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![[Post New]](/s/i/i.gif) 2013/01/22 00:00:11
Subject: Nasty tricks with DA allies
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Longtime Dakkanaut
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So I take a Dark Talon Fighter w/ Stasis bomb as part of my DA contingent
I take three RPs from SWs all with Jaws.
I take one RP with MoR looking to get Assail.
I might even add Arjac somewhere
Everything dies. Initiative is reduced everywhere across the line to make Jaws very deadly. It seems somehow this should not be allowed but it is.
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This message was edited 1 time. Last update was at 2013/01/22 00:02:11
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![[Post New]](/s/i/i.gif) 2013/01/22 00:02:55
Subject: Nasty tricks with DA allies
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Dark Angels Librarian with Book of Secrets
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and then you don't get Assail, or the timing and positioning of the Stasis bomb quite right...
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![[Post New]](/s/i/i.gif) 2013/01/22 00:07:52
Subject: Nasty tricks with DA allies
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Longtime Dakkanaut
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It's a game of dice. The odds are not bad though. And assuming you take a few other powers RPs are still solid choices.
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This message was edited 1 time. Last update was at 2013/01/22 00:08:36
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![[Post New]](/s/i/i.gif) 2013/01/22 00:14:59
Subject: Re:Nasty tricks with DA allies
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Douglas Bader
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And then you realize you've spent so many points on the "combo" that you could just bring more guns and shoot them to death instead, and have points left over.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/01/22 00:29:34
Subject: Re:Nasty tricks with DA allies
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Swift Swooping Hawk
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Doesn't the SW Codex say something about "no Rune Priests can have duplicate powers" ?
I guess you're just an honorless poser with a braided mustache! Haha!
j/k..... sort of..
T-
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let the galaxy burn
 Let your passion for battle burn like the fires of the forge.  2000pts and growing!

starting up! |
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![[Post New]](/s/i/i.gif) 2013/01/22 01:32:31
Subject: Nasty tricks with DA allies
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Longtime Dakkanaut
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You can have multiple Jaws you just cannot take the identical second power.
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![[Post New]](/s/i/i.gif) 2013/01/22 01:36:49
Subject: Nasty tricks with DA allies
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Regular Dakkanaut
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Do some tournaments not allow allies, for this type of reason?
Nice combo nonetheless.
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![[Post New]](/s/i/i.gif) 2013/01/22 06:58:47
Subject: Nasty tricks with DA allies
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Longtime Dakkanaut
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While the stasis bomb is really useful, the wolves and da don't play nice like other imperial forces so you do lose some other ally options like crossing psychic powers. Also, you only get 1 stasis bomb, so while its great for nuking that one squad via jaws, with "just" 4 jaws and no da allies even init 6 models will greatly fear your jaws of death 4 rp build--four rolls to not die each turn on any models under the line gets amazing results in a short period of time.
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![[Post New]](/s/i/i.gif) 2013/01/23 01:28:09
Subject: Nasty tricks with DA allies
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Stubborn Dark Angels Veteran Sergeant
Ontario
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This was proposed in another thread but I thought I would bring it here as well.
Running C:SM with MotF and 6 dreadnoughts along with 2 DA Librarians with Powerfield generators. That's a lot of nastiness right there with the Divination libs and dreads getting a 4++ on top.
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DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2013/01/23 14:40:03
Subject: Nasty tricks with DA allies
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Leader of the Sept
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I thought the ally force org only allowed 1 Hq. Unless you're into 2 force orgs and then you don'need the master of the forge to get 6 dreads...
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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