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Made in au
Psychic Novitiate selected by a Gatherer




So guys i've been playing SW for abit now and i got some WG in TDA and was wondering what a good way to set them up is and if they are really worth taking.

2500+ points
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2500 points
 
   
Made in gb
Junior Officer with Laspistol





There are so many threads about this. Try a search, you'll get a million answers.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

 Griddlelol wrote:
There are so many threads about this. Try a search, you'll get a million answers.


this is very true, I think in the last few weeks I"ve seen at least 10 different threads about them and how to outfit them etc.

They are worth it, wether you want to squad them up or make them battle leader for GH squads is up to you or even use the models for TDA lone wolves. Just make sure to magnet them, there are sooo many possibilities

 
   
Made in us
Boom! Leman Russ Commander





Ohio

http://www.dakkadakka.com/dakkaforum/posts/list/497202.page

Here was my thread that I had put up maybe a little less than a month ago. Hope it helps!

 
   
Made in au
Psychic Novitiate selected by a Gatherer




thanks tankboy

2500+ points
3000+ points
2500 points
 
   
Made in us
Boom! Leman Russ Commander





Ohio

If your going to make them a battle leader or pack leader whatever its called, then you will probably want to keep them cheap with a power sword and then probably keep the storm bolter but the extra combi melta or plasma is a help at times especailly if in a drop pod.

In my squads of 5 I plan on dropping them in with a pod so I have and assault cannon for the closer up fire power. Since Im dropping them in I have combi weapons on all the guys that would have a storm bolter. In my army I will have grey hunters come in turn 1 with melta guns to pop vehicles and then my termies will come in the following turns to plasma any main targets.

For melee since they come with power weapons it isnt bad to stick with the sword but a mix of axes for their ap 2 and mauls for their high strength are nicce to have. Since they are power weapons they are free. I include 1 chainfist in my squads incase their is a big vehicle that needs to be smashed.

I personally find that having a combi weapon and a claw is a nice build so I am possibly going to include some claws in this next batch of guys I get.

All this advice is for WG termies too. You basically want to keep them cheap and 33pts for a termie is cheap so you have room to upgrade them, although I dont recommend going with a SS/TH combo because it actually makes the termie cost more than an assault termie so maybe go with a SS and an axe.

Hope this helps!

 
   
 
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