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Made in gb
Foolproof Falcon Pilot





Livingston, United Kingdom

Dear fellow Infinities,

I've been playing Paradiso with the other members of my local club, and doing so with a Druze link team at the centre of my QK force. Now, I've not played that many games, but it seems to me that link teams are incredibly powerful in terms of having a hacker inside them to get objectives done. Or, rather, that I don't see how some of the missions (102, eg) are feasible without a link team to keep order efficiency high and keep your hacker safe. While replaying 103, against an opponent that was due to play 202 with the other non-cool kids, I tried to use vanilla Haqq. Though I utterly destroyed his force, and discovered to my shock just how amazing the Lasiq is, I didn't manage to achieve even a single victory point. That is a freak result, but still: do you think that link team hackers are the best way to do the missions? Or even the only way?
   
Made in de
Hacking Noctifer





Link Teams are nasty, but there are ways to destroy them. They are no game breaker when you know how to deal with them. They hate flamethrowers, melee and missiles. Every miniature in link team has to do the same and you can use this to your benefit. There´s a great article in the official forums about how to get it done. I think in Infinity everytime there´s something new you get destroyed but after some time you learn how to deal with it. At the first time i fought a TAG with To:Camo or faced Combat Jump troops I got smashed. Now I know how to get the sh... done...

   
Made in us
Machinist Engineer





Los Angeles, CA

Many armies have single models that can do what link teams do (in the active turn).

5 x Fusiliers (one with ML) ~ Swiss Guard.

Six of one, half a dozen of the other. Like everything else, it's all about your style and how well you use what you've got.


Purple Gaming - Where enthusiasm and optimism collide 
   
Made in gb
Regular Dakkanaut




In certain missions I'd go as far to say it's worth taking two link teams and use the lietentant order to swith between them each turn. 301 & 302 require a lot of unit movement within a short amount of turns. Having the ability to uise one order to move 5 models is a huge benefit.

None of my group play vanilla so I have no experience on that front.

 
   
Made in us
Machinist Engineer





Los Angeles, CA

Vargas79 wrote:
In certain missions I'd go as far to say it's worth taking two link teams and use the lietentant order to swith between them each turn. 301 & 302 require a lot of unit movement within a short amount of turns. Having the ability to uise one order to move 5 models is a huge benefit.

None of my group play vanilla so I have no experience on that front.


That is only possible as ALEPH or Tohaa, and possibly one other faction that has a special Fireteam rule instead of just "linkable",


Purple Gaming - Where enthusiasm and optimism collide 
   
Made in gb
Camouflaged Ariadna Scout





Leeds, UK

 bloodedcat wrote:
Vargas79 wrote:
In certain missions I'd go as far to say it's worth taking two link teams and use the lietentant order to swith between them each turn. 301 & 302 require a lot of unit movement within a short amount of turns. Having the ability to uise one order to move 5 models is a huge benefit.

None of my group play vanilla so I have no experience on that front.


That is only possible as ALEPH or Tohaa, and possibly one other faction that has a special Fireteam rule instead of just "linkable",


I think he means using the lt order during your turn to create a new link team which any sectorial can do. And haqqislam was the first faction get special rules to allow multiple fire teams i.e. 'haris'



Link to my Gallery. 
   
Made in gb
Camouflaged Zero





Where the sun crosses the field of blood.

 bloodedcat wrote:
Vargas79 wrote:
In certain missions I'd go as far to say it's worth taking two link teams and use the lietentant order to swith between them each turn. 301 & 302 require a lot of unit movement within a short amount of turns. Having the ability to uise one order to move 5 models is a huge benefit.

None of my group play vanilla so I have no experience on that front.


That is only possible as ALEPH or Tohaa, and possibly one other faction that has a special Fireteam rule instead of just "linkable",


That is very possible with every sectorial. The thing is that whilst you may only have on Link Team at a time, you can have as many possible link teams as you wish. And nothing stops you from breaking one link to create another.
So what you do is that you have two "units" of linked models, spend as many orders as you wish on grou A, then using the Lt order you break that link and link the other group (B) and move them using the mast of your orders. Next turn you move group B first, then switch to group A, and so on...

 
   
Made in us
Machinist Engineer





Los Angeles, CA

Hmmm. 6 to 10 minis alone just to do that. Eats up points for specialists and heavy weapons/camo etc. Risky, but I suppose it might work. Only downside would be after you've rushed one team up the board you'd have to break the link to make the other one, leaving you with (usually LI) up-field without the link ARO bonuses.

Personally, I'd compromise and take a full link team with 1-2 spare units to replace casualties.

This message was edited 1 time. Last update was at 2013/01/26 18:30:43



Purple Gaming - Where enthusiasm and optimism collide 
   
Made in gb
Regular Dakkanaut




 bantha_beast wrote:
 bloodedcat wrote:
Vargas79 wrote:
In certain missions I'd go as far to say it's worth taking two link teams and use the lietentant order to swith between them each turn. 301 & 302 require a lot of unit movement within a short amount of turns. Having the ability to uise one order to move 5 models is a huge benefit.

None of my group play vanilla so I have no experience on that front.


That is only possible as ALEPH or Tohaa, and possibly one other faction that has a special Fireteam rule instead of just "linkable",


I think he means using the lt order during your turn to create a new link team which any sectorial can do. And haqqislam was the first faction get special rules to allow multiple fire teams i.e. 'haris'


This.


Automatically Appended Next Post:
 bloodedcat wrote:
Hmmm. 6 to 10 minis alone just to do that. Eats up points for specialists and heavy weapons/camo etc. Risky, but I suppose it might work. Only downside would be after you've rushed one team up the board you'd have to break the link to make the other one, leaving you with (usually LI) up-field without the link ARO bonuses.

Personally, I'd compromise and take a full link team with 1-2 spare units to replace casualties.


Some factions have access to incredibly cheap link teams (both Yu-Jing sectorals for example). Many link teams havethe ability to have speciailists wihtin them. I'm not saying that switching between link teams is always viable but in certain Paradiso missions (see 301) it is a very sensible strategy.

This message was edited 1 time. Last update was at 2013/01/26 18:46:32


 
   
Made in us
Longtime Dakkanaut





US

Naw, link teams are far from required. They are nice, but by taking a sectorial you are missing out on other units that could potentially help you even more.

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Made in gb
Foolproof Falcon Pilot





Livingston, United Kingdom

Man, I never even thought about using dual link teams. Mind, I've got 4 Druze + 1 Hafza in a link team and 3 Odalisques in a Haris team as my standard list right now. It is very efficient, and nobody protect a hacker like a Druze team, but I'm finding that really tough enemies are hard to deal with - like those Sogarat dudes - because to use the DEP on the Druze is to void the whole point of the link team bonuses, and otherwise I'm quite lacking in heavy guns. I also don't own an HMG model of any kind, for some reason.

How do vanilla-players deal with the really fast movement required in the new missions? Do you use stuff like Infiltrating Hackers, or TO-hackers to try and move faster/more directly? For me, by the time that I've cleared a path for the hacker (by killing absolutely everything nearby) there isn't all that much time to then move him up; so having him in the same link that is doing the street-sweeping helps.
   
 
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