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![[Post New]](/s/i/i.gif) 2013/01/28 19:07:47
Subject: If a transport explodes, does everyone inside take a hit?
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Longtime Dakkanaut
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Do you have to roll individually for each model to see who gets wounded? Thanks.
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![[Post New]](/s/i/i.gif) 2013/01/28 19:14:39
Subject: If a transport explodes, does everyone inside take a hit?
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Battleship Captain
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Super Newb wrote:Do you have to roll individually for each model to see who gets wounded? Thanks.
What my click and i do, is we treat all the models being the same distance from the blast, as a result when things are equal in distance the controlling player of the squad taking damage allocates the wounds.
IE my chimera blew up, you get 5 wounds i roll saves, i fail 4, i place them on las gunners, and take my pin/casualty check.
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![[Post New]](/s/i/i.gif) 2013/01/28 19:21:46
Subject: If a transport explodes, does everyone inside take a hit?
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Dakka Veteran
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Super Newb wrote:Do you have to roll individually for each model to see who gets wounded? Thanks.
No. Unit takes X hits, where X is the number of models in the unit. Controlling player (the one who "owns" the unit) allocates all wounds.
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![[Post New]](/s/i/i.gif) 2013/01/28 19:22:04
Subject: If a transport explodes, does everyone inside take a hit?
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Lethal Lhamean
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i think generally, guys inside are all rolled for at once, saved at the same time, then the owning player removes casualties as they see fit. i think the only time ive ever rolled seperate or asked for a seperate roll is if an IC is attached. then we do the wound, and save, and LoS for him as normal.
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![[Post New]](/s/i/i.gif) 2013/01/28 20:43:13
Subject: If a transport explodes, does everyone inside take a hit?
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Longtime Dakkanaut
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What if the squad has mixed armor saves?
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![[Post New]](/s/i/i.gif) 2013/01/28 20:45:58
Subject: If a transport explodes, does everyone inside take a hit?
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Dakka Veteran
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Mixed armor saves don't matter. If you want that guy in 2+ armor taking one designate a die to be his.
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![[Post New]](/s/i/i.gif) 2013/01/28 20:59:46
Subject: Re:If a transport explodes, does everyone inside take a hit?
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Longtime Dakkanaut
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Always played it as
Unit x of orks takes 12 hits. attacking player A rolls wounds against majority toughness and scores all 12.
Player B (ork player controlling unit x) then allocates all the 12 wounds however he sees fit.. but if he starts on a model that model has to continue taking wounds or making LoS rolls until he dies or the wound pool is empy...
So what I see commonly is...
Mega boss in a truk with 10 boys... blow truck up, score 12 wounds, ork player throws 3 saves at a time on a 2+ mega boss (all 12 hits on him)... but before starting to roll has to set aside the # of dice he wants to look out sir... (seeing as all the hits happened simuntaenously it seems unfair to allow the boss to take 2 wounds, then begin LOS'ing every other wound)...?
I think that's right.
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![[Post New]](/s/i/i.gif) 2013/01/28 21:05:07
Subject: If a transport explodes, does everyone inside take a hit?
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Longtime Dakkanaut
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Boss GreenNutz wrote:Mixed armor saves don't matter. If you want that guy in 2+ armor taking one designate a die to be his.
Ok, so vehicle explodes. I count up my guys inside, that's how many hits happen. I figure out majority toughness, roll to see how many wounds. Then I can allocate the wounds however I want? So like how 5th edition was? (I started playing at the end of 5th and haven't played much 6th yet, trying to get back into it). Or is it like skyfi said with the 'first' guy I roll for having to keep making saves until he dies?
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![[Post New]](/s/i/i.gif) 2013/01/28 21:08:09
Subject: If a transport explodes, does everyone inside take a hit?
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Longtime Dakkanaut
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Super Newb wrote:Boss GreenNutz wrote:Mixed armor saves don't matter. If you want that guy in 2+ armor taking one designate a die to be his.
