Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/01/27 06:08:49
Subject: 2500pts CSM can't seem to get the numbers right
|
 |
Mutated Chosen Chaos Marine
|
So I'm giving in and trying Plague Marines, but I'm having trouble getting the points to work out right. Here is what I have at the moment.
Fortifications: 1
Aegis Defense Line 100pts
Quad Gun
HQ: 2
Lord 175pts
MoN
Bike
Sigil of Corruption
Black Mace
Votlw
Huron Blackheart 160pts (Warlord)
Troops: 5
7 Plague Marines 220pts
2 Plasma Gun
Votlw
Power Axe on Champ
7 Plague Marines 220pts
2 Plasma Gun
Votlw
Power Axe on Champ
7 Plague Marines 220pts
2 Plasma Gun
Votlw
Power Axe on Champ
7 Plague Marines 220pts
2 Plasma Gun
Votlw
Power Axe on Champ
7 Plague Marines 220pts
2 Plasma Gun
Votlw
Power Axe on Champ
Fast Attack: 3
Heldrake 170pts
Heldrake 170pts
5 Bikes 195pts
2 Melta
MoN
Votlw
Power Fist + Melta Bombs on Champ
Heavy Support: 3
Havoc 130pts
4 Autocannon
MoN
Havoc 130pts
4 Autocannon
MoN
Havoc 170pts
4 Lascannon
MoN
2500pts
It feels like I'm missing something, but I can't put my finger on it. Any help would be great.
|
This message was edited 1 time. Last update was at 2013/01/28 02:03:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/27 20:05:13
Subject: 2500pts CSM can't seem to get the numbers right
|
 |
Power-Hungry Cultist of Tzeentch
|
Is this an apoc game? If so, get a terminator body guard for typhus and a nurgle sorcerer on bike with 3 psychic levels to buff the crap out of the other bikers
|
This message was edited 1 time. Last update was at 2013/01/27 20:05:45
2000
5000
Mordheim Skaven & Shadow Warriors
"Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. "
GENERATION 12: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/27 20:08:34
Subject: 2500pts CSM can't seem to get the numbers right
|
 |
Mutated Chosen Chaos Marine
|
This army will eventually go into apocalypse but for now Im keeping it at 2500pts.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/27 20:09:06
Subject: Re:2500pts CSM can't seem to get the numbers right
|
 |
Regular Dakkanaut
|
or leave the sorcerer unmarked and get more buffs, while sitting in the squad majority toughness would still be 6.
I run one in my Khorne biker group to roll on biomancy. Endurance is king.
EDIT: Another thought if you're looking for points. Obliterator versatility is nice, but I prefer consistency. have you thought to run Havoc squads with Lascannons? (or autocannons if you're not worried about heavy armor targets) Nurgle Marked 5 man squad for 170 with 4 lascannons.
It's more shots than you'd get by using the obliterators, and 58 pts cheaper. But you lose the versatility in weapon options. Not sure what's worth what to you.
|
This message was edited 1 time. Last update was at 2013/01/27 20:12:07
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/27 20:16:23
Subject: 2500pts CSM can't seem to get the numbers right
|
 |
Longtime Dakkanaut
Beaver Dam, WI
|
Don't have the book in front of me but aren't PMs initiative 3? If so either skip the power weapons or go to power fists... You are going after anything of quality already.
You have filled your Heavy and Fast slots so the only thing would be some Elite slots.... The one nice thing I could see getting some benefit from would be some small termicide groups or a large terminator retinue for Typhus.
I believe you only get the warlord ability of your primary HQ so you have a choice:
1. Typhus to qualify PMs as troops and turn your cultists into zomies.
2. Generic MoN lord to qualify your PMs as troops. Then lose the cultists.
3. Huron or Ahriman to qualify you for 1-3 troops infiltrating.
I would make up at least two lists and judge which one is better: Typhus w zombies or MoN lord with no Zombies.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/28 01:56:59
Subject: 2500pts CSM can't seem to get the numbers right
|
 |
Mutated Chosen Chaos Marine
|
This list, with 3 units of Plague Marines just feels so light on troops, despite having 2 units of Cultists.
Seeing as I'm not using Eppy and the tally I don't have to go all out on putting MoN on stuff. I do like the Obliterators because they're easier than converting Havocs.
I should have put Power Axe rather than Sword. The reason I didn't go with Power Fist was to save points. I'll post a revised list in the op.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/29 21:49:11
Subject: 2500pts CSM can't seem to get the numbers right
|
 |
Mutated Chosen Chaos Marine
|
Any thoughts on my updated list?
|
|
|
 |
 |
|