Am I the only one thinking cultists aren't worth it? I don't think so, so I decided to make it worth having them. Note: the two sentences prior to this are an OPINION, so don't hate. If you can convince me they are worth it, you get a virtual high five AND thumbs up! Anyways, just thought I'd make up a smaller type game to get my friend into wargaming. Enjoy.
Chaos Rising
The gameplay is exactly like warhammer
40k, except at a much smaller scale. Also, there is no such thing as a points cost in this game. You start with three cultists; a champion, a heavy weapon carrier, and just a plain old cultist. You go through a series of battles with your opponent, who is of a rival sect. You play the game until the other team is wiped out. Then you move to the next battle. Each battle generates favor from the dark gods. There are 10-15 battles on a normal campaign, but you can add or subtract that number as much as you want as long as you and your opponent knows and agrees on how many battles you are playing. there can be more than two players. Here's how it works:
Your cultists have the following profile (the champion adds plus one to the attacks and leadership value):
WS3 BS3 S3 T3 A1 I4 LD8
Auto guns: S3
AP- 24'' range assault 2
Auto pistol: S3
AP- 12'' range pistol
Close combat weapon: S-user
AP- melee
Flamer: S4 AP6 template
Heavy stubber: S4 AP6 assault 3 range 24"
You always start out with 4 favor
Win: +3 favor
Win with all of your cultists left: +2 more favor
Win with half or more of your cultists left: +1 favor
Lose: +1 favor
Earn +2 favor (regardless of wether you win or lose) if you K.O. your opponent's champion
Favor is cumulative, but don't count on keeping them! Under some circumstances, your favor can be taken.... at a certain risk. But don't worry, you can take it right back!
In order to steal someone's favor, stand your champion within 6" of a shrine of chaos and instead of shooting roll a
d6. On a roll of 6, roll another d3; you have successfully stolen favor from your opponent! But, as mentioned above, there is a risk.
First of, if you roll a one or two on your
d6 roll you must roll a d3 and consult the info below:
1- booby trap
The rival sect left a nasty little surprise for anyone trying to snoop around their shrine: your champion takes a S2 AP2 hit
2- Daemon attack!
As you stick your consciousness into the warp, instantly a being of chaos tries to grab hold of your mind: the champion must take a leadership test with a -1 modifier for every cultist in his squad to a minimum of 6 (the sounds of battling cultists don't exactly help you concentrate). If the test is passed, nothing happens. If the test is failed, the champion attacks his own unit. Count the champion as having assaulted the squad. Until the end of the next turn he counts as having furious charge and hammer of wrath special rules. The next turn (if he is still alive) the champion casts the daemon out of his mind. He is now back as being part of the unit and no longer has the hammer of wrath or furious charge special rules.
3- You displeased the gods!
The gods are not happy that you are snooping around their favorite champions shrine: place a blast template over the champion. Any friendly unit under the blast takes a S7
AP- hit
Now that you know how to get favor, what do you do with it? Well, this is a campaign based game and the favor you generate symbolizes you gaining more and more power and money and weapons. Each time you buy a weapon or upgrade, make sure your opponent knows what you are equipping to whatever models you are equipping it to. Unused weapons and upgrades go in your stockpile. The following are the costs for certain upgrades. You can also sell or trade your items with your opponent in between battles
Wargear:
Bolter- 2 favor
Bolt pistol- 1 favor
Close combat weapon- 1 favor
Plasma pistol- 2 favor
Flamer- 2 favor
Heavy bolter- 3 favor
Plasma gun- 4 favor
Missile launcher- 4 favor
Power weapon (including power fist)- 4 favor
Upgrades:
Unholy might (+1 Strength)- 2 favor
Supernatural resilience- (+1 toughnes)- 2 favor
Armor (only if you have level one armor researched):
Power armor- 2 favor
Level two armor (requires level two armor research)
Terminator armor- 4 favor
Level three (requires level 3 armor research)
Iron hide- 3 favor
Also, you can research technology and study sorcery with your favor. Also, you can use it to recruit more cultists. You didn't really think all there was to war was fighting, did you?
Recruitment:
Cultist (armed with either an auto gun or an autopistol and close combat weapon)- 1 favor each. You may buy a maximum of 7 cultist.
Daemon swarms (nurglings)- 1 favor each. you may buy a maximum of nine and they cannot take armor, upgrades, or wargear.
Greater daemon- 12 favor each. The type of prince corresponds with your faction. You may only have one daemon prince and he may take upgrades and wargear.
Tech research:
Bio engineering- 2 favor (adds +1 strength to your cultists. Unlocks reverse engineering.)
Reverse engineering- 2 favor, bolt guns treat invulnerable saves as normal saves (unlocks level one armor)
Level 1 armor- 2 favor (unlocks power armor and level 2 armor)
Level 2 armor- 2 favor (unlocks terminator armor and level 3 armor)
Level 3 armor- unlocks iron hide for your daemon prince
Factions- must choose one:
Sect of nurgle- each cultist gets +1 toughness/ or
FNP
Sect of khorne- your cultists get rage/ or they get +1 attack, but lose any bonus attacks for charging
Sect of slannesh- your cultists get +1 initiative/ or they're attacks have the rending special rule
Sect of tzeentch- your champion has a 5++ save and your cultists get a 6++ save/ or your champion can take bolt of tzeentch- S6 AP3 assault 1 psychic power
War machines:
The cultists use a wide variety of war machines in battle. They enjoy watching the enemy get squashed, even if they have no other reason for bringing them.
(Tzeentch cults cannot take vehicles, but can take wings on any model- 1 favor, 2 favor of on a daemon)
Helbrute- 8 favor
May take upgrades- 1 favor each
Defiler- 20 favor
May take upgrades- 1 favor each
RC war machines- 5 favor
(Basically grot tanks, see
IA8)
May take upgrades for 1 favor each
Remember kids, don't roll

or you'll

, peace out!
Automatically Appended Next Post: Any comments or suggestion are welcome and appreciated! Please tell my what you guys think!