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![[Post New]](/s/i/i.gif) 2013/01/21 02:25:37
Subject: 500 Point Chaos Space Marines
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Blood Sacrifice to Khorne
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I have renounced my loyalty to the false emperor and decided to make a chaos list so here we go:
Daemon Prince of Khorne (180)
-power armour
Chaos Space Marines 10 Man (165)
-Heavy Bolter
-Plasma Gun
Chaos Space Marines 10 Man (155)
-Plasma Pistol
-Chainswords
C&C appreciated
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![[Post New]](/s/i/i.gif) 2013/01/21 02:32:50
Subject: Re:500 Point Chaos Space Marines
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Wicked Canoptek Wraith
Where you least expect me
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For 500, I would drop the deamon prince to take a lord and a rihno. A deamon prince is big, and too many points to use on one model in 500 points.
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![[Post New]](/s/i/i.gif) 2013/01/21 02:54:39
Subject: Re:500 Point Chaos Space Marines
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Regular Dakkanaut
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I've never played such a small point list, but I'd offer these bits...
A. If you're going to take a Daemon Prince, Get wings.
B. Plasma Pistols aren't worth 15 points
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![[Post New]](/s/i/i.gif) 2013/01/21 03:44:36
Subject: 500 Point Chaos Space Marines
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Blood Sacrifice to Khorne
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OK
A. Ok I'll see if i can make some space
B. Yes they are
I could do this:
Daemon Prince of Khorne (220)
-power armour
-wings
Chaos Space Marines 10 Man (140)
Chaos Space Marines 10 Man (140)
-Chainswords
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This message was edited 1 time. Last update was at 2013/01/21 03:46:24
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![[Post New]](/s/i/i.gif) 2013/01/21 08:08:58
Subject: Re:500 Point Chaos Space Marines
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Regular Dakkanaut
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Your new list makes it so your opponent has to roll 6 to hit your prince after your first turn (hide him behind something if you don't have initiative) You can land and assault whatever you would like after that.
If they're not shooting at your prince, they're shooting at marines. Which, isn't necessarily all that great, but not bad.
I'd say run 7 man squads in rhinos instead of 10 mans on foot. you'd save 8 pts, enough for a combi-bolter on both the squad champion that you're not planning on charging with and an extra combi-bolter on the rhino. (you're firing snap shots, but they're twin-linked) A Plasma gun has to roll a 4 or better 3 times (1 if your opponent is really lucky) just to start shooting at your marines, instead of a 2 or better and you're already losing marines.
My comment about plasma pistols was simply based on my experience with them. They don't bring home the same bang for the buck as a plasma gun that gets 2 shots at close range. The pistols have either failed to kill, or killed and been the reason for a failed charge. Maybe just my luck. I'd just as soon take a plasmagun and wait for my rhino to be blown up before moving out to charge.
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![[Post New]](/s/i/i.gif) 2013/01/21 08:51:51
Subject: 500 Point Chaos Space Marines
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Rogue Grot Kannon Gunna
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Plasma pistol if you are going to assault.
Plasma gun if you are shooty.
What you could do instead of the plasma pistol in the second unit is to go for a melta gun on one of the CSM and either a flamer on an other or give the champion meltabombs. Meltagun for better anti-vehicle and instant death (okay you lose some CC attacks) over the p.pistol.
The problem with demon princes without wings is the model is awesome. The wings which come with it are too large and make it look a little odd.
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This message was edited 1 time. Last update was at 2013/01/21 08:52:33
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![[Post New]](/s/i/i.gif) 2013/01/21 08:55:45
Subject: 500 Point Chaos Space Marines
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Blood Sacrifice to Khorne
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Ok how about this list:
Khorne Daemon Prince (220)
-Power Armour
-Wings
Chaos Space Marines 6 Man (138)
-Plasma Gun
-Rhino
Chaos Space Marines 6 Man (138)
-Plasma Gun
-Rhino
If I want to assault i can just use the bolt pistols they automatically come with. Automatically Appended Next Post: Eboncrow wrote:My comment about plasma pistols was simply based on my experience with them. They don't bring home the same bang for the buck as a plasma gun that gets 2 shots at close range. The pistols have either failed to kill, or killed and been the reason for a failed charge. Maybe just my luck. I'd just as soon take a plasmagun and wait for my rhino to be blown up before moving out to charge.
