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		![[Post New]](/s/i/i.gif)  2013/01/18 15:35:47
	  
	    Subject: 1500 Pt - Mixed Imperial Guard, need opinions 
	
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                            Beast Lord
	 
 
 
	
	
	 
	
 
		
 
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									I'm new to Warhammer 40k, and I will be playing against a horde of Orks, and I designed my list around that
  
  HQ - 62 Points
  CCS - 62 points
  	Boltgun
  	Autocannon
  
  Troops – 624 Points
  
  Platoon A – 312 Points
  PCS
  	Boltgun
  	Autocannon
  x3 Infantry Squad 
  	Grenade Launcher, Autocannon
  
  Heavy Weapons Squad 1
  	X3 Autocannon
  
  Platoon B - 312 Points
  PCS
  	Boltgun
  	Auto Cannon
  x3 Infantry Squad 
  	Grenade Launcher, Autocannon
  
  Heavy Weapons Squad 1
  	X3 Autocannon
  
  Fast Attack – 260 Points
  
  x2 Hellhound – 130 Points
  	Heavy Bolter
  
  Heavy Support - 550 Points
  
  Leman Russ Battle Tank - 150 Points
  	Heavy Bolter
  x2 Leman Russ Executioner - 200 Points
  	Heavy Flamer, Heavy Stubber
  
  
  My strategy is to send as many bullets and blasts to the enemy as possible in a mostly static gunline. I plan on keeping my hellhounds in cover on the back lines, until I thin out his army some (primarily his lootas!) and send them in for clean up.
  
  
							 
							
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								 This message was edited 4 times. Last update was at 2013/01/18 15:51:59 
							
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		![[Post New]](/s/i/i.gif)  2013/01/18 18:17:39
	  
	    Subject: 1500 Pt - Mixed Imperial Guard, need opinions 
	
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                            Fresh-Faced New User
	 
 
	
	
	 
	
 
		
 
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									I think you should use heavy flamers on the hellhounds, if they are going to hide anyways might as well make them more effective at flaming stuff. I would take a hull heavy bolter over heavy flamers and perhaps bolter sponsons instead of a heavy stubber on the Executioners(unless you have it modeled that way)
							 
							
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		![[Post New]](/s/i/i.gif)  2013/01/19 10:32:05
	  
	    Subject: Re:1500 Pt - Mixed Imperial Guard, need opinions 
	
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                            Camouflaged Zero
	 
 
 
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									Are you playing what you see is what you get? The boltguns on the sergeants seem to indicate this to me. 
  
  Otherwise I would loose all the boltguns and instead take flamers over the grenade launchers. Also with the hellhounds, if you are going to run with them, I'd probably be leaving them with the hull heavy bolter. As I imagine you'll sit them there in cover popping shots off. Then when they get within 18"ish, move out and flame. With moving you can't snapshot the hull flamer so I would just stick with the bolter since its primary weapon is a flamer anyway. You have a couple of executioners as well. Since orks dont have an abundance of 2+ (unless he runs alot of MANz) then I would suggest swapping these out for either a conventional LRBT or punishers. Punishers would work well against the hordes. The best option I can think of for dealing to lootas is marbo. 
							 
							
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 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
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		![[Post New]](/s/i/i.gif)  2013/01/20 05:56:27
	  
	    Subject: Re:1500 Pt - Mixed Imperial Guard, need opinions 
	
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                            Beast Lord
	 
 
 
	
	
	 
	
 
		
 
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									  rahxephon wrote:Are you playing what you see is what you get? The boltguns on the sergeants seem to indicate this to me. 
 
  Otherwise I would loose all the boltguns and instead take flamers over the grenade launchers. Also with the hellhounds, if you are going to run with them, I'd probably be leaving them with the hull heavy bolter. As I imagine you'll sit them there in cover popping shots off. Then when they get within 18"ish, move out and flame. With moving you can't snapshot the hull flamer so I would just stick with the bolter since its primary weapon is a flamer anyway. You have a couple of executioners as well. Since orks dont have an abundance of 2+ (unless he runs alot of  MANz) then I would suggest swapping these out for either a conventional  LRBT or punishers. Punishers would work well against the hordes. The best option I can think of for dealing to lootas is marbo.   
 
 The reason I chose grenade launchers over flamers is because he's going all shoota boyz, or should I expect Orks to be charging in regardless? The boltguns I just added on because I had an extra 10 points. 
 
