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Lasgun fluff differs a lot between sources, especially where details such as the colour of their beam is concerned or what you can do with them. Something that almost all sources can agree on, however, is the logistics advantage, which is extremely important for an army as vast as the Imperial Guard, with regiments operating many light years from the world where they were originally raised and where they received their equipment.

Even where you have an industry in place, the lack of standardisation across Imperial culture means that bullets will be all sorts of shaped and calibers. However, most Imperial worlds have some sort of energy production, which means the Tech-Adepts merely need to find a way to bridge the gap between the local generatorium and the army's recharge stations ("This looks like an old M36 Tesla-pattern socket. Adept Frenk, fetch me the Mark VI adapter!").

An autogun in comparison is almost like a showpiece or collector's item. Sure, it may use special ammunition and make that nice "dakkadakka" sound that will make people really notice you, but if you ever run out of a steady supply you're going to have a really bad time as that fancy Alcher Mk II Justicar autocarbine suddenly turns into an expensive metal club. Plus, lasguns chargepacks tend to hold more shots than an autogun magazine holds bullets, and some few patterns of lasguns like the fabled Triplex even have a charge slider where you can turn up damage-per-shot with nothing but a simple flick of your finger.

Regarding the effects of las rounds on flesh, the 6E 40k rulebook addendum has an interesting piece of fluff that makes lasgun wounds sound like a real nasty thing.

For some more info from studio sources, here are some PDFs for Inquisitor and Necromunda from GW's website, including short descriptions and stats of las- and autoweapons:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2350169a_m1320029_Inq_Rulebook_part_1.pdf
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2360785a_m1330042_Necromunda_Rulebook.pdf

This message was edited 1 time. Last update was at 2013/02/12 17:19:38


 
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Tower75 wrote:One thing I cannot make my mind up on is recoil. Would a las-weapon have any? I mean, you're shooting light, even if its practicals are coherent it's still light. There's no resistance to anything to produce recoil; unless the generation of a coherent light beam generates a slight push, maybe.
I think only a few Black Library books have ever mentioned las weapon recoil - but the slight push you mentioned already delivers a possible answer. Heat makes stuff expand, and this includes the air inside the barrel, whose only way out is to the front.
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Psienesis wrote:Larkin (unit sniper in GG) bruises his shoulder with his hotshot rifle once or twice, and a civilian child who seizes a fallen soldier's lasgun is nearly knocked over when he fires it. The latter is partially due to improper holding of the weapon... but, still, you can fire an M16 one-handed without too much difficulty, less so the lasgun.
Okay, that's just ...

Lack of consistency is one thing, but I'd really like to know what the author was thinking when he came up with that idea. A little bit of science in science-fiction is not a bad thing!
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If you look closely, Stormtrooper armour hit by a blaster bolt in the movies should have a smoking scorchmark, as do the surroundings that catch a few shots. One might argue this is just because of the physical fireworks that were used for the FX, but it fits the technical details of the weapon nicely.

Watch the Trooper at 1:45 get shot in the chest:



That being said, it's still a bad comparison. Star Wars blasters are actually plasma-based weapons, as they operate with supercharged Tibanna-gas propelled by a magnetic coupler.

/nerd

As for 40k lasgun colours, so far I have seen the colours blue (Final Liberation, FFG cover art), red (Dawn of War) and yellow (GW cover art) in official material. If you want, it can be colourless just as much - although I will point out that some sources note how the long las has a "flash suppressor" to better conceal the sniper.

This message was edited 1 time. Last update was at 2013/02/13 08:55:23


 
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Well, we've had a bolter cross-section in the 3E rulebook, a Marine power armour one in Rogue Trader, and iirc they've also put out a Landraider one in a White Dwarf (showing that its "Machine Spirit" is actually a human brain hardwired into the vehicle).

I think a lasgun one would have just been a matter of time - except that during the last years, GW seems to have changed their direction a bit in this regard, moving away from fluff details and leaving more things open for interpretation, perhaps in part to leave more room for the fans to make up their own minds, in part to minimise contradictions between GW books and licensed sources (so that the latter mostly contradict each other rather than studio material)?