Oh sorry for that i didnt see what you meant earlier
p.s. Sorry for the double post
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This message was edited 2 times. Last update was at 2013/01/21 11:41:49
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![[Post New]](/s/i/i.gif) 2013/01/21 19:04:06
Subject: Re:500 Point Chaos Space Marines
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Regular Dakkanaut
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You could give a squad champ a combi-bolter for 3 of the 4 pts you're not using anyway. Yay twin-linked shots.
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![[Post New]](/s/i/i.gif) 2013/01/21 23:41:50
Subject: 500 Point Chaos Space Marines
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Blood Sacrifice to Khorne
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That sounds good. I think I have come to a final verdict here is my list:
Khorne Daemon Prince (220)
-Power Armour
-Wings
Chaos Space Marines 6 Man (138)
-Plasma Gun
-Rhino
Chaos Space Marines 6 Man (141)
-Plasma Gun
-Rhino
-Combi-Bolter
499
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![[Post New]](/s/i/i.gif) 2013/01/23 04:44:25
Subject: 500 Point Chaos Space Marines
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Blood Sacrifice to Khorne
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Or how About this one:
Huron Blackheart (160)
Chaos Space Marines 8 Man (169)
-Plasma Gun
-Rhino
-Melta Bombs
Chaos Space Marines 8 Man (169)
-Plasma Gun
-Rhino
-Melta Bombs
P.s. sorry bout the double post
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![[Post New]](/s/i/i.gif) 2013/01/23 05:39:43
Subject: Re:500 Point Chaos Space Marines
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Regular Dakkanaut
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Using Huron, I assume he's going to be in one of the rhinos. That gives your opponent 2 targets to choose from, the Warlord, or the other rhino. I'd shoot at huron's rhino until it popped and I killed him.
With the DP, you are separate and hard to hit. Do they shoot the flyer and only hit on 6s? or do they try and pop a tank? They have more options there. Without dedicated Anti-air (which is probably noone at this point value) your warlord might be too hard to hit and I'll shoot at the tanks. Leaving the DP to do as he pleases.
More options generally means a better chance for what you want to happen happening.
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![[Post New]](/s/i/i.gif) 2013/01/23 16:02:50
Subject: 500 Point Chaos Space Marines
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Death-Dealing Devastator
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I would go with kharn two squads of 6 bezerkers and two rhinos at 500 Zerkers are great and I have never lost with them, Also kharn is amazing and fun to field
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![[Post New]](/s/i/i.gif) 2013/01/23 18:51:40
Subject: Re:500 Point Chaos Space Marines
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Despised Traitorous Cultist
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Personally, I don't like taking Characters or any HQ over 100 points in a game this size, the kind of list I would run here is
HQ
Chaos Sorcerer - 60pts
Troops
10 man Cultist Squad - 50pts
6 Man CSM Squad - 88pts
Fast Attack
Heldrake w/ Baleflamer - 170
Heavy Support
Havocs w/ 2 x Autocannons 2x Missile Launchers - 125
Then you should be able to take out most infantry, you have a very strong Flyer (5+ Daemon Save as well as It will not die). Cultists should stay in cover, as for the CSM squad and sorcerer (I would recommend taking Biomancy on the sorcerer), stick them together and see what you can do with them (Also, you have a spare 7 points, feel free to spend them)! However, this does seem to be very different to the kind of list you seem to want to go for...
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This message was edited 1 time. Last update was at 2013/01/23 18:57:04
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![[Post New]](/s/i/i.gif) 2013/01/23 22:36:21
Subject: Re:500 Point Chaos Space Marines
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Regular Dakkanaut
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My suggestions were going based off what he seemed to want in his list. A Heldrake at this point level would be devastating. definitely an option worth mulling over.
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![[Post New]](/s/i/i.gif) 2013/01/24 03:51:39
Subject: 500 Point Chaos Space Marines
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Fireknife Shas'el
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The Heldrake is cheap enough to be taken at very low point levels. Which is awesome.
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