  I was considering punishers over executioners. I might switch those, lose a couple autocannons on my command squads and the heavy stubbers in order to use Marbo, seems like he could probably wreak some havoc
 
							  
							
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		![[Post New]](/s/i/i.gif)  2013/01/20 09:24:58
	  
	    Subject: 1500 Pt - Mixed Imperial Guard, need opinions 
	
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                            Growlin' Guntrukk Driver with Killacannon
	 
 
 
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									Give this list try its set up to fight Orks. Put the Commisar with a Heavy Weapons Team and set up the others near by so they can use his Ld and Stubborn Bubble for orders and moral. Keep the Infantry squad seperate to force him to multi-charge if he gets close enough that will deny him 1 attack per boy. Keep the Infantry squads and PCS within 12" of the CCS so they can benifit from the standard. If he runs Battle wagons hit them with the Manticores and strip hull points off them as quick as possible. If no Battle Wagons target the boys or Lootas. Take out any other vehicles with Autocannons. If he has guys trying to get cover in a lot of places hit them with the Hellhounds.
  
  Have fun
  
  IG Anti-Ork List 1500
  
  HQ- CCS, Autocannon, Regimental Standard
  75pts
  
  HQ- Lord Commisar
  70pts
  
  T- Infantry Platoon
  -PCS, Autocannon 40pts
  -Infantry Squad, Autocannon, Flamer 65pts
  -Infantry Squad, Autocannon, Flamer 65pts
  -Heavy Weapons Squad, 3x Autocannons 75pts
  -Heavy Weapons Squad, 3x Autocannons 75pts
  -Heavy Weapons Squad, 3x Autocannons 75pts
  TOTAL 395pts
  
  T- Infantry Platoon
  -PCS, Autocannon 40pts
  -Infantry Squad, Autocannon, Flamer 65pts
  -Infantry Squad, Flamer Autocannon, 65pts
  TOTAL 170pts
  
  FA- Hellhound, Hull Heavy Bolter
  130pts
  
  FA- Hellhound, Hull Heavy Bolter
  130pts
  
  HS- Manticore, Hull Heavy Bolter
  160pts
  
  HS- Manticore, Hull Heavy Bolter
  160pts
  
  HS- Manticore, Hull Heavy Bolter
  160pts
  
  F- Agies
  50pts
  
  1500
							 
							
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		![[Post New]](/s/i/i.gif)  2013/01/20 09:31:20
	  
	    Subject: 1500 Pt - Mixed Imperial Guard, need opinions 
	
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                            Sword-Bearing Inquisitorial Crusader 
	 
 
 
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									Manticores will serve you a lot better than the Executioners against horde Orks. If all that you're fighting is horde Orks, then your list is sound (though the posters here have made some good suggestions). Understand however that if you try taking this against an army like Space Marines or Chaos, you're going to suffer from not having enough AP 3 or less weapons (not to mention a complete inability to damage Armor 14 vehicles). 
							 
							
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		![[Post New]](/s/i/i.gif)  2013/01/20 12:13:37
	  
	    Subject: Re:1500 Pt - Mixed Imperial Guard, need opinions 
	
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                            Camouflaged Zero
	 
 
 
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									I think as IG you'd have it pretty easy milling down a horde of orks. The only thing I could possibly imagine that might upset things slightly is if he runs either snikrot and ambushes with a full complement of kommandos, or uses zagstruk and deep strikes the vulcha boys. Those could possibly eat into your gunline but outside of that, they probably wont even get to you unless you're a bit heavy handed on the terrain. And against IG, the orks would always seek to charge, shoota boys are still a pretty good melee unit for 6pts despite furious charge being bluntened somewhat.
							 
							
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 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
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		![[Post New]](/s/i/i.gif)  2013/01/21 01:17:14
	  
	    Subject: 1500 Pt - Mixed Imperial Guard, need opinions 
	
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                            Beast Lord
	 
 
 
	
	
	 
	
 
		
 
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									The only thing I don't like about Manticores is that they're as vulnerable as a Chimera, and I feel like his lootaz would just tear them apart
							 
							
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		![[Post New]](/s/i/i.gif)  2013/01/21 02:38:19
	  
	    Subject: 1500 Pt - Mixed Imperial Guard, need opinions 
	
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                            Longtime Dakkanaut
	 
 
 
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									tybg wrote:The only thing I don't like about Manticores is that they're as vulnerable as a Chimera, and I feel like his lootaz would just tear them apart   
 
 They can fire indirectly. If you deploy correctly, Lootaz will have to reposition. 
 
  IMO, 2 Manticores and a Russ is the magic number for 1,500 pts. 
							  
							
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		![[Post New]](/s/i/i.gif)  2013/01/21 04:02:31
	  
	    Subject: 1500 Pt - Mixed Imperial Guard, need opinions 
	
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                            Beast Lord
	 
 
 
	
	
	 
	
 
		
 
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									That's a good point. I'll try them out, the extra points will be a nice bonus as well
							 
							
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