Ok, so vehicle explodes. I count up my guys inside, that's how many hits happen. I figure out majority toughness, roll to see how many wounds. Then I can allocate the wounds however I want? So like how 5th edition was? (I started playing at the end of 5th and haven't played much 6th yet, trying to get back into it). Or is it like skyfi said with the 'first' guy I roll for having to keep making saves until he dies?
I think the taking wounds until the guy dies is relevant to melee combat actually. I apologize. someone will chirp in and correct me pretty quick im sure.
Been a minute since I have been 40k'ing
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![[Post New]](/s/i/i.gif) 2013/01/28 21:17:55
Subject: Re:If a transport explodes, does everyone inside take a hit?
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Blood-Raging Khorne Berserker
South Chicago burbs
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skyfi wrote:Always played it as
Unit x of orks takes 12 hits. attacking player A rolls wounds against majority toughness and scores all 12.
Player B (ork player controlling unit x) then allocates all the 12 wounds however he sees fit.. but if he starts on a model that model has to continue taking wounds or making LoS rolls until he dies or the wound pool is empy...
So what I see commonly is...
Mega boss in a truk with 10 boys... blow truck up, score 12 wounds, ork player throws 3 saves at a time on a 2+ mega boss (all 12 hits on him)... but before starting to roll has to set aside the # of dice he wants to look out sir... (seeing as all the hits happened simuntaenously it seems unfair to allow the boss to take 2 wounds, then begin LOS'ing every other wound)...?
I think that's right.
Your last part is wrong. If i take saving throws on my multi-wound HQ, and I fail a save, I can then LoS the rest of the wounds that I had not rolled for yet. Unless you can point to something that says thats not allowed.
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![[Post New]](/s/i/i.gif) 2013/01/28 21:43:36
Subject: Re:If a transport explodes, does everyone inside take a hit?
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Longtime Dakkanaut
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BarBoBot wrote:skyfi wrote:Always played it as
Unit x of orks takes 12 hits. attacking player A rolls wounds against majority toughness and scores all 12.
Player B (ork player controlling unit x) then allocates all the 12 wounds however he sees fit.. but if he starts on a model that model has to continue taking wounds or making LoS rolls until he dies or the wound pool is empy...
So what I see commonly is...
Mega boss in a truk with 10 boys... blow truck up, score 12 wounds, ork player throws 3 saves at a time on a 2+ mega boss (all 12 hits on him)... but before starting to roll has to set aside the # of dice he wants to look out sir... (seeing as all the hits happened simuntaenously it seems unfair to allow the boss to take 2 wounds, then begin LOS'ing every other wound)...?
I think that's right.
Your last part is wrong. If i take saving throws on my multi-wound HQ, and I fail a save, I can then LoS the rest of the wounds that I had not rolled for yet. Unless you can point to something that says thats not allowed.
I can't point to anything at the moment, I think you're correct. It seemed wonky in my head. The only thing I can think of is random allocation for equidistant models but even then, as you said an HQ could take a wound from a failed save then decide to LOS still.
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![[Post New]](/s/i/i.gif) 2013/01/28 21:47:00
Subject: Re:If a transport explodes, does everyone inside take a hit?
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Morphing Obliterator
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skyfi wrote:
Mega boss in a truk with 10 boys... blow truck up, score 12 wounds, ork player throws 3 saves at a time on a 2+ mega boss (all 12 hits on him)... but before starting to roll has to set aside the # of dice he wants to look out sir... (seeing as all the hits happened simuntaenously it seems unfair to allow the boss to take 2 wounds, then begin LOS'ing every other wound)...?
I think that's right.
The LOS are rolled before taking the wound and are done individually, as according to the FAQ you need to take 1 save at a time, so you allocate 1 wound, decide if the units is going to LOS roll 1 LOS if successful the closest model gets the wound allocated and rolls his save. In theory you need to do this 1 by 1, but for the sake of the game speed is easier to roll a bunch small group at a time. So yes you can start throwing saves with your multi-wound and once he has taken wounds decide to LOS the rest of the wounds.
