Switch Theme:

Best deep strike abuse in 40k [all armies welcome]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

What army best abuses deep striking?Looking at all aspects involved in deep striking whether its from reserves or by some other ability/power, re rolls on the chart, and best/ or worst deep striking units in general. In certain games could it be outshined by a proper outflank or infiltration?

I love the concept of deep striking, it's my favorite tactic to use even with all the mishaps and gakky rolls at times, it's just awesome when someone is so nice and comfy in their little formation and you drop a killer unit right next to them and light them up. It is great to throw players off, to really guide the movement of you opponent and get them to re focus their firepower.

I want to hear what Dakka thinks on deep striking and how they use it in their army lists. They more the merrier so please let us know what you think.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Longtime Dakkanaut




Probably the new DWA codex. you can do a 2 turn coordinated DS's with just scarey tricks.

One trick that comes to mind is use a bike with homer to bring in your shooty squad for the wonderful vengenace strike, then drop in Belial and a squad of DWK right behind them, use the shootin phase to run the DWK in to b2b with the squad one for T5 mob of 2+/5++ or 2+/3++ models.
   
Made in us
Regular Dakkanaut




The most broken I have seen is Ashmantle in a Lucious Drop Pod.

Most armies simply don't have an answer.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Flamers of Tzeench

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Abuse? Then I'd say Doom of Malan'tai in a spore. Spore is semi-sentient so safety there. Doom can move another 6" for disembark. It auto hits every unit within X" with Str ? (4 maybe) AP 2, absorbs wounds, then can shoot a large blast template based on the wounds it just acquired up to Str 10! For a very low point cost. Plus the spore auto attacks with Str 6 shots.

Otherwise Pedro Scoring Combi Bolter, Combat Squad, Sternguard for similiar reasons stated above. 6 scoring units dropped anywhere including safely into area terrain, o look my DP is immobile anyway.

And I love Oblits for their go anywhere, do anything attitude.

Fighting crime in a future time! 
   
Made in at
Deranged Necron Destroyer





Corsair Prince deploying Leman Russ demolishers, because why not.

https://atlachsshipyard.blogspot.com/
Just a tiny blog about Dystopian Wars and Armoured Clash 
   
Made in us
Huge Hierodule





Louisiana

 PipeAlley wrote:
Abuse? Then I'd say Doom of Malan'tai in a spore. Spore is semi-sentient so safety there. Doom can move another 6" for disembark. It auto hits every unit within X" with Str ? (4 maybe) AP 2, absorbs wounds, then can shoot a large blast template based on the wounds it just acquired up to Str 10! For a very low point cost. Plus the spore auto attacks with Str 6 shots.

Otherwise Pedro Scoring Combi Bolter, Combat Squad, Sternguard for similiar reasons stated above. 6 scoring units dropped anywhere including safely into area terrain, o look my DP is immobile anyway.

And I love Oblits for their go anywhere, do anything attitude.


Doom does 3d6-ld wounds to all enemy units within 6" each shooting phase (friend and foe)

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Longtime Dakkanaut




Firstborn wrote:
The most broken I have seen is Ashmantle in a Lucious Drop Pod.

Most armies simply don't have an answer.


How have I never heard of this guy until now as a salamander player, holy crap does he seem awesome!!! Especially being allowed to charge out of a Lucius.....

And IMO the best deep strike abuse is warp quake. Dumbest rule I've ever seen ever. It should be mishaps on a 1-3 of a die roll not automatically...

This message was edited 1 time. Last update was at 2013/01/24 22:32:47


 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

I personally love to use a Libby with gate to port termies around the board

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 PipeAlley wrote:
Abuse? Then I'd say Doom of Malan'tai in a spore. Spore is semi-sentient so safety there. Doom can move another 6" for disembark. It auto hits every unit within X" with Str ? (4 maybe) AP 2, absorbs wounds, then can shoot a large blast template based on the wounds it just acquired up to Str 10! For a very low point cost. Plus the spore auto attacks with Str 6 shots.

