gif) 2013/01/12 04:10:31
Subject: Chaos Sorcerer Lord loadout
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Tzeentch Veteran Marine with Psychic Potential
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Dabme wrote:EnlgWlf talks about having 3++ Invul on a Sorcerer. I don't understand how you get to that. Explanation please.
Mark of Tzeentch improves invulnerable saves by 1. Sigil of Corruption is a 4++ base.
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Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.
No game of chess can be won without pawns, and this may prove to be a very long game.
http://www.youtube.com/watch?v=xLnIFn-iROE |
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![[Post New]](/s/i/i.gif) 2013/01/12 16:01:55
Subject: Chaos Sorcerer Lord loadout
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Quick-fingered Warlord Moderatus
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Nitros14 wrote:Dabme wrote:EnlgWlf talks about having 3++ Invul on a Sorcerer. I don't understand how you get to that. Explanation please.
Mark of Tzeentch improves invulnerable saves by 1. Sigil of Corruption is a 4++ base.
And therefore, you get a 3++ Invul on your Sorc by giving it Mark of Tzeentch and Sigil of Corruption together.
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Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
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