I mean, I just noticed how we've been fed less and less hard numbers (SoB membership, Marine power armour injury prevention chance, IG regiment sizes, ...) and facts with every Codex ... although the 6E rulebook looks like a welcome change of pace, "resurrecting" much old fluff from around 2E. Maybe they have reconsidered?

This message was edited 2 times. Last update was at 2013/02/13 09:04:41


 
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Well ... there's nothing to "confirm" as, true to 40k fluff from multiple sources, all the books tell something different, depending on the author that wrote them.
Looking at the Inquisitor rules and the newest Guard Codex, for example, the power setting is unique to the Triplex - likewise, the increased rate of fire of a Necromunda-pattern lasgun does not affect the damage output per shot (compared to the standard Mars-pattern rifle) but merely how fast the charge pack is drained.

Just pick whatever you think is coolest, or whichever origin of fluff you generally prefer.

TheLionOfTheForest wrote:The starwars blasters leave a scorch mark but no hole.
Because they didn't dare strap explosives to the actors chest that blew a hole in the armour? Please.

The blasts blow chunks outta the walls and make snow explode - and people wouldn't die if the shot would just leave a scorch mark, that's enough for me.

BlaxicanX wrote:More likely is that GW is more akin to a force of nature than anything resembling a sensical company.
That sounds rather likely, I'm afraid. :I
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Grey Templar wrote:Its the same stats given by the Munitorium Manuel so it is what GW itself says lasgun powerpacks operate at.
Black Library books are not exactly "GW says [...]" ...

... although I do recall having read about the 19 megathules in some rulebook or Codex, too. Probably one of the few things never contradicted anywhere, likely just because no other author bothered to come up with something else just for the heck of it.

DutchKillsRambo wrote:They also have single shot "laslocks" that operate like bolt action rifles. Worrying about consistency from GW is just going to leave you shaking your head.
Remember when bolter shells had "a deuterium tipped core"? Thats hydrogen with an extra neutron, aka the 2nd lightest element in existence. They're really terrible with numbers to be honest.
I think the deuterium thing (and actually it was "depleted deuterium core" - the tip is diamantine) never changed, at least in Codex fluff. I've heard fan-explanations ranging from "condensed ice would have a huge density" to "in the 41st millennium this actually means something different than today", but I guess it's safe to say that the original author just screwed up.
One-shot laslocks on the other hand I could see no problem with. You could say that one battery = one shot, for example, so that you need to "reload" for every blast? This is no consistency issue at all, given that GW fluff itself mentions a certain variety in las weapons as far as details are concerned. Consistency becomes a problem as soon as licensed products claim that specific patterns do something else or that lasguns shouldn't be able to punch through Marine armour etc.

This message was edited 5 times. Last update was at 2013/02/13 18:59:40


 
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TheLionOfTheForest wrote:If they are more akin to plasma weaponry, then again they would melt a hole right through a storm trooper.
No, that would depend upon the exact temperature of the plasma and the size of the bolt, possibly amongst other factors. I mean, police is field-testing a plasma-based stun gun in the real world, and the pulsed energy projectile weapon in development also mentions "exploding plasma" as part of its stun effects. Might be overkill if it melts the target, although it would surely push crime rate down.

Tower75 wrote:Flak armour seems to do naff-all, too. Why do they even wear it, lol. Anti-shrapnel, maybe?
It could be intended more against various native cultures and their low-tech weapons rather than what the Imperium fields. Part of the grim darkness in the 41st millennium is that weapons technology is much more destructive than armour technology is protective, as (at least in GW's fluff) even a Marine's power armour only offers a ~15% chance of preventing injury from a "mere" lasgun.

By itself, IG flak is actually supposed to be fairly good and made from advanced materials (from what I recall in the Wargear book and RT description; I can look up the quote in case you're interested) ... it's just that it doesn't offer much against the impressive armaments that the Emperor's enemies bring to the table in your average game of 40k. This is what leads so many people to talk about "cardboard armour and flashlights", when it's really just a question of what you are comparing it to.

This message was edited 1 time. Last update was at 2013/02/13 23:20:06


 
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I like how not shaving is listed under signs of Chaos corruption.

TheLionOfTheForest wrote:The Imperial Infantryman's Uplifting Primer, dont ask me why I own it
Bah - I have it (and the Munitorum Manual) as well. The usual inconsistencies of 40k fluff aside, these books are just a plain good read and I'd recommend them both to anyone who likes the setting.

... actually I have two Primers, even. The original first edition, and then the Damocles Gulf one with added Tau lulz and naval decompression procedures. At least this way I won't get shot if I ever lose one.
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Okay. I think I just ordered it from Amazon or Black Library back then.

Sheesh!

Anyways, good purchase. Aside from having to grin a lot at the contents themselves, I also really liked how they made it look sorta real, with the materials and everything.
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Granted, this is something I'd just leave in the "Abnettverse" ...

... lack of standardisation for charge packs kind of circumvents the whole idea of why the lasgun is the Guard's weapon of choice in the first place.

Of course it can still happen that the Munitorum won't send you any chargepacks at all... *coughValhallanscough*

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Psienesis wrote:[...] the Storm Trooper battalion [...]
You mean the regiment? *scnr*

Psienesis wrote:It could be that, say, the Type 3 cell allows for a more-concentrated blast of fire which provides increased lethality, but its in-built thermal regulator prevents burst or automatic fire, whereas the Type 5 offers reduced armor penetrating capabilities, but allows for staccato bursts or continuous, pulsed autofire until the cell is depleted.
They're batteries - the only way they could differ is perhaps through the speed and "volume" by which they dispense the energy stored within; the weapon does all the rest. This also means that, or so I think, there is no actual sense in creating an artificial lack of standard just to achieve the effects you mentioned. If you want a stronger punch, the gun can have a capacitor which draws enough energy from the battery until it's ready. Same for auto-fire. Just use the best battery for all your rifles and you're set.

Why would we truly "need" special charge packs to explain variable fire-patterns? That's kind of like saying you "need" different batteries for a lamp that's always on and another which only blinks once every two seconds. They can have, but certainly it's not a requirement.

I get what you mean, and we cannot say that Abnett's idea is "wrong" ... but to me, the standardisation is too important an aspect of this weapon.

On a sidenote, something from the 3E rulebook - just in case anyone 's interested:


Hmm, reading it again, I never noticed the "single shot" bit. Fits to the Inquisitor rules, however - the Necromunda-pattern lasgun notes "single, semi (2/3)" rather than "full" like the multilaser ... which I guess means it just has a capacitor capable of faster recharge or something...

This message was edited 1 time. Last update was at 2013/02/14 02:21:52


 
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Lascannon descriptions probably depend on which book you're looking at, too, like all details in 40k.

For the multilaser, surprisingly the Inquisitor game does feature a portable one, slightly lighter than the heavy bolter. However, it also deals less damage, is less accurate and has less ammunition, though with a greater rate of fire.
I used to think that they'd only be vehicle-mounted, but I guess I will reconsider this position. Compared to the heavy bolter, though, they seem to be fairly crappy guns - a "one trick pony" best used for suppressing enemy infantry.

This message was edited 2 times. Last update was at 2013/02/15 04:25:16


 
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Tyranidfreek01 wrote:Ceramite or ceramic based armours would turn them into a joke. The surface would simply burn away to absorb the laser's heat, and a guardsman would have to hit the same spot repeatedly to get any penetration (but hey, maybe that's why the AP sucks!)
Naw, at least not as per the rules GW released for "Inquisitor". Ceramite provides a variable level of protection (1d6 points of additional damage negation, rolled each time a protected region is hit) against plasma, meltas and flamers. It doesn't confer any special protection against las weapons, although this trait is often coupled with ablative armour points, which would result in the coating still having an effect on incoming damage of any sort.

For example, Space Marine power armour is listed as having 3 points of ablative ceramite coating on the breastplate, which means that against the first hit, the armour would negate a total of 13 damage - and if the attack comes from a plasma, melta or flamer weapon, the ceramite would reduce the remaining damage even further. After this attack, however, the ablative ceramite is "used up" and the breastplate now has only 10 armour points, and stops being specially protected against any further attacks from flamer, plasma or melta weapons.
Unless of course the first attack only dealt 1 or 2 points of damage, thereby having 1-2 points of ablative ceramite remain in place.

Tyranidfreek01 wrote:On a related note, lasers take time to "heat" a particular area and burn through it. Realistically, guardsmen would have to "train" their weapons on a particular spot for some time, especially when hitting a tank.
That depends on how much energy/heat the pulse would "convey", and how fast. If a las round merely lasts a split-second but has an extreme intensity, then it would be perfectly sufficient to achieve something like the result described in (some) fluff.

People have been and are working on stuff like this in the real world. Have you never heard of the PEP/PIKL?
http://www.wired.com/dangerroom/2008/09/pulsed-laser-fi/
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Universal flak armour? The Guard has no need for such luxury!

I do like the possible explanation for such standards tho.
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I'd say that is a good rationalisation - at least the "another rather large battery" bit. Personally, I would not run with the backpack carrying "all the spares" as this makes the backpack kind of redundant. If the chargepacks are not that large you could just as well carry them on your belt, after all, or slot them directly into the gun.

I'm almost tempted to presume that "reloading" means replacing the entire backpack, but at the same time I could see it holding more than just the gun battery. Did not the minis have lamp packs or vox caster antennae come out of them as well?

For what it's worth, I would assume the backpack to hold sufficient energy for much more than just 30 shots, too.
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Bobthehero wrote:Fun fact: there's a ton of Stormtroopers art piece where their guns are not linked to any backpack source, leads me to beleive its possible to have hotshot cells, maybe they hold less shots, so appropriate gear for the mission.
Yeah, I think there was a switch some time, has to do with the hot-shot lasgun <-> hellgun thing, I think. I'm still not sure whether it's supposed to be two different guns or the same; the current IG 'dex uses the terms interchangeably but it could well just be a copypaste error given that the text was ripped straight out of the 2E Guard 'dex with just the title changed.
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I remember hellgun once having been explained as a corruption of the term HEL-gun, which stood for High Energy Laser.

Also, I like that theory of yours, I think there was a time when I believed the same. For the moment, I'm not sure what to believe anymore. Maybe the next Guard Codex will update us.

Bobthehero wrote:a hotshot pack, the sort they put on longlas (in Abnettverse, I think)
It does exist in GW's vision as well - maybe they got the idea from Abnett tho? Sometimes they do "adopt" stuff from outsourced products.

From Necromunda:
"The Hotshot pack is an especially powerful version of the standard laser power pack. It uses a more expensive and less robust power matrix, with the advantage that it can force more power through a standard laser weapon. However, the risk of burning out the weapon or exhausting the pack itself is much greater than with the standard pack."

It's good for more than one shot, tho. I always found it a bit harsh that the DH version only lets you fire once. Did anyone actually ever use them? It's such a crap piece of gear if you go by FFG's RAW.

Bobthehero wrote:Its all very complicated.
That it is.
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Yeah, good point - although that's more due to how the long las and the talent work by themselves. I guess when looking at the Hot-shot pack I only ever saw that the damage and penetration bonus were so low that I never considered to take them. I also wouldn't want to imagine my character to run around with 20 magazine-sized batteries on the belt just because I want to have 20 shots for the gun.

I guess it's alright with the talent that makes Reloads a free action, as otherwise you lose the bonus from Aim or you can't shoot that round, but I'm still sceptical.

That being said, I don't trust my dice luck in general. My last sniper in Only War (Weapons Specialist with long las) managed to land maybe 1 out of 6 shots or so. So embarassing.

This message was edited 1 time. Last update was at 2013/03/04 00:24:24


 
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Killsteal
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Be lucky you had one - our trenches were overrun by Orks about two minutes after touchdown, and I still think we could've used some heavy weapons or a vehicle there, but unfortunately all that stuff blew up together with the burning lander.
It was a bloodbath. Proper IG style!

Bah, this makes me want to play OW again...
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Connor MacLeod wrote:Whether PIKL (which was a precursor to that) actually does any physical damage (There used to be a PDF on the topic on scribd but it got deleted and put behind a paywall elsewhere.) is up for debate, since there's not a great deal of information on it (assuming it went anywhere.)
Well, the PIKL was meant as a drone killer (if I remember correctly), so physical damage would've been a must-have. Of course it could just as well be that they didn't manage to get it done, which may be why they opted for the "lesser" version and rebranded it as a stunner.

But ultimately, it's just a matter of how much energy you put through, isn't it? The more juice, the faster the target area heats up. Sooo, at some point, when you crank it up high enough using sci-fi spacetech, it would be just about instantaneous ...?

http://www.youtube.com/watch?v=DHnaNctJ7r0

Connor MacLeod wrote:there is no such thing as 'standardization' in the Imperium
Of course there is. Standard Template Construct, anyone?
Of course this standardisation is extremely limited ... but not totally absent.

I mean, the Imperium has standardised Rhinos but not lasgun chargepacks? Nah, I won't buy that - not just because a single freelance author thought it'd make for a cool minor plot element in some random novel.

Connor MacLeod wrote:Having the Guard show up at a location with the wrong kind of ammo, even for lasguns, would make perfect sense in 40K terms. The Munitorum is supposed to be that bureuacratic and inept, remember?
That's why the Guard can show up without ammo, as referenced in the IG 'dex - but one doesn't have to create additional logistical issues where they are unlikely to exist. I mean, for incompatible types of chargepacks to be in existence, somebody must have made a conscious decision to make them incompatible before coming up with a pattern, and then suceeding in pitching this to the Munitorum. And then the Munitorum has to decide that, yes, they actually will try running several different yet incompatible components alongside each other.
Sure it'd be possible to come up with some sort of backstory to it (industrial bribery?), but it'd be a stretch that - personally - I don't feel a need to bother with. The idea isn't cool enough to warrant an excuse, imho.

"A laser power pack will last for many shots and can be recharged from a standard power source or by exposing its thermal cells to heat or light."
- GW Necromunda

"Las weapons are the most common type of weaponry found in the Imperium, as they are cheap to manufacture and easy to maintain. They also benefit from being easy to recharge, and ammunition shortage is rarely a problem."
- GW Inquisitor RPG

This is 40k, though, so of course it's anyone's own business what they adopt and what they dismiss for their interpretation of the setting. Lots of sources contradict, which means we have to cherrypick from time to time. So if you like it ... no reason not to roll with it!

Connor MacLeod wrote:Its alos a bad idea to get into blaster discussions, because they are not universally 'plasma' weapons (they vary from novel to novel. Medstar for example describes them as lightspeed beams, as does the novel 'Destiny's Way', whereas in Darth Maul shadow hunter they were particle beams, as well as PBs in the EGW&T and the NEGW&T. West end game definitions were even more bizarre, as they ranged from coherent light 'laser bullets' to running on chemical energy.) And don't even get into the movies, where you had them ejecting casings (CF TESB when Han is firing on Vader at Cloud City. also notable in that he closes his eyes before shooting and the bolt zips out of his gun when it's not evne aiming at Vader. Blasters apparently are self-aiming.)
Some of those are probably just continuity issues where SW's canon policy elevates one source over another, whereas the TESB bits (what's "CF"?) sound like typical out-of-universe movie FX issues. I did not even notice those!

This message was edited 1 time. Last update was at 2013/03/11 09:44:57


 
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Captain Roderick wrote:Well, let's think of it this way - Most planets in the Imperium evolved separately for at least a few thousands years during the Age of Strife. During that time, they had lasguns on many worlds, rhinos on many worlds. They also had local variations on such designs. When the Imperium reintegrated these worlds together, they found an STC for Rhinos, and started mass-producing these on forgeworlds for the Adeptus Astartes. Thus all Rhinos are standard. However, each world equips it's own infantry, up to a light-infantry standard, and certainly Tanith's lasguns were made on Tanith.
Variations, yes. Within limits.

"The Rhino became the standard transport vehicle of human armies across the galaxy, with different variants falling in and out of favour as the nature of Man's enemies and battlefields changed. The armies of Mankind spread throughout the galaxy, and many hundreds of worlds were brought within this growing galactic empire. As more enemies were encountered, the STC systems provided these early armies with many different variants of the Rhino such as the Predator, Immolator and Whirlwind."
- WD #269

The local adoptions took the form of different turrets etc, versions still (or rather, again) produced in M41 - however, incompatible chargepacks would be more akin to one variant of the Rhino suddenly using different bolts and rivets. Whilst this too is not impossible, I just can't come up with a good enough reason for why/how this should happen, and likewise why a power port should suddenly take a different shape (which would also render any and all lasguns produced locally before this new variant incompatible to the new model) or something like that. Unlike a Rhino-variant taking a new weapon on its turret, there's just no advantage I can see here.

To me, variations of lasguns are more likely to take the shape of different stocks, different lengths of barrels, integrated optics, or the popular adjustable charge capacitor of the Triplex-pattern. Or, yes, even power packs with a longer/shorter battery life - either due to the materials used in construction (just like modern day batteries) or by increasing their size downward. None of this has to make any part incompatible to another, so why do this?

I think that dependency on specialised ammunition would take a huge advantage away from the lasgun. Imperial Guard regiments are sent all over the galaxy, and a unit may find itself fighting on the other edge of the Imperium after ten years of faithful service. Good luck trying to get steady supplies from your homeworld there.
No... as per the Codex fluff, Guard regiments receive no support from their homeworld whatsoever. No spare parts, no reinforcements (which is why they get merged with other units, often regardless of origin, if they go understrength), and no ammunition. Once they're raised and tithed, all ties are cut (exceptions seem to exist, such as the Cadian Shock Troops rotating in and out of their homeworld's Interior Guard). The only thing that keeps a regiment supplied is the Adeptus Munitorum, and certainly it'd be much more efficient to send them supplies from a planet in close proximity to their deployment, rather than assigning a fleet of freighters criss-crossing the galaxy just to deliver their yearly allotment of non-standard power packs, non-standard spare parts and non-standard missiles etc. I don't think the latter is even doable.

Ammunition shortage would not be "rarely a problem", as the Inquisitor game attests, and certainly lasguns could not be recharged from a "standard power source", as Necromunda claims, if this standard does not exist.
And let's not even touch bolt weapon caliber here... all those heavy weapons need to be fed ammo as well, and more than the las weapons even.

But yes ... as you said: YMMV. I guess we just "grew up" on different things and have correspondingly different interpretations of the setting when it comes to details such as these. It's not a big deal, anyways, just different preferences.

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Connor MacLeod wrote:If its a pulse laser (which basically uses a pulse of energy to simulate an explosion.) a single large pulse could in theory do a lot of damage, but it would have absolutely no penetration (and things like intervening brush or branches would stop the shot.)
From how I've understood GW's description of las weapon effects, the "penetration" would occur by the material in the target area itself exploding due to rapid expansion in response to the flash-heating beam, thus giving way for how many milliseconds of beam are left. It certainly isn't a penetration in the classical sense that it just punches through.

Connor MacLeod wrote:Are you saying the Imperium possesses only one kind of battery, one kind of laser, etc.?
No, as mentioned and explained in my last post above yours there is indeed room for different patterns. I just don't buy that they would be entirely incompatible and inexchangable for no good reason. For a real-life comparison, take the standard household AAA battery. There's ones made from zink-carbon, alkaline, lithium, nickel-cadmium, ... all performing differently in terms of capacity and other factors, yet magically you can fit 'em all into the same device. That's how I see lasgun chargepacks, although there is room for different shapes in my interpretation as well - as long as the shape stays compatible to the standard lasgun loading port.


Kinda like so.

Connor MacLeod wrote:I don't evne have to appeal to 'Non-GW' sources, since I know you absolutely loathe those, this is a simple fact of real life.
That's only half-true, actually. I dismiss most of them as the authors tend to go off on their own with their ideas, either without doing research or simply because they don't care - but there is a number of non-GW products in my possession which I have enjoyed a lot, have recommended to others (yes, that's 3 links), and in some cases even adopted aspects thereof into my own little vision of M41. I just don't tend to discuss the latter here as that's even less of a common ground than GW's own writings.

Connor MacLeod wrote:Much like they've 'standardized' slugthrowers that hardly means that there aren't variations in caliber and suchlike - it would literally be impossible to keep slughthrowers even remotely identical from world to world due to variances in tech level, resources, etc.
That sounds like you wouldn't even trust the Space Marines to have standardised bolt weapons/ammunition.

Connor MacLeod wrote:Heck we know they have cased and caseless autoguns alone.
And why not? The Imperium doesn't care much what some local weaponsmith tinkers together in his workshop. The Imperium cares for its armies, and those are armed with lasguns.

Connor MacLeod wrote:Or what about the 2nd edition IG codex (for example) describing Chimeras? IIRC they had quite a diversity in powerplants.
"The Chimera chassis provides the basis for countless specialised vehicles from fuel tankers to ambulances, munitions carriers, mobile communications vehicles, recovery vehicles and even military construction vehicles like bulldozers and cranes. It is the most versatile of all the vehicles produced for the Imperial Guard and it can be adapted to take almost any power plant, from sub-nuclear stacks to wood-burning steam turbines."
- 2E C:IG

"Can be adapted" isn't quite the same as "produced with". Ironically, what you were recalling actually speaks more in favour of a certain degree in standardisation - you couldn't fit so many different types engines into a tank chassis otherwise. Not to mention that the Chimera is itself a standard, and the basis for a wide range of vehicles all based on the same template.

Connor MacLeod wrote:Are you suggesting that the Munitorum is capable of large scale, pan galactic coordination of the sort that the High Lords of terra themselves are explicitly stated to lack?
No. Which is exactly why I think it's a bit daft to assume that the Munitorum can arrange the transportation of different sorts of ammunition halfway across the galaxy when it's much easier to just order "standard lasgun charge packs" from the world closest to the regiment's current position.

Connor MacLeod wrote:As you are often fond of saying, the fluff is often variable/fond of contradicting itself.
Which is why we sometimes have to pick between the GW-verse and the Abnettverse, for example.
Which we prefer and choose to go with is nobody's business but our own, as long as we realise the consequences of such a decision and the potentially resulting gap in source compatibility.

Connor MacLeod wrote:What little consistency remains in Star Wars' so called 'canon' policy, tends to be ridiculously all inclusive, as is evidenced by the approach taken on Wookieepedia (where even the toys and amusement park rides are considered to be 'in-universe' canon.) I doubt you could get away with just saying 'FX issues' and stay consistent with that sort of canon policy. Especially going by the whole GCSN thing (although since Disney bought Lucasfilm, it's anyones guess how canon might change yet again.)
I see polite requests for explanation regarding non-standard abbreviations don't work. Very well, it probably wasn't important anyways.
Doubt all you will, but I've never seen someone claim that, for example, TIE-Fighters have some sort of grey'ish cube of atmosphere around their hull just because in some scenes you could see the not-quite-as-dark-as-background-space square from the model shots the FX department didn't manage to remove until the respective scenes were revised decades later.
Even with an established canon there will always be arguments - stupid ones, too. But at least you've got a set of universal rules to point to, which means that everyone operates on a common ground. Here is the relevant article, by the way, as you seem to have misinterpreted something regarding "aumsement park rides" etc.
Made in us
Hallowed Canoness




Ireland

Captain Roderick wrote:Ah-Ha!
Lyanata, I think we can finally come to an agreement...
you used AAA batteries as an example. Great! What about size D, size C, size AA? All standard, all different.
They are incompatible, not standardised, so the comparison stops to apply once you broaden it to other types of batteries.
This was no mistake - I specifically picked a singular type of battery for a reason, to show that you can have different sub-types with differing performance without making stuff not fit together anymore.

I don't think we actually can come to an agreement on this (unless you manage to dig up something in a GW source, that'd be your joker due to my self-adopted policy) ... but we don't need to, either! I think it's really just a matter of what books (and hence fluff) we "grew up" with when it comes to 40k.

The quote was funny, though. I may not agree with Mr. Abnett's ideas (or at least not all of them; afaik he also invented the Blood Pact, and that was cool), but I won't discredit his writing style, though I only know a single short story he wrote.
(in context, doesn't that kind of mess with the idea that the Imperium doesn't do standardisation on this level? "size three vs size five" is rather remarkable on a galactic style also, and not so different than if you had only a single size for all)
 
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