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Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

I originally was going to run my Sorcerer lord with my Tzeentch Terminators and DS them in, but now I am thinking of running him with my Nurgle Bikes.

Level 3
Sigil of Corruption
Spell Familiar

Now with him joining the bikes, I would have to make him Nurgle instead, which is still pretty good, power wise
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

That's...um....great.

Do you have a question or anything you wish to discuss about Sorcerer lords?
   
Made in us
Pyro Pilot of a Triach Stalker




New York

 labmouse42 wrote:
That's...um....great.

Do you have a question or anything you wish to discuss about Sorcerer lords?


I do! (I was just thinking about creating a thread on Sorcerers.)

Any thoughts on running a ML3 Sorcerer on a Disk to fly around and mess up tanks in the back field? (With or without retinue?)

How about a Nurgle one with Biomancy + Jump Pack that's rolling with some raptors? (I'd like to run 2 squads of Nurgle Raptors, 1 with a Chaos Lord, the other with a Sorcerer.)
   
Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

My question was how does it sound and if anyone has success with other options
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I run a Sorc with ML 3, Spell familiar and that is it - unless I put him on a bike. Then I roll on Telepathy for the awesome powers there and hope for Hallucination or Invisiblity.

A disc requires MOT, which has terrible powers imo. Slaanesh is the only one I would consider - since the sorc is garbage in CC anyway and the extra toughness is a waste for nurgle - to buff up noise marines and throw out Ecstatic Seizures. In that case she gets a mount of Slaanesh but that is it again.

If you could take an invuln against Perils I might take Aura or Sigil, but alas.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Power-Hungry Cultist of Tzeentch





I keep mine in power armor, ML3 with MoT sigil a spell familiar and the burning brand, Its pretty solid Ill run it with the Tsons or stick it with oblits for some fnp shenanigans. But if your not using a cult unit unmarked is much preferable

10,000
3,000
500
1,000 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

I've been finding that lvl 3 is has been overkill more often than not for me. I've found that if I get two witchfire 'spells' then I can only cast 1, and then I have a warp charge doing nothing. Lvl 2 seems to be the 'sweet spot' were I'm getting one malediction and one witchfire.

I find its odd your sorc is sucking in combat. Mine has actually made quite a few kills.
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

3++ Invul on a Sorcerer is just beast, by the way. No one I've ever played against has ever expected a Sorcerer to have a stormshield-equivalent when they smack him with a Thunderhammer.

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Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

 Enigwolf wrote:
3++ Invul on a Sorcerer is just beast, by the way. No one I've ever played against has ever expected a Sorcerer to have a stormshield-equivalent when they smack him with a Thunderhammer.


Especially when you get the lovely, reroll all saves power XD

My personal favorite is a un marked lvl3 with termie armor and sigil, with a squad of mutilators or obliterators. FnP, toughness 5 (or 4++) mutilators with IWND?!! YES PLZ!!! For the record, a squad of IWND toughness 5 mutilators with reroll to hit in CC is MURDEROUS!!! I squished a carnifex without breaking a sweat. After that game, I fell in love with mutilators for their sheer "damned if you do fethed if you dont" style! (note* as long as they are supported by a sorcerer.)

When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

thakabalpuphorsefishguy wrote:
 Enigwolf wrote:
3++ Invul on a Sorcerer is just beast, by the way. No one I've ever played against has ever expected a Sorcerer to have a stormshield-equivalent when they smack him with a Thunderhammer.


Especially when you get the lovely, reroll all saves power XD

My personal favorite is a un marked lvl3 with termie armor and sigil, with a squad of mutilators or obliterators. FnP, toughness 5 (or 4++) mutilators with IWND?!! YES PLZ!!! For the record, a squad of IWND toughness 5 mutilators with reroll to hit in CC is MURDEROUS!!! I squished a carnifex without breaking a sweat. After that game, I fell in love with mutilators for their sheer "damned if you do fethed if you dont" style! (note* as long as they are supported by a sorcerer.)


Does this actually work well? O.o I was challenged to build a list out of the crappiest units in the Chaos 'dex, and if this works I might try it for gaks and giggles.

This message was edited 1 time. Last update was at 2013/01/10 22:27:09


Click here for my Swap Shop post - I'm buying stuff!
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Made in au
Liche Priest Hierophant







I've been using 3 main sorcerer builds lately

Build 1
Psyker Level 3
Sigil of Coruption
Termi Armour
Force Mace
MoT
Spell Familiar
Using Telepethy
GoM

Basically my "Feth You" HQ. You're going to have a hell of a time killing him. And if I roll the right spell, extra boons!"

Build 2
Psyker Level 3
Sigil of Coruption
Force Sword
MoT
Spell Familiar
Pyromancer
GoM

Basically a Harder-Hitting, more easilly transported version of above

Build 3
Psyker Level 3
Sigil of Coruption
Force Mace
Pyromancer
Melta Bombs
GoM

A cheap Sorcerer for small games and for when I use 2 primary detachments. Double pyro sorcerers can ruin anyone's day...

This message was edited 4 times. Last update was at 2013/01/10 22:35:23


 
   
Made in us
Sinister Chaos Marine




Flagstaff, Arizona

 Matt.Kingsley wrote:
I've been using 3 main sorcerer builds lately

Build 1
Psyker Level 3
Sigil of Coruption
Termi Armour
Force Mace
MoT
Spell Familiar
Using Telepethy
GoM

Basically my "Feth You" HQ. You're going to have a hell of a time killing him. And if I roll the right spell, extra boons!"

