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![[Post New]](/s/i/i.gif) 2013/01/28 15:28:51
Subject: No invuln or cover from sonic weapons
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Stone Bonkers Fabricator General
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CSM Noise Marine Sonic Weapons ignore cover. I think they should also ignore invunerable saves.
Invulns are often provided by some ability to dodge or a force field. You cannot dodge noise and with proper understanding of acoustics(physics and aerodynamics) a force field wouldnt make much difference either(unless it completely seperated space inside from outside(nothing in, or out)).
Some invuls are granted to beings that are only partially in the material plane. If anything I think that acoustic weaponry would be even more damaging to them as it would wreck havoc with their attempt to manifest themselves in the material plane.
Even invulns granted by a gods favortism to a certain individual would be hard to justify, unless the god was healing damage that was taken(possible).
Massive chunks of material, like armor however are very effective at reducing sonic vibration and acoustic effects.
Now for implementation you could just say that all sonic weapons in the CSM inventory ignore invulns and cover, but I think that in future editions, Sonic should be a special weapon type. It should be applied to a whole host of weapons. IoM, Tyranid, Eldar(vibro cannon) and of course Noise Marines. Point costs and AP could be readjusted to account for this increase power. Perhaps this is something for 7th edition
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/01/28 16:15:20
Subject: Re:No invuln or cover from sonic weapons
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Hoary Long Fang with Lascannon
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You could apply most of the inconsistencies you pointed out to most other weapons too. Especially your last point.
I dont think they need to pen invuls.
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![[Post New]](/s/i/i.gif) 2013/01/28 16:23:02
Subject: No invuln or cover from sonic weapons
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Bounding Assault Marine
hereford
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A force field would be shattered but what about a storm sheld or a mantle
Look at ferrus mannus he would of died from a sonic wepons but he did not nor valkun nor corax so no I think for the perpous of it you can take a invun not a cover
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sallies all the way
"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command |
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![[Post New]](/s/i/i.gif) 2013/01/28 16:39:58
Subject: No invuln or cover from sonic weapons
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Fireknife Shas'el
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I think most people who write the fluff for 40k have no clue how acoustics, let alone force fields, actually work. I do agree with exergy, but I doubt the writers have the wherewithal to actually figure out how those things work.
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![[Post New]](/s/i/i.gif) 2013/01/28 18:16:10
Subject: No invuln or cover from sonic weapons
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Regular Dakkanaut
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The necron lychguard shields locked together can take a defence lazer (Even says in the description of the shields). Yet that covers all of the model the blast but the force shield still works.
Yeah I don't see why this would break inv.
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20k+ Nids 10k Eldar (w/Phantom) 5k Necron 5k Lizardmen
3k Dwarfs
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![[Post New]](/s/i/i.gif) 2013/01/28 19:14:24
Subject: No invuln or cover from sonic weapons
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Stone Bonkers Fabricator General
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Bassline wrote:The necron lychguard shields locked together can take a defence lazer (Even says in the description of the shields). Yet that covers all of the model the blast but the force shield still works.
Yeah I don't see why this would break inv.
holding up a shield of the strongest steel does not prevent you from hearing people on the other side of it. acoustic waves move effortlessly around obstacles. A shield does do a pretty good job of blocking light, you certainly cannot see people on the other side of it, similar to blocking a laser.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/01/28 19:25:43
Subject: No invuln or cover from sonic weapons
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Ferocious Black Templar Castellan
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McNinja wrote:I think most people who write the fluff for 40k have no clue how acoustics, let alone force fields, actually work. I do agree with exergy, but I doubt the writers have the wherewithal to actually figure out how those things work.
Pray tell, how DOES a force field work? I'm pretty sure there's a lot of military agencies around the world that would be interested in obtaining said knowledge.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/01/28 19:37:41
Subject: No invuln or cover from sonic weapons
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Dour Wolf Priest with Iron Wolf Amulet
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I don't really care about fluff justification, in game terms, nothing should ignore an invulnerable save (at best, re-rolls like the Swarmlord or Astorath).
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![[Post New]](/s/i/i.gif) 2013/01/28 19:59:17
Subject: Re:No invuln or cover from sonic weapons
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Screaming Shining Spear
NeoGliwice III
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Yeah, we have no idea how shields work and apparently, they are able to block flamers, explosions, bullets etc while still giving the wielder the ability to influence the outside. What does that tell us?
It may shield the user from all sides (so no acoustic waves move effortlessly around obstacles).
That the shield is not just some permanent, immovable wall that simply blocks kinetic energy (so it may affect warp, sound and bullets alike).
It can block sound because, well, it can.
It is as simple as explaining anything in a fake world: because the author says it works - it works.
Wh40k is no sci-fi. It doesn't care about why technology works, only about the cool effect.
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2013/01/28 21:11:28
Subject: No invuln or cover from sonic weapons
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1st Lieutenant
Philadelphia, Pennsylvania, USA
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How do we know how these force fields actually work? We're talking the 41st millennium, most of the actual force fields are alien in nature. It's not like we have actual fields right now that accurately represent what exists in 40k.
Also, do we have any sonic weapons in modern times? I know we have weapons that use sound and waves to break up riots and things, but is there anything that can actually KILL someone through visible sonic vibration? So how do we know that the laws of acoustics even applies?
Lastly, lets talk game terms. An Invul is supposed to be just that. A save that can always be taken. If we give all these weapons the ability to break Invuls, why even bother with it? No need to give weapons rules that won't always come into play, cover/armor saves are much more common than Invul saves so I don't really see a point in giving them a rule to make them more powerful against a set of units that the unit shouldn't even be used against. The sonic weapons are only AP5, so for the most part they will be taking their cover save anyway. It may work against units like Orks with a KFF, but other than that tell me a unit with an Invul save that has a save worse that 5+?
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This message was edited 1 time. Last update was at 2013/01/28 21:14:04
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![[Post New]](/s/i/i.gif) 2013/01/28 21:20:04
Subject: No invuln or cover from sonic weapons
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Liche Priest Hierophant
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Sister Repentia. They have a save of - and a 6++
of course, they die is droves
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![[Post New]](/s/i/i.gif) 2013/01/28 21:21:12
Subject: No invuln or cover from sonic weapons
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Calm Celestian
Windsor Ontario Canada
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While were at it, we should say that sonic weaponry cannot be fired in certain missions with no atmosphere (like fighting in space).
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![[Post New]](/s/i/i.gif) 2013/01/28 21:24:11
Subject: No invuln or cover from sonic weapons
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1st Lieutenant
Philadelphia, Pennsylvania, USA
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Hmm, you appear to be right. Sorry, I have never ever faced a SoB player so I never bothered learning their stat lines
Although, I don't think penning a 6++ is incredibly useful
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![[Post New]](/s/i/i.gif) 2013/01/28 21:30:02
Subject: No invuln or cover from sonic weapons
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Ferocious Black Templar Castellan
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Necrosis wrote:While were at it, we should say that sonic weaponry cannot be fired in certain missions with no atmosphere (like fighting in space).
And interference from Ork Waaagh!-shouts counteracting the sound waves.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/01/28 22:56:25
Subject: No invuln or cover from sonic weapons
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Stone Bonkers Fabricator General
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Necrosis wrote:While were at it, we should say that sonic weaponry cannot be fired in certain missions with no atmosphere (like fighting in space).
shouldnt weapon range be dependent on atmosphere and gravity (or lack thereof)
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/01/29 00:08:28
Subject: No invuln or cover from sonic weapons
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Wicked Warp Spider
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The Vibro Cannon isn't a noise weapon, it's a localized earth quake. It should do more damage to stuff in terrain but for entirely different reasons than sound weapons.
McNinja wrote:I think most people who write the fluff for 40k have no clue how acoustics, let alone force fields, actually work. I do agree with exergy, but I doubt the writers have the wherewithal to actually figure out how those things work.
Exactly. Though from your conclusion I think you haven't got the foggiest. Compare sound to a light beam. Force Fields apparently stop light beams. Sound waves should be child's play.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2013/01/29 23:58:39
Subject: No invuln or cover from sonic weapons
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Tunneling Trygon
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Invunerable saves make no sense in this game anyway...
Please tell me how, a Aura of Dark Glory's 5+ invunerable save can save him from being Stomped on by a titan
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2013/01/30 01:48:53
Subject: No invuln or cover from sonic weapons
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Jovial Plaguebearer of Nurgle
London, UK
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Where a normal grunt would be crushed flat a 'hero' (if you could call a Chaos Character that) might dive to one side at the last minute. Or his body become ethereal for a moment, whisked away by some Chaos Power. Or become like a stone and just trod into the earth instead of being crushed.
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![[Post New]](/s/i/i.gif) 2013/01/30 06:42:17
Subject: No invuln or cover from sonic weapons
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Liche Priest Hierophant
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Bloodhorror wrote:Invunerable saves make no sense in this game anyway...
Please tell me how, a Aura of Dark Glory's 5+ invunerable save can save him from being Stomped on by a titan
The Dark Gods will it.
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![[Post New]](/s/i/i.gif) 2013/01/30 06:46:44
Subject: No invuln or cover from sonic weapons
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Dark Angels Librarian with Book of Secrets
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Exergy wrote:CSM Noise Marine Sonic Weapons ignore cover. I think they should also ignore invunerable saves.
Invulns are often provided by some ability to dodge or a force field. You cannot dodge noise and with proper understanding of acoustics(physics and aerodynamics) a force field wouldnt make much difference either(unless it completely seperated space inside from outside(nothing in, or out)).
Some invuls are granted to beings that are only partially in the material plane. If anything I think that acoustic weaponry would be even more damaging to them as it would wreck havoc with their attempt to manifest themselves in the material plane.
Even invulns granted by a gods favortism to a certain individual would be hard to justify, unless the god was healing damage that was taken(possible).
Massive chunks of material, like armor however are very effective at reducing sonic vibration and acoustic effects.
Now for implementation you could just say that all sonic weapons in the CSM inventory ignore invulns and cover, but I think that in future editions, Sonic should be a special weapon type. It should be applied to a whole host of weapons. IoM, Tyranid, Eldar(vibro cannon) and of course Noise Marines. Point costs and AP could be readjusted to account for this increase power. Perhaps this is something for 7th edition
Is this serious? or are tou just not killing as much as you hoped with blasters and such?
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