Otherwise Pedro Scoring Combi Bolter, Combat Squad, Sternguard for similiar reasons stated above. 6 scoring units dropped anywhere including safely into area terrain, o look my DP is immobile anyway.

And I love Oblits for their go anywhere, do anything attitude.


Ive had this thing single handedly wipe out my army before.
I spread expecting aoe attacks, not Doom. Its range is so wide i really cant spread a hordy army enough to avoid it without making myself weak as hell to whats in front of me.
This thing lands in the middle of my army and i just got forced to roll at least 4 leaderships each time before i get a chance to take the damn thing out.

Lost my meganobz, 2 loota squads, and most of a kannon squad once when i desperately needed that MANz missile to win and i roll triple 6s....

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Infiltrating Broodlord






For an "abuse", I don't think anything tops a Mawloc using Terror from the Deep against units locked in assault*. Just tie the victim up with some spawned gants or a multi-wound model (other than Rippers) and smirk as the nicely clumped up enemy unit (and probably a gaunt or two) gets swallowed whole. Even sillier if a Lictor is about to prevent scattering!

*Terror from the Deep includes instructions for what to do in the event units that are in assault are hit and the FAQ says it can target areas occupied by enemy models, so it would seem the ability is intentional, if a bit self destructive/fluffy.

This message was edited 5 times. Last update was at 2013/01/25 17:05:02


 
   
Made in us
Librarian with Freaky Familiar






Bro, thunder hammer squad in an apoc game, nothing like having 20 SS/TH termies pop up in the middle of your army to really ruin your day

To many unpainted models to count. 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Zagstrukk and stormboyz are the only unit in the base game (that's excluding forgeworld) that can still assault out of deepstrike. Except maybe those guys in the marine codex, but i'm pretty sure no one takes them. Of course, zagstrukk and boyz aren't amazing either, but you get a str 9 powerklaw at initiative wherever you want it.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Dakka Veteran





Dark Eldar with Duke Sliscus dropping in venoms from the sky laden with wracks and Haemonculi, not only 12 poisoned shots but also two S6 AP6 flamers
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

Doom probably takes the cake in my book too. Why? I haven't seen a Nid list in over a year and a half that doesn't take Doom in a Pod (in person). Its so good I think its the most obvious no brainer choice in the game.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Raging Ravener




Alaska

Doom's a great noob killer. But with a 6" move, most players are going to be smart enough to get away and blast him on their turn. I'd say that DA have the best "abuse" of deep strike, because they can deep strike scary amounts of terminators on a scheduled turn, and have fairly ready access to teleport homers.
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Best Deep Striker is a Drop Pod Alpha Strike List. My mate runs 3x Furiso Dreads with meltagun and flamer and a Command squad with 4x melta/flamer vets, Apoc and Libby with Blood Lance and Sheild as his first wave and 3x Squads of Assault Marines with melta's and flamers as the second wave. In his deployment zone he has a bunch of Devs, 2x TL Autocannon dreds and a small scoring unit behind and Agies. Great at ripping holes in a squad early.

Another mate runs a necron army led by nemisar and a ton of flyers. As soon as something arrives from reserve with my list his entire army arrives via deep strike. He also runs some crypteks with haywire guns that can deepstrike from anywhere on the table and wreak tanks.

Tzeench daemons can be wickedly good. There flamers always wound on a 4+ & ignore cover and armour save and also cause glancing hits on vehicles on a 4+ a squad of six pink horrors can wipe out almost anything on the table.

The one common element in any good deep striking force is a solid back field group that can take a beating and dish out some punishment until their mates arrive.
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Doesn't doom only have toughness 4? As in easily insta-gibbed?

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Locked in the Tower of Amareo




Yes, T4. Although some scheme to use biomancy to fix this.
   
Made in us
Huge Hierodule





Louisiana

 loota boy wrote:
Doesn't doom only have toughness 4? As in easily insta-gibbed?


As easily as a model with a 3+ invulnerable save - as in, unless you dedicate 5 or more s8+ shooting models at the thing, the chance for him to shake off the 2 or 3 wounds you may cause is pretty high - causing frustration amongst many gamers. In addition to the tyranid player this is a bonus - the 90 point nuisance model soaks up anti-tank fire that would normally be reserved for your hive tyrants, tervigons, and trygons.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Devious Space Marine dedicated to Tzeentch




Everyone keeps talking about putting the DWK in base to base with another squad ... i thought you had to keep your distance of 1" b/w different squads.
   
Made in us
Huge Hierodule





Louisiana

Tyrs13 wrote:
Everyone keeps talking about putting the DWK in base to base with another squad ... i thought you had to keep your distance of 1" b/w different squads.


Only from enemy units. Friendly units may touch base to base with no penalty.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

 loota boy wrote:
Doesn't doom only have toughness 4? As in easily insta-gibbed?


Yes, thats why I don't see the draw. I ran Doom all of 5th and it was fail. 6th is more shooty = more fail IMO.
   
Made in us
Regular Dakkanaut




Doom is good, but he only gets to be placed 2" from a spore pod, not 6". Since the pod is not a vehicle, and the doom is not disembarking he must follow the rules in his codex.

Doom is vulnerable any time he's out of combat, but he is pretty good on the alpha strike. If you get lucky on the turn he arrives, or if you are playing someone who takes lots of units without any vehicles, he can wipe out large swaths of the enemy.

However... he is pretty easy to counter. I mean, you KNOW the enemy has doom arriving from reserves, and you KNOW where he's going to want to land. There are much more abusive deep strike things in the game.

Heck, nothing wrong with sternguard in a drop pod. Couple heavy flamers, 3 combi-flamers, and 3-5 combimeltas. Arrive, combat squad, melt something, flame something. Add Vulkan for even more fun.

-Myst
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Does Marbo count?

Heck, even if he doesn't, he's still the best.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Huge Hierodule





Louisiana

Mysticaria wrote:
Doom is good, but he only gets to be placed 2" from a spore pod, not 6". Since the pod is not a vehicle, and the doom is not disembarking he must follow the rules in his codex.

Doom is vulnerable any time he's out of combat, but he is pretty good on the alpha strike. If you get lucky on the turn he arrives, or if you are playing someone who takes lots of units without any vehicles, he can wipe out large swaths of the enemy.

However... he is pretty easy to counter. I mean, you KNOW the enemy has doom arriving from reserves, and you KNOW where he's going to want to land. There are much more abusive deep strike things in the game.

Heck, nothing wrong with sternguard in a drop pod. Couple heavy flamers, 3 combi-flamers, and 3-5 combimeltas. Arrive, combat squad, melt something, flame something. Add Vulkan for even more fun.

-Myst


As of the most recent tyranid FAQ spore pods now have a 6" disembark just like other vehicles.
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Mysticaria wrote:Doom is good, but he only gets to be placed 2" from a spore pod, not 6". Since the pod is not a vehicle, and the doom is not disembarking he must follow the rules in his codex.



answer = fail. Check your FAQs.

Brymm wrote:Does Marbo count?

Heck, even if he doesn't, he's still the best.


This. He doesn't need to deep strike, its a waste of movement.

This message was edited 1 time. Last update was at 2013/01/27 05:24:58


 
   
Made in us
Boosting Space Marine Biker






Athens, GA

I've had good luck dropping a Contemptor Mortis with my sternguard.

I run 2x 10 man sterns with full combi-weps, and use them to screen my Contemptor armed with 2x Kheres and CML. Dropping that much firepower on the alpha strike has been a blast, and has proved effective.

10-15K (way too many to point up)
4K 
   
Made in sg
Longtime Dakkanaut





I am having fun with basic unmarked Chaos Terminators with combi weapons deep striking in these days. They are cheap, and they are still Termis. I can have 3 squads deep strike in, and the opponent will have to deal with them once they come in. And yet, that's only a portion of my army since they are quite cheap.

So, a mini deathwing strike is doable while still having lots of other heavy support, fast attack and troops to threaten the opponent in many other ways.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Daemons are over the top.
Watch 2-3 flamer squads drop and evaporate 2-3 squads of your opponent.
   
 
Forum Index » 40K General Discussion
Go to: