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Made in us
Hurr! Ogryn Bone 'Ead!






Eldar vibro cannons have a range of 36" and once they hit, cause an automatic glancing hit against vehicles. If you take separate batteries of one, you can make vehicles crumple without rolling for armor pen. Also, artillery are t7, making them somewhat durable and possibly handy in "big guns never tire". Is it worth investing in two or three of these in a list? At 2000 points, I'm thinking at least three with double force org (which comes in at a measly 150 points), leaving room for wraithlords, war walkers, and the like.

 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

They can work really well in an eldar force that requires the use of expensive bright lances or melta units otherwise to kill tanks at range.

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Made in us
Hurr! Ogryn Bone 'Ead!






I honestly see no reason to take a bright lance which still has a 50-50 chance of even damaging a land raider after you manage to hit the darn thing. Or fire dragons for that matter, they require a lot more than 150 points to reach a tank (a wave serpent is over 100 points on its own) they want to kill. With their short range, they are usually dead after one volley anyway.

 
   
Made in us
Foolproof Falcon Pilot





This edition, its harlequins or go home. 1x fusion pistol for AV11+ rear and rending for everything else. Fire dragons are too costly when you factor in transport.

Vibro cannons require all 3 HS slots to be effective. then they have to hit. therefore with 3 you do 1.5 glances per turn. Thats terrible. Run 3x shadow weaver batteries for 90 points for S6 barrage blasts if you want to run arty. Otherwise wraithlord or war walkers. Maybe a prism, though its pretty mediocre.

Or run forgeworld. Nightwing are cost effective bright lances with S6 shooting and are darn hard to shoot down. Warp hunters arent the best at vehicle hunting, but are barrage and AP2. Better for inf hunting but can double. Also the wraithseer's d cannon can be effective.

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Made in us
Hurr! Ogryn Bone 'Ead!






Vibro cannons have more opportunities to damage more tanks than harlequins with 36" range. Also, three HS slots is no big deal when you can have up to six at 2000 points with the advent of double force org. Another strength of vibro cannons is it is such a small unit (with t7 by the way, and most infantry's shooting wounds them on 6s). Who is going to dedicate an entire unit's shooting to eliminating a single 50 point gun?

 
   
 
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