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This message was edited 1 time. Last update was at 2013/01/28 21:48:36
CSM 10k points
IG 3k points
Orks 2k points
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VC 2.5k points
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![[Post New]](/s/i/i.gif) 2013/01/29 01:52:41
Subject: If a transport explodes, does everyone inside take a hit?
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Big Mek in Kustom Dragster with Soopa-Gun
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The entire unit inside the vehicle takes automatic S4 hits unless its a flyer or an ork trukk. You are allowed to allocate wounds however you want so you can either avoid taking out that Big Shoota in boyz or put all the wounds on a model that can actually survive those wounds cuz of rediculous armor saves.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/01/29 03:12:26
Subject: Re:If a transport explodes, does everyone inside take a hit?
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Beast of Nurgle
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Even though it's seems funny, the brb does say the controlling players allocates any wounds caused from the explosion. While it can be argued that they still need to follow normal shooting allocation rules, i do think it's implied that you may choose which models actually take the wounds.
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![[Post New]](/s/i/i.gif) 2013/01/29 03:15:41
Subject: If a transport explodes, does everyone inside take a hit?
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Big Mek in Kustom Dragster with Soopa-Gun
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Its because its kinda hard to randomly allocate wounds, and unless you went one-by-one down a line of your guys you wouldnt know which ones didnt get hurt which ones did.
Normal shooting wound allocation wouldnt apply because the vehicle caused the damage, not the opponent. And since your unit doesnt physically sit on top of the vehicle you have no way of knowing which ones were closer to whatever part of the vehicle blew up.
My friends just line them up and roll a dice equal to total numbers. It works for randoming, but takes way too flippin long to me.
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This message was edited 1 time. Last update was at 2013/01/29 03:16:46
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/01/29 06:13:21
Subject: Re:If a transport explodes, does everyone inside take a hit?
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Nasty Nob on Warbike with Klaw
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Your last part is wrong. If i take saving throws on my multi-wound HQ, and I fail a save, I can then LoS the rest of the wounds that I had not rolled for yet. Unless you can point to something that says thats not allowed.
Points to the FAQ
Page 16 – Shooting Phase, Look Out, Sir
Delete “(or unsaved Wounds)” from the first paragraph.
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![[Post New]](/s/i/i.gif) 2013/01/29 13:19:38
Subject: Re:If a transport explodes, does everyone inside take a hit?
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The Hive Mind
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jdjamesdean@mail.com wrote:
Your last part is wrong. If i take saving throws on my multi-wound HQ, and I fail a save, I can then LoS the rest of the wounds that I had not rolled for yet. Unless you can point to something that says thats not allowed.
Points to the FAQ
Page 16 – Shooting Phase, Look Out, Sir
Delete “(or unsaved Wounds)” from the first paragraph.
Reread what he said. After he fails the first save and takes a wound he can LOS the rest of them away.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/01/29 16:03:38
Subject: If a transport explodes, does everyone inside take a hit?
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Longtime Dakkanaut
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Ok, thanks guys, I think I have it, besides characters and Look Out Sir, which I am not clear on...
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![[Post New]](/s/i/i.gif) 2013/01/29 16:25:11
Subject: If a transport explodes, does everyone inside take a hit?
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Decrepit Dakkanaut
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LOS! is performed before you take saves, so if you want you can have 6 wounds on 10 guys, with one being a 3W terminator IC
You can roll saves 1 at a time, saying you are allocating them to the IC. If you start to fail them, you may decide you have risked the IC enough so you then LOS! them, one at a time. E.G. you pass the first 3, fail 1 you then, one at a time, LOS! the remaining 2.
You could also choose to allocate to a normal guy, see if he survives, then the next...before going to the IC. The advantage here is that you do not risk the IC as much, as the rules for wound allocation require that, once you start allocating to a model you have to keep allocating to it unti you run out of wounds OR the model is dead. SO if you do it with 6 wounds remaining you coudl end up killing the 3W IC. If you do it with only 2 wounds left, even worst case you cannot kill the IC
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