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![[Post New]](/s/i/i.gif) 2013/01/14 04:01:42
Subject: Challenges
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Ferocious Blood Claw
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Is it true that if you are in BtB contact, and you are issue a challenge, if you declaim, the other character can issue a challenge in each combat round?
so the only option is to always accept a challenge and hope that your character isn't shred to dead
is there anyway to stop this or any tactic from happening with monstrous creatures such as chaos demon prince or tervigons?
if not they will keep challenging you till the character is your last model in the unit
and if you accept then the monstrous creature will just slain your character and then your unit cause you cannot hit him once in you are in challenge
can anyone provide me with a tactic so this wont happen
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![[Post New]](/s/i/i.gif) 2013/01/14 04:04:27
Subject: Challenges
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Longtime Dakkanaut
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Keep your character at the back of the unit, so he isn't within range to be challenged.
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![[Post New]](/s/i/i.gif) 2013/01/14 05:28:12
Subject: Challenges
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Big Mek in Kustom Dragster with Soopa-Gun
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Not an easy thing to do usually but what Eldercaveman said. During the charge you have to move as close as possible to btb contact, however with laaaaarge groups like 20+ groups of boyz you can do it since nothing says you move the closest guy first.....block his path so he only moves a few inches rather than the full roll.
Long as you are further than 2 inches from any models in base contact, no challenge is allowed. Long asyour boss can pile in close enough to fight, he can fight as normal. Next turn there can be a challenge though.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/01/14 05:50:08
Subject: Re:Challenges
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Been Around the Block
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Only problem with that is if he roll's a 6 to hit he can pick your character out to take the wound. Agiasnt demon prince best option is you get lot rerolls for every 5 extra guys take the challege use the rerolls.
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![[Post New]](/s/i/i.gif) 2013/01/14 12:22:45
Subject: Challenges
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Decrepit Dakkanaut
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Eldercaveman wrote:Keep your character at the back of the unit, so he isn't within range to be challenged.
This makes me laugh. That little trick rarely works, and when it does work, its only once. There are multiple steps to combat now, and some of those steps FORCE the character into combat. So no, you really cant just sit back and hope for the best. Automatically Appended Next Post: Some armies can mitigate challenges. IG have many Sgts in platoons or other characters in their command squads. Orks can attach a boss to a mob of boyz for example. In these examples, you can just decline the challenge with a lowly Sgt or a nob, and then the badasses are free to do their killing.
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This message was edited 1 time. Last update was at 2013/01/14 12:24:25
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![[Post New]](/s/i/i.gif) 2013/01/14 13:31:17
Subject: Challenges
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Potent Possessed Daemonvessel
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KingCracker wrote:Eldercaveman wrote:Keep your character at the back of the unit, so he isn't within range to be challenged.
This makes me laugh. That little trick rarely works, and when it does work, its only once. There are multiple steps to combat now, and some of those steps FORCE the character into combat. So no, you really cant just sit back and hope for the best.
Automatically Appended Next Post:
Some armies can mitigate challenges. IG have many Sgts in platoons or other characters in their command squads. Orks can attach a boss to a mob of boyz for example. In these examples, you can just decline the challenge with a lowly Sgt or a nob, and then the badasses are free to do their killing.
This second part is false. If you decline the challange your opponent your opponent chooses who sits out. What you can do is accept with that lowly sarge, and then swing away with your killer character.
Beyond that if you decline and fail morale, you can possibly get away.
However, essentially the answer to your question is yes, if you get in a fight you cnnot win, then eventually your character will die. That said, if you outnumber your opponent and have a decent invul save, you are better accepting early so you get some re-rolls. You odds of winning a challange go down as the battle wears on.
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![[Post New]](/s/i/i.gif) 2013/01/14 13:49:33
Subject: Challenges
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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Vineheart01 wrote:since nothing says you move the closest guy first.....block his path so he only moves a few inches rather than the full roll.
Check the assault steps.
I'm pretty sure yyou move models in order, closest first...
But the tactic is sound. You just need the boss far enough back so they cannot get within 2" of the challenger.
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![[Post New]](/s/i/i.gif) 2013/01/14 16:28:29
Subject: Re:Challenges
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Veteran Wolf Guard Squad Leader
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You cant just challenge any model though, its got to be a sgt or aspiring champion or something to that sort, not just the average SM
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![[Post New]](/s/i/i.gif) 2013/01/14 16:56:53
Subject: Re:Challenges
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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And you actually don't challenge specific models at all. You simply say "My character is issuing a challenge!"
Your opponent then decides if he is going to accept or decline.
If he accepts, he picks one of his characters that are engaged to accept.
If he refuses, you pick one of his characters that are engaged. That character may not make attacks this round, but he can still be allocated hits though.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/14 17:25:50
Subject: Re:Challenges
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Veteran Wolf Guard Squad Leader
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We have been playing wrong then. its annoying playing against my buddies chaos thousand sons where every cc is a mando challenge
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![[Post New]](/s/i/i.gif) 2013/01/14 17:30:08
Subject: Re:Challenges
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Well yeah, he does have to challenge, but he doesn't get to pick who accepts. Only who refuses.
Yes, if two of your squads are in melee and just your sergeants are involved you will basically either have to have your sergeant fight his champion or lose your sergeants attacks.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/14 17:41:56
Subject: Challenges
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Regular Dakkanaut
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Vineheart01 wrote:Not an easy thing to do usually but what Eldercaveman said. During the charge you have to move as close as possible to btb contact, however with laaaaarge groups like 20+ groups of boyz you can do it since nothing says you move the closest guy first[u].....block his path so he only moves a few inches rather than the full roll.
Long as you are further than 2 inches from any models in base contact, no challenge is allowed. Long asyour boss can pile in close enough to fight, he can fight as normal. Next turn there can be a challenge though.
I'm sorry, but this is incorrect. In the rules for the charge move it states that you move your "initial charger" -- your closest model -- in the shortest possible path to the enemy's closest model. The same is true of the pile in moves at your initiative step. You have to first move your closest guy to his closest guy, so on and so forth until everyone has moved or no one else can reach engagement range. Automatically Appended Next Post: Exalbaru wrote:We have been playing wrong then. its annoying playing against my buddies chaos thousand sons where every cc is a mando challenge
This is correct, as chaos MUST challenge. However, only CHARACTERS can issue challenges. If he doesn't have an aspiring champion or some other character in the unit, the normal thousands suns marines (who are not characters) CANNOT issue challenges.
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This message was edited 1 time. Last update was at 2013/01/14 17:45:21
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![[Post New]](/s/i/i.gif) 2013/01/16 06:52:45
Subject: Challenges
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Longtime Dakkanaut
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KingCracker wrote:Eldercaveman wrote:Keep your character at the back of the unit, so he isn't within range to be challenged.
This makes me laugh. That little trick rarely works, and when it does work, its only once. There are multiple steps to combat now, and some of those steps FORCE the character into combat. So no, you really cant just sit back and hope for the best.
This trick works well but you have to be smart when you move/assault the unit taking into account overwatch, enemies Initiative, ork boyz casualties etc. Yes it will only work once but Orks work best in their first assault phase charge..
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![[Post New]](/s/i/i.gif) 2013/01/16 19:14:02
Subject: Re:Challenges
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Ork Boy Hangin' off a Trukk
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The first part of the chalanges page says that you can only issue one chalange a combat. Why cant you just decline the first turn and then fight on in the second as normal?
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![[Post New]](/s/i/i.gif) 2013/01/16 19:25:24
Subject: Challenges
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Battleship Captain
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*Challenge
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![[Post New]](/s/i/i.gif) 2013/01/16 19:27:10
Subject: Challenges
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Ork Boy Hangin' off a Trukk
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It has been noted I cannot spell.
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