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Made in us
Blood Angel Terminator with Lightning Claws






After listening to suggestions and buying the models themselves. I've revised the list as follows

HQ

Belial: TH/SS = 190

Librarian w/ prescience = 65

ELITES

5 Deathwing Knights: Perfidious Relic of the Unforgiven = 245

TROOPS

5 Deathwing terminators: AC, 2 TH/SS = 250

5 Deathwing terminators: AC, 2 TH/SS = 250

5 Deathwing terminators: Plasma Cannon, 2 TH/SS = 245

5 Deathwing terminators: Plasma Cannon, 2 TH/SS = 245

10 Deathwing terminators: 2 Cyclone, 4 TH/SS = 510



TOTAL = 2000pts

The Libby will obviously be with the Cyclone unit, which will start the game on the board guarding the home objective. Belial will be with the knights. Other than that I could REALLY use some pointers on strategy, specifically which other unit(s) to start on the board, and which should come in via DW asssault on turn 1 and/or turn 2. Please help!

This message was edited 1 time. Last update was at 2013/01/21 05:45:34


GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Drop the DW upgrade on the raider and take a Divination libby?

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

Remove the Deathwing rule from your land raider. You are forced to take it only if you take it as a DEDICATED TRANSPORT for terminators. As you are taking it in the heavy slot I do not think you need to purchase this upgrade.

That would effectively give you 70 more points, which is more useful to you for upgrades etc. You could maybe add another terminator to a squad and then upgrade him with a chainfist? The give your cyclone squads chainfists as well, which I think puts you around 1995?

I assume you are putting those TH/SS upgrades on the sergeants. If not, do so. It helps in challenges.

-VardenV2


Automatically Appended Next Post:
Or as above, add the libby to the Knights squad and have him cast divination goodness on them for re-rolls. Or use him out the land raider to cast divination on your deep striking shooty termies.

This message was edited 1 time. Last update was at 2013/01/18 18:24:53





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_________________________________________ 
   
Made in us
Blood Angel Terminator with Lightning Claws






Thanks for the info. I didn't know you didn't have to take the Deathwing rule for the LR. Also should I replace any of the AC or cyclones with Plasma Cannons? I feel that maybe they could better than the AC at everything except taking down flyers.

This message was edited 1 time. Last update was at 2013/01/18 23:28:13


GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Blood Angel Terminator with Lightning Claws






Anyone?

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Sure Space Wolves Land Raider Pilot





Plasma cannon is fluffier. As a space wolf player, I wish I could put plasma cannons on my wolf guard terminators. Mobile plasma cannons are great. Gets hot isn't that bad when it's on terminator armor. I'm sure the model from the Dark vengeance set is super cheap online too! You can get that whole dark vengeance terminator squad for under $20 on EBay. I'd say try it out with all 3. I use CMLs always, but who knows what would be best. Missile spam certainly isn't what it was, but it is a 2 shot s8 ap3 weapon... If you roll a lot of hits, the plasma will outshoot AC or CML cs tough ground targets like MEQ, TEQ, etc., albeit at a shorter range. As a fellow marine player I'm scared of incoming plasma fire.
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Consider dropping a Deathwing Squad for a DW Command Squad and a banner?

Even if it's just the Deathwing one, that gives all your Terminators 3 attacks base, 4 on the charge...

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Blood Angel Terminator with Lightning Claws






I've updated my list. Any help and advice would be greatly appreciated!

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Blood Angel Terminator with Lightning Claws






Anyone?

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Been Around the Block




Im always about making units do one thing well. Mixing in thunder hammers with your shooty terminator squads makes them each less effective. I would focus your th/ss termies into one unit to assault with the knights. Thats just my opinion. Unlike a few offer units in the game terminators don't get to shoot with cc weapons. I make cc units or gun units.

My opinion is make one or two full close combat units and the rest dedicated shooty units. Especially the ten man unit you made to sit back and camp your objective. It has 4 models that should do nothing at all. Terminators are good enough to survive without the 3++ saves.
   
Made in us
Blood Angel Terminator with Lightning Claws






spamthulhu wrote:
Im always about making units do one thing well. Mixing in thunder hammers with your shooty terminator squads makes them each less effective. I would focus your th/ss termies into one unit to assault with the knights. Thats just my opinion. Unlike a few offer units in the game terminators don't get to shoot with cc weapons. I make cc units or gun units.

My opinion is make one or two full close combat units and the rest dedicated shooty units. Especially the ten man unit you made to sit back and camp your objective. It has 4 models that should do nothing at all. Terminators are good enough to survive without the 3++ saves.


The Hammernators aren't really there for assault, thats just a bonus. They're mainly there for the 3++ storm shield to absorb the Ap2 shots the unit will be fired upon with.

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Been Around the Block




So almost 100 pts per unit to protect the other 150 and do nothing most of the game? Why not put your shooters in cover? Id try both layouts in practice games. I would just go one way or the other. If you assault with 2 units of cc termies and a unit of knights that should draw a lot of attention.
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Thats a boat load of termies looks nice

Overview of the WoC army book.
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Made in us
Krazed Killa Kan






spamthulhu wrote:
So almost 100 pts per unit to protect the other 150 and do nothing most of the game? Why not put your shooters in cover? Id try both layouts in practice games. I would just go one way or the other. If you assault with 2 units of cc termies and a unit of knights that should draw a lot of attention.


Terminators are meant for assaulting - that's why they have Invulnerable saves and Power Fists. The shooting is just to give them something to do before they get there.

Cover saves are also redundant with a 5+ inbuilt invul save into Terminator Armor, as cover saves are only 5+ unless it's ruins.

And a Storm Shield gives 3+ Invulnerable, which is more effective than any cover save and can also be used in the assault...it gives the unit a special degree of resilience, and the alternative - getting shot to piss by Plasma guns and chopped to bits by TH/SS Assault Terminators - is much worse than the very marginal points cost and marginal loss in shooting effectiveness from giving a couple models per unit TH/SS. The bulk of the shooting comes from the heavy weapon anyway...

And you can put a Cyclone Missile Launcher on a TH/SS Terminator, meaning he can still shoot.

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Made in us
Blood Angel Terminator with Lightning Claws






 TedNugent wrote:
spamthulhu wrote:
So almost 100 pts per unit to protect the other 150 and do nothing most of the game? Why not put your shooters in cover? Id try both layouts in practice games. I would just go one way or the other. If you assault with 2 units of cc termies and a unit of knights that should draw a lot of attention.


Terminators are meant for assaulting - that's why they have Invulnerable saves and Power Fists. The shooting is just to give them something to do before they get there.

Cover saves are also redundant with a 5+ inbuilt invul save into Terminator Armor, as cover saves are only 5+ unless it's ruins.

And a Storm Shield gives 3+ Invulnerable, which is more effective than any cover save and can also be used in the assault...it gives the unit a special degree of resilience, and the alternative - getting shot to piss by Plasma guns and chopped to bits by TH/SS Assault Terminators - is much worse than the very marginal points cost and marginal loss in shooting effectiveness from giving a couple models per unit TH/SS. The bulk of the shooting comes from the heavy weapon anyway...

And you can put a Cyclone Missile Launcher on a TH/SS Terminator, meaning he can still shoot.


I actually put the Cyclone on a regular Termie, just in case it gets FAQed...

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
 
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