Build 2
Psyker Level 3
Sigil of Coruption
Force Sword
MoT
Spell Familiar
Pyromancer
GoM

Basically a Harder-Hitting, more easilly transported version of above

Build 3
Psyker Level 3
Sigil of Coruption
Force Mace
Pyromancer
Melta Bombs
GoM

A cheap Sorcerer for small games and for when I use 2 primary detachments. Double pyro sorcerers can ruin anyone's day...


What is a GoM?
   
Made in au
Liche Priest Hierophant







Gift of Mutation
   
Made in us
Fireknife Shas'el






I'm taking MoT on mine and lvl3 just so I can try to get some good telepathy rolls.

The only Tzeentch spell I even like is 1-2 for the extra boon rolls.

I'm planning on running it in Termie armor with 5 Termies all with MoT and deepstriking them. Should be fun regardless of how they perform.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Fireknife Shas'el





United States

 Solomongrundy wrote:
I originally was going to run my Sorcerer lord with my Tzeentch Terminators and DS them in, but now I am thinking of running him with my Nurgle Bikes.

Level 3
Sigil of Corruption
Spell Familiar

Now with him joining the bikes, I would have to make him Nurgle instead, which is still pretty good, power wise
you don't have to make him nurgle. An unmarked lord or sorcerer can join a marked unit. He'll be T5 instead of T6, unless you like nurgles powers. But other than that the load out is fine.
   
Made in us
Sneaky Striking Scorpion





 McNinja wrote:
 Solomongrundy wrote:
I originally was going to run my Sorcerer lord with my Tzeentch Terminators and DS them in, but now I am thinking of running him with my Nurgle Bikes.

Level 3
Sigil of Corruption
Spell Familiar

Now with him joining the bikes, I would have to make him Nurgle instead, which is still pretty good, power wise
you don't have to make him Nurgle. An unmarked lord or sorcerer can join a marked unit. He'll be T5 instead of T6, unless you like nurgles powers. But other than that the load out is fine.


If the sorcerer is with the Nurgle Bikers MoN is a waste of points due to the majority toughness of 6. The only downside to not taking MoN in that case is if the Sorcerer suffers an unsaved wound from a S10 weapon and gets the ID.

Marking a sorcerer in general is a bad idea IMHO. If you really want a mount take a Lord. Losing one roll on the rulebook tables, for the stupid Chaos powers, is not worth it. Biomancy and Telepathy are the only tables worth rolling on as the have the highest chance of giving useful powers. Having Endurance or Invisibility is amazing. Iron Arm/Warp Speed are decent powers (not nearly as good as for 'nids but still alright). Hell the only bad power is Hemorrhage. Life leech is only bad compared to all the other powers. Telepathy powers are also good except for the Sonic Weapons one (unless you run Noise Marines and the Primaris power is good if you do hit this one).

I usually throw two rolls on biomancy then one on Telepathy, unless I get Endurance on the first roll then I roll twice on Telepathy.
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

The Sonic Weapons power is a Slaanesh power. I usually roll on Telepathy until I exhaust all 3 rolls or get Invisibility/Hallucination. If I grab those, then I swap to Biomancy from there.

Daemons Blog - The Mandulian Chapel 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

I don't see the hate for Tzeentch powers. Boon has a small chance to backfire no doubt, but 90% of the time it's just a permanent and often great buff. Doombolt is versatile in that it can take down transports or kill 4-5 marines at 18" and breath of chaos isn't a bad power by any means.

Tzeentch's Firestorm sucks sure but you aren't forced to take it.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

Yea I like the Tzeentch powers as well, probably just hope for Doombolt or Breath and then switch to Biomancy or Telepathy
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

You know, maybe its just my meta, but I've had good luck with Nurgle powers.

Weapon Virus works wonders on GEQ -- especially ork lootas.
Gift on Contagion has been great at deturing assault units. Any of the rolls screw TH/SS termies.
   
Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

I more or less like the Tzeentch for the 3+ invul save the sorc gets
   
Made in us
Fireknife Shas'el





United States

 Solomongrundy wrote:
I more or less like the Tzeentch for the 3+ invul save the sorc gets
still, for a 3+ save on a mastery level 3 sorcerer its 150 points, plus a bike and familiar and it's 185.wait, no that's actually fairly decent.
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I like level 3 on a Bike, unmarked with Nurgle Bikers/Lord and rolling on all Biomancy. Can buff the unit and can become a CC beasty. If not, all telepathy. Runs pretty cheap and is an amazing little unit.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Spawn of Chaos





EnlgWlf talks about having 3++ Invul on a Sorcerer. I don't understand how you get to that. Explanation please.
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Dabme wrote:
EnlgWlf talks about having 3++ Invul on a Sorcerer. I don't understand how you get to that. Explanation please.


Mark of Tzeentch improves invulnerable saves by 1. Sigil of Corruption is a 4++ base.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

 Nitros14 wrote:
Dabme wrote:
EnlgWlf talks about having 3++ Invul on a Sorcerer. I don't understand how you get to that. Explanation please.


Mark of Tzeentch improves invulnerable saves by 1. Sigil of Corruption is a 4++ base.


And therefore, you get a 3++ Invul on your Sorc by giving it Mark of Tzeentch and Sigil of Corruption together.

Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius

 
   
 
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