So I actually won the tournament! 14 players. I had a massacre, a major victory, and a minor victory.
Here is the final list I played:
Masque (general)
Tz. Herald,
BSB, Icon of Dispair, Master (heavens!), fly
khorne herald, armor
khorne herald, armor
50 bloodletters, full command
50 bloodletters, full command
32 bloodletter, musician, standard
fiend of slaneesh
fiend of slaneesh
I ended up using heavens as the casting costs of the combat spells that could give me boosts or give my opponents negatives were well suited for only having a level 2. Iceshard blizzard destroyed people as they would be hitting me on 5's a lot of the time or 6's when they faied their fear tests. With the leadership bomb too it was easy to route hoards and steadfast opponents.
My first opponent was empire, shooty with witch hunters, a unit of bird knights, and a hoard of swordsmen. I was able to table him as his shooting couldnt be as effective as he needed vs my demon saves.
my second opponent was dwarves. His shooting sniped a herald in the first turn with a failed look out sir but that was the extent of his effectiveness. His lord and
bsb were in a 30 man unit of hammerers who fled from a charge and with the leadership bomb were paniced off the board for a huge points loss which resulted in the win.
the last opponent was vampire counts. He had 8 units of dogs and plenty of other chaff to cause me to reach noting till late game. He used the vamp aura to give negative leadership and had 2 terrorgeist and a banshee flying around screaming the whole game. I got lucky when he failed a leadership test for his 1 terrorgeist to fly and I was able to catch up to his with an overrun move. It was a super close game and time was called before we actually finished. I lucky was granted the minor victory at that point.
All in all a great event and I really appreciate the imput guys!
Automatically Appended Next Post: Tiarna Fuilteach wrote:
Acardia wrote:GUO is 10 wounds, with lore master of life is huge. His spells are not great, I usually have ran mine at
lvl 2. I figured I'd get a 1/3 shot at his 6th spell which is very effective against 60 marauder blocks. kill 30, make 10 nurglings, place infront, let them charge you strike first. Kill another 10-15 maybe win combat.
His signature spell is the big one. That's the one that allows him to take on essentially any tough monster, character,
MI unit with ease.
If you are super nasty, shadow or death + nurgle for the T debuffs is really nasty.
I don't think lore of life can give wounds back to characters (haven't seen it in a while but think I remember something along those lines) I'd also go with shadow over metal for obvious reasons unless your catering your list to deal with high armour saves that may be prevalent in your area
Yes
btw it grants a wound back to anything, characters included.