Drop the gun for a warp fire thrower IMO.
I have some very mixed feelings about the warp fire thrower, I've never used one before but on paper it seems a bit to risky at this point total. Its 70pts and if it misfires even once it will most likely explode, so I think I'll wait till 1k and higher to use them. However I may use a poison wind mortar.
Warlock enginer 85 pts
1lvl, warp-energy condensator
Warlock enginer 15 pts
2x 40 Slaves 160 pts
20crats 143 pts
ratling gun, standard
Warp lightning canon 90pts
The thing I'm considering dropping the most is the warlock enginer for a chieftain but I like the idea of using more slaves than my original list. Maybe I should add some rat ogres for hitting power or something.
Automatically Appended Next Post:
Or I could give the warlock engineer the ruby ring of ruin, in order to make him more useful. So something like this...
Warlock Engineer - 110pts
Lv1, Warp-Energy Condenser, Ruby Ring of Ruin
30 Clanrats - 220pts
Shields, Full Command, Poison Wind Mortar
40 Slaves - 80pts
Warp Lightning Cannon - 90pts
500pts
Automatically Appended Next Post: Now then for 1k, I was thinking something like...
Grey Seer - 240pts
Chieftain - 74pts
BSB, Halberd, Shield
Warlock Engineer - 45pts
Doom Rocket
28 Clanrats - 211pts
Shields, Full Command, Poison Wind Mortar
40 Slaves - 80pts
40 Slaves - 80pts
5 Gutter Runners - 90pts
Slings, Poisoned Attacks
Warp Lightning Cannon - 90pts
Warp Lightning Cannon - 90pts
1000pts