Switch Theme:

How do Tau deal with fliers?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Utilizing Careful Highlighting






A post Brexit Wasteland

Look at the title.
   
Made in us
Locked in the Tower of Amareo




Allies or twin linked missile pods?
   
Made in au
Frenzied Berserker Terminator






Railguns?

Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.


http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
 
   
Made in us
Fireknife Shas'el






I hate the answer, but allies and quad gun. Those are the reliable means of doing damage to a flyer.

Twin-linked missile pods and Broadsides are more a ground level unit. In the event that there is nothing left to take down a flyer and the ground forces are decently far away, then Broadsides and missile pods should take a shot at it.

But I really want to stress that they are a last resort and not "Plan A"

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Combat Jumping Tiger Soldier






Great Falls, MT

Many ways Deathrain Crisis Suits, Broadsides, Aegis Defense line with Quadgun, Tau Barracuda, Skyray with IA;3 AA mount, Ally Flyers, Dark Angels with Flakk Missiles.

Kuy'arda Cadre- 13741pts

Japanese Sectoiral Army painting thread  
   
Made in us
Deadly Dark Eldar Warrior



Los Angeles

Deathrains, broadsides, ADL, allies, Forge World, pretty much 2 of the above in conjunction shpuld be sufficient to deal with all but the most flier heavy lists.

Orks
Dark Eldar
Void Dragon Corsairs
WIP Tyrants Legion  
   
Made in us
Longtime Dakkanaut





Chicago

just like the tau deal with anything else...handfuls of dice


DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ 
   
Made in us
Douglas Bader








There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

A unit of 3 XV-88s will average one hit per round shooting at a Flyer. Thats a hit with a Railgun! Thats pretty darn good.

So one squad of Broadsides has around a 50/50 chance of wrecking a flyer each time they shoot.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Regular Dakkanaut





 Grey Templar wrote:
A unit of 3 XV-88s will average one hit per round shooting at a Flyer. Thats a hit with a Railgun! Thats pretty darn good.

So one squad of Broadsides has around a 50/50 chance of wrecking a flyer each time they shoot.


Not quite. You have a 50/50 shot at scoring a single hit, a 2/3 chance of getting past jink, then a 50/50 chance to bring it down (hitting a four on the pen chart with AP 1 railgun).
So actually, you have a one in SIX chance to bring down an AV10 flyer. On an AV12 flyer (valk/vend) those odds go down to one in NINE. Certainly your broadsides have better targets to shoot at on the ground.

As a Tau, the only real way you are going to deal with a flyer is either a flyer of your own (one of the Tau FW flyers is likely to be in the new Codex in a few months) or an ADL with quad gun. The Skyray -- described in the fluff as being an SAM platform -- will also likely get the skyfire special rule in the coming codex.
   
Made in us
Shrieking Traitor Sentinel Pilot





Remoras. Paint it with their ML, then seeker missile it.
   
Made in gb
Scouting Shadow Warrior




Fire Warriors, assuming its got AV 11 or less. Or even Kroot at AV10
   
Made in ca
Trustworthy Shas'vre




Anything twin-linked, but especially:

Broadsides, Crisis Suits with twin-linked Missile Pods, Hammerheads using Forgeworld Burst Cannon and Plasma Cannon Turrets.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Huge Hierodule





Louisiana

I second barracudas - 3 s7 shots, 2 more s7 twin linked shots, 6 s5 shots that ignore Jink cover saves, the ability to deep strike and a 4+ save when evading all make the barracuda a very dangerous air combatant.

In terms of ground support, deathrains, broadsides, and a firewarrior team manning an ADL quad gun will all work fine.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Longtime Dakkanaut




quack98 wrote:
Fire Warriors, assuming its got AV 11 or less. Or even Kroot at AV10


Used a GD squad for this. going to BS1 does not really hurt them.
   
Made in gb
Scouting Shadow Warrior




barnowl wrote:
quack98 wrote:
Fire Warriors, assuming its got AV 11 or less. Or even Kroot at AV10


Used a GD squad for this. going to BS1 does not really hurt them.


That's an awesome idea, I love GD squads anyway, but having them with a use other than deep striking behind anks and blowing them up, and pinning delve stator squads is even better!
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Seeker missiles are my solution, that and lucky broadside hits.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in gb
Scouting Shadow Warrior




If you include FMC then Markerlights on tetras, they make them take grounding tests!
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

indeed, just another example of why it is illegal to point laser pointers at aircraft

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Scouting Shadow Warrior




^Yeah, but tau don't need to listen to human laws
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Ahh, but its not illegal to point a laser pointer at a flying monster

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Scouting Shadow Warrior




Poor tyranids, can't benefit from laser pointing laws because they're Eco friendly, and refuse to use polluting aircraft, and instead choose to use the less polluting option of giant flying monsters!
   
 
Forum Index » 40K General Discussion
Go to: