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Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

I was wondering what kind of allied vanilla marine units I should take with my tau if im looking for good obj holding or cqc intercepting? Should I just stick with tacs and maybe use a chap or Libby?

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Take things your tau need, like TH/SS termintators, since they have no melee support.

A good idea would be to take a unit of scouts, a libby with null zone and some other power of your choice (in termi armor) and then the terminators.

In this way, your libby uses null zone, to make invul saves harder to take vs tau, killing stuff faster, and at the same time you bring another troop choice that can infiltrate as well as a good melee unit.

Allies should be taken for what the primary force is lacking and/or fluff reasons.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Douglas Bader






Captain on bike with bike troops. Reasonably durable, decent offense, and fast enough for late-game objective grabs.

Never use tactical squads, they're barely better than fire warriors at holding objectives and a very weak unit overall.


Automatically Appended Next Post:
 juraigamer wrote:
Take things your tau need, like TH/SS termintators, since they have no melee support.


Tau do have melee support. It's called "take more guns and shoot them to death". Spending hundreds of points on melee units just reduces the effectiveness of your shooting and gives you an assault unit that doesn't fit into the rest of your plan.

This message was edited 1 time. Last update was at 2013/01/25 21:51:20


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in pt
Stalwart Space Marine




Cardiff

Hello

Scouts with Telion are very difficult to root out of a ruin or some cover 4 snipers (5 with Telion and a HB with hell-fire round are a good offensive power for a "sit and old unit" for the points IMO), a Librarian with the Force Dome Power can had some reliability to the unit . There shooting can be useful to pin some units or to put a wound or two in MC.

Regarding the Tactical Squads ,well one can not go wrong with the tactical squads , a ten men with a HB or a ML can create havoc against non meq armies and have some Anti Light-Vehicles Capacity , and never forget the other special weapons can you can choose.

Do no add a chaplain for a "Sit and old" squad since they do not add much for it.

Blood ravens 4th 6000+
Iron Warriors 3000
 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





I'm with Peregrine. Tau don't need melee units, and taking non-mobile units means you should just leave the allies at home and take more suits. What they really need is forward objective takers, like bike squads. With this in mind, if you don't take a captain on a bike with a bike squad, you really don't have any other good options from space marines.

I personally just stick to taking Eldar, they add extra firepower (Mass firepower instead of quality firepower like Tau bring) and for troops I get eldar jetbikes, excellent objective contesters/takers, and warwalkers for mass firepower.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

The thing with the Chaplin was to have him and an assault marine squad jump around clashing with units that would try to assault my FW.

By adding Eldar what options am I looking at? I didn't consider them at first cause I heard they do very specific things and really work together to archive goals. That's why SM was my first choice due to them not being super at anyone thing but just good all around as a filler

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
 
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