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Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Hey Everyone,

So I posted a few days back a list for space marines because I was thinking about using the dark angels marines out of the Dark Vengeance starter set as vanilla marines.

I have started painting them and have them red and black and now after some research I am thinking I should use them as Blood Angels because from what I have read they are pretty good vs normal marines.
So I built a list here around 1000 points and have some options at the end for stuff that I could buy later on. All the things in the first part of the list are models I already have and I want to know if this is a decent starter army because I am a little short on cash so I don't really want to buy any other models (or to many more).

So here is my list I believe all the point values are correct:

HQ
Librarian 100 Points

Elites
Terminators Squad 235
- 1 with chain fist
- 1 with assault cannon

Troops
2 X Tactical Squads (10 models each squad) 185 each squad 370 points total
- Sergeant with chain sword and bolt pistol
- 1 Marine with plasma gun
- 1 Marine with plasma cannon

Fast Attack
Bike Squad 125 points
- Sergeant with chain sword
- 1 biker with plasma gun

Total Points Value 830


Options I am Looking at:

Troops
Scout Squad 120 points
- 4 with snipers and 1 with missile launcher

Elites
Dreadnought 145 points
- With twin linked lascannon

Fast Attack
Land Speeder 100 Points
- With multi-melta and Assault Cannon

Any Advice would be awesome thanks!!

This message was edited 4 times. Last update was at 2013/01/12 21:56:47


 
   
Made in gb
Aspirant Tech-Adept





UK

Well some of your points values are wrong. For example, Librarians are 100pts and tactical squads with that load out are 200pts I think. Think your scouts are overpriced too. Not got the codex in front of me.


Automatically Appended Next Post:
Are you looking at the BA codex?

This message was edited 2 times. Last update was at 2013/01/12 21:35:33


Angels Amaranthine - growing slowly

P&M blog ; http://www.dakkadakka.com/dakkaforum/posts/list/488077.page

Currently 200pts 
   
Made in us
Locked in the Tower of Amareo




I wouldn't voluntarily use the BA codex in 6th edition. It's the 2nd worst meq list in the game right now, imo.
   
Made in fi
Warp-Screaming Noise Marine






better grab the new dark angels codex as they are the new thing and got a far beefier codex than BA atm.

If you are set on BA, then these few advices come to mind:

Your librarian is only 100 pts if you don't have any upgrades on him. A librarian is a solid HQ choise in 1000pts as HQs are a points drain in marine armies usually (exept maybe SW) so keep them cheap and to a bare minimum. Tacticals look ok, but drop the plasma pistol from sarge IMO. Rather than concidering a las cannon dread, concider a fragnought (furioso with frag cannon) in a drop pod. I run two and they are fun-tastic Scouts are ok-ish, but i would rather run a full 10 squad without ML so you could combat squad them if needed, or keep them as one beefier objective camper unit. Land speeder looks ok. Not sure about the terminators as i don't use them at all myself. Same thing with the bikes, don't run them, so don't have any good tips on how to run them.

This message was edited 1 time. Last update was at 2013/01/12 21:38:17


White Scars Space marines
Daemons 
   
Made in gb
Junior Officer with Laspistol





Priests. Priests. Priests. Don't give up a key unique point of the BA codex, almost army wide FNP.

The plasma pistol on the sergeants is a waste of points. It'll rarely fire, you're better of spending it on something else, like a combi-plasma or no upgrade at all.

I'd put in some assault squads, only 5man with a Melta and Combi-melta on the sergeant to cripple vehicles on turn two. It's very effective with DOA.

BA work very well as mech. Cheap razorback spam, AV:13 in HS and FA, which can sit back and fire (Las Pred and Dakka Baal) or charge forward and blast the gak out of stuff (Vindicators and Flame storm Baal). An AV:13 wall in 6th ed is very formidable.

Final remark: You've got a C:SM list. That's not BA, you might as well go for the cheaper options in C:SM if you're going to ignore BAs advantages.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

There you go I updated the list to the right values I kinda just skimmed really quick and made it quickly :p But now its at 925 points so for the last 75 points what would be a good recommendation?

Could I just use a land speeder with a multi-melta or heavy bolter (one or the other) and then a typhoon launcher? That is 75 points I think?

I have heard that the new dark angels codex is really good but I just dont seem interested in it but that is probably because I am new to 40k


Automatically Appended Next Post:
 Griddlelol wrote:
Priests. Priests. Priests. Don't give up a key unique point of the BA codex, almost army wide FNP.

Final remark: You've got a C:SM list. That's not BA, you might as well go for the cheaper options in C:SM if you're going to ignore BAs advantages.


Well Since I am really new I havent played blood angels before so dont know how the feel no pain rule works? As far as it being a CSM list I am not sure what you are talking about? I am just using what is in the Dark Vengeance box so am just trying to work out what to do with it

Also I will be dropping the plasma pistol on the sarg to save a few points that is a good idea because its range is pretty short vs the other units

This message was edited 2 times. Last update was at 2013/01/12 21:49:54


 
   
Made in gb
Aspirant Tech-Adept





UK

You changed the wrong squad. The terminator points were correct, it's the tactical squads that are 200pts. But I kinda agree with the other guys. If you aren't planning on using BA specific units and benefits, you'd be as well just going with a vanilla chapter.... albeit a red one.

This message was edited 1 time. Last update was at 2013/01/12 21:52:41


Angels Amaranthine - growing slowly

P&M blog ; http://www.dakkadakka.com/dakkaforum/posts/list/488077.page

Currently 200pts 
   
Made in gb
Junior Officer with Laspistol





chiefbigredman wrote:


Well Since I am really new I havent played blood angels before so dont know how the feel no pain rule works? As far as it being a CSM list I am not sure what you are talking about? I am just using what is in the Dark Vengeance box so am just trying to work out what to do with it


Dakka isn't the rule book. It takes less time to look up a rule than it does to ask on Dakka.

Your list is a Codex: Space Marines (C:SM) list. It has no BA specific units, nor does it take advantage of the rules in the BA codex like fast vehicles. Making it BA is just altering the points costs on some things, you're better of going with C:SM if you want a vanilla list like that.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in gb
Aspirant Tech-Adept





UK

Edit: tactical squad with plasma cannon and plasma gun (no pistol) = 185pts

Angels Amaranthine - growing slowly

P&M blog ; http://www.dakkadakka.com/dakkaforum/posts/list/488077.page

Currently 200pts 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

 alanmckenzie wrote:
You changed the wrong squad. The terminator points were correct, it's the tactical squads that are 200pts. But I kinda agree with the other guys. If you aren't planning on using BA specific units and benefits, you'd be as well just going with a vanilla chapter.... albeit a red one.


There we go I updated it I think that is correct now. But Okay I will keep looking at the vanilla marines. I am just not sure how feel no pain works and some of the other BA specif units and rules work since I am new to 40k
   
Made in gb
Junior Officer with Laspistol





chiefbigredman wrote:
 alanmckenzie wrote:
You changed the wrong squad. The terminator points were correct, it's the tactical squads that are 200pts. But I kinda agree with the other guys. If you aren't planning on using BA specific units and benefits, you'd be as well just going with a vanilla chapter.... albeit a red one.


There we go I updated it I think that is correct now. But Okay I will keep looking at the vanilla marines. I am just not sure how feel no pain works and some of the other BA specif units and rules work since I am new to 40k


If you have Dark Vengeance, you have the rule book. It's really not hard to flip to the index, look for F, look for Feel No Pain then check the appropriate page number.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Locked in the Tower of Amareo




FNP is a back up 5++ save that is bypassed by anything that causes instant death. BA units gain this rule when their squad is within 6" of a sanguinary priest at the time the wound is taken. Of course said priest is 50 pts, so you end up with a smaller model count than C:SM.
   
Made in gb
Aspirant Tech-Adept





UK

It's cool, BA have some good stuff but like martel says (and he knows) they aren't terribly strong in this edition. And the way you've built your list and with the units you want to use, you'd be as well with a vanilla chapter. A well built C:SM list can be very strong. And just because you want red Marines doesn't mean they need to be blood angels. Check out blood ravens for example... There are loads.

Angels Amaranthine - growing slowly

P&M blog ; http://www.dakkadakka.com/dakkaforum/posts/list/488077.page

Currently 200pts 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Well thanks for all the advice guys I think I am just going to look more into standard vanilla marines because I am, like you guys said, not utilizing any of the rules the Blood Angels benefit from. So I will stick with the vanilla chapter I think

Thanks for all the info tho